So basically team PC got used to the lowered durability and a few console players are finding it hard to adjust? If so I have nothing to worry about personally seeing as I had weapons break on me a grand total of 6 times in vanilla on PC. Good to know.
So basically team PC got used to the lowered durability and a few console players are finding it hard to adjust? If so I have nothing to worry about personally seeing as I had weapons break on me a grand total of 6 times in vanilla on PC. Good to know.
Already up to 327,000 deaths on PC. Nice.
Point is, it's not intended. There is no reason not to fix it by adjusting durability values on weapons. It's an easy fix.
Point is, it's not intended. There is no reason not to fix it by adjusting durability values on weapons. It's an easy fix.
re-asking- is the durability bug on ps4 too?
Maybe From is happy with it as it is?
Oh good, more posts I can quote from when someone inevitably asks "people actually defended this?".
Sorry if its already been mentioned, but can anyone confirm the Xbox 360/PS3 versions have the DLC actually on disc - not like, a one-time code thing.
Just checking before I hit BUY!
Point is, it's not intended. There is no reason not to fix it by adjusting durability values on weapons. It's an easy fix.
Im seconding this, can anyone confirm if DLC is on disc or is it a code? Im inclined to assume everything is on the disc considering the game itself has been altered (enemy placement, etc.), but I'd like some assurance before I pull the trigger.
this durability complaint is getting out of hand to be honest...You have THREE weapons slots, use them. why play with one weapon all game? its like using the drake sword in ds1, such a bullshit weapon.
i have absolutley no issue carrying repair powder or even going back to repair my weapons. hell, ive gotten to the point where i broke all three swords and i had to go back. whats the issue again?
Everytime you enter a new room, the brightness is adjusting. I dont think this happened in the original release?
Point is, it's not intended. There is no reason not to fix it by adjusting durability values on weapons. It's an easy fix.
yes it did.
It was weird on the original release as you could see into dark rooms from the outside and as you stepped inside the room went darker.
This time it's sort of the opposite, the room is dark and as you enter it it gets slightly brighter, simulating your eyes with dynamic HDR.
It'd be better if they just set the light levels correctly and didn't need some auto adjust lighting eye adaption thing.
where is the shadows here ?
Having to level up 2 or more weapons at all times is ridiculous. Being punished for killing enemies is ridiculous.
It really isn't, because if you're not running at 60fps (like if your pc isn't good enough, or frequently the xbox version) you're getting too much durability.
It's an easy fix, but not the one you suggest. It isn't a raw factor of two to net durability because under "regular" circumstances 30 fps behaves the exact same way as 60 fps.
The real solution is to adjust the durability penalty down when hitting a corpse or a wall down, not increasing the overall durability, because general durability loss is not the issue. That should still be any easy fix, but instead, over the last year, there have been a shitload of buffs to specific weapon durability, focused on the weapons that hit the ground/walls, but they did that rather than adjusting the raw durability for whatever reason.
Seems like I've forgotten plenty of things about the game already :Oyes it did.
It was weird on the original release as you could see into dark rooms from the outside and as you stepped inside the room went darker.
This time it's sort of the opposite, the room is dark and as you enter it it gets slightly brighter, simulating your eyes with dynamic HDR.
It'd be better if they just set the light levels correctly and didn't need some auto adjust lighting eye adaption thing.
Oh good, more posts I can quote from when someone inevitably asks "people actually defended this?".
This isnt how any of the Souls game played, even Dark Souls 2.
Thats the issue.
If its as intended, why wasnt it in Bloodborne?
Someone posted earlier saying they could get to the second bonfire in the PC version without their weapon breaking. That person couldnt do it in this.
Having to level up 2 or more weapons at all times is ridiculous. Being punished for killing enemies is ridiculous.
Jesus Christ, I dont get how this is being defended, and how the people that are not ok with it are being attacked in here.
Were the last gen console releases getting too much durability? If From adjusted durability values for weapons down in the last gen versions to match what was happening on PC then it was intended. I'm pretty sure they didnt.
Did from also intend for running speed and jumping distance to be affected by playing Dark Souls 1 at 60 fps? It's not intended. It's an issue for many games that tie physics to framerate. This has long been a problem for PC gaming and it is never intended.
You're right. Dont know why I didnt think about it that way. But I would guess that fixing the real issue is impossible due to the engine.
You should have multiple weapons anyway, for enemies that have different weaknesses.
Durability is a dumb stat anyway, should just remove it completely, that would be the best fix.
Something as simple as a durability bug still not being fixed makes me wonder if they will ever be able or willing to fix something more complicated as the loading in Bloodborne.
re-asking- is the durability bug on ps4 too?
thats just not true honestly. I got to the the third bonfire without my wapon breaking..cause i used more than one you know...not being punished for killing enemies is dumb as well. playing the game with ONE weapon is even dumber. maybe its all subjective, the FACT is, thats its in the game, its part of the game and ocmplaining about it is not gonna do anything. might as well just play the game, and lets be honest, BB is a tad more casual than dark souls. also, the people defending it are getting attacked as well, dont try to make this a one way argument when it obviously isnt.
Do you actually think this is some sort of game breaking bug?
Haven't you wondered how people have been happily beating the game and PVPing on PC for nearly a year?
It is almost like they intend it to be that way.
Is the bonfire repair box still a thing in this game like the first Souls game? That may go some way to tolerate the stupid bug. Copy is on the way through Amazon now, kinda glad I only paid £19 for this game now.
What's a good Dex weapon to get early on in the game? Going through Heide's Tower Of Flame currently. Will do the forest of fallen giants later.
Last I played through this I did a strength build with that ridiculous longsword. Want to try something a bit different this time.
Is the bonfire repair box still a thing in this game like the first Souls game? That may go some way to tolerate the stupid bug. Copy is on the way through Amazon now, kinda glad I only paid £19 for this game now.
well i think i am going to pass until its cheap. This durability "feature" is not appealing to me.
What's a good Dex weapon to get early on in the game? Going through Heide's Tower Of Flame currently. Will do the forest of fallen giants later.
Last I played through this I did a strength build with that ridiculous longsword. Want to try something a bit different this time.
lol, not really, considering I was one of the people doing it. Vanilla DS2 on PC is great. It was hard coming back from 60fps to BB.
It's when people start suggesting that maybe it's intentional, or From prefers it this way, that I start scratching my head. It's the unwillingness of some people to even admit it's a problem in the remotest that I find absurd.
When the tone is "Okay, we have an issue here, but here's how to work around it", I'm good. When the tone is "I can't believe you people are actually having a problem with this, you must be crazy", it reeks of blind apologetics. You can recognize that a game is flawed without admitting it's awful, you know.