Intheflorsh
Banned
That armorer guy was an asshole, wow.
I don't think it's the roll speed that's affected by equip load. I'm pretty sure it's just the distance of the roll. Just staying under 70% gives you the fast roll.
Playing a mage, sidestep the durability bullshit until a patch hopefully hits.
Did they not add any more weapons or armor sets at all in this? I havent played it yet, its currently downloading on Steam and I havent played the DLC either. Did they atleast add new weapons and armor in the DLC?
Did they not add any more weapons or armor sets at all in this? I havent played it yet, its currently downloading on Steam and I havent played the DLC either. Did they atleast add new weapons and armor in the DLC?
Well, the roll "duration" is the same 70% and below, so the distance is proportional to the "speed".
Or at least that's how I'm viewing it. I guess he could be referring to what you're saying.
I'm kind of confused about rolling in general. I wasn't aware that there was roll speed and distance. I've only played Demon's and Dark 1.
Fat roll with equip load above 70% is a slow ugly, painful looking roll. Under 70% is a smooth roll. The less equip load you have, the farther you spring forward when rolling. The most important thing is the invincibility frames of your character which are determined by the agility stat.I'm kind of confused about rolling in general. I wasn't aware that there was roll speed and distance. I've only played Demon's and Dark 1.
Fat roll with equip load above 70% is a slow ugly, painful looking roll. Under 70% is a smooth roll. The less equip load you have, the farther you spring forward when rolling. The most important thing is the invincibility frames of your character which are determined by the agility stat.
Here guys. Rolling mechanics explained.
That was updated 15/3/2015. That's exactly how it works to a "T." The core gameplay mechanics have not been changed with SotFS.That's kind of old and not really precise, but the general idea is right.
I don't know if I like these new enemy placements. It feels like they put random tougher enemies to make it more difficult.
For examplementioned before. What's the point of having them there??The 3 Pursuers in Lost Bastille
Do you getThat spoiler makes sense, though. I remember a lot of people expressing desire in having it actually do its namesake act rather than only appear 3 times, or whatever. I thought that'd be frustrating but now I kind of dig it.
Yep from the same placesDo you getring of blades from them still?
Oh god,I'm having capra flashbacks at one of them.the pursuers on the lost bastille, I've seen 3 so far.
Epic thread name change
Roll speed has nothing to do with AGL (which is incrased by adaptability, or attunement at a lower rate). AGL controls how invincible you are during rolling (you start at like 0.6x of Dark Souls 1's ninja roll, but can exceed DkS1 by something like 30% by the end? Not sure on the exact numbers.
Equip Weight controls roll speed, or more specifically, % of the load that you are at. It is a continuous, but non-linear spectrum. There is a fat roll animation change at 70%.
What % are you at, and what % are you comparing to?
Game seems a little easier than the original version. You get the dull ember a lot earlier so you can buff your stuff and have access to infinite large titanite in the early game.
the game being easier has been my experience as well, the weapons do degrade faster but by the time I had enough souls to lvl 3-4 times I had 4~ish weapons to swap/dual wield.. so I don't really mind. when I played vanilla DS2, no DLC, it was all hexes/magic so the need to hit a bonfire to "refill" is still integral to my gameplay. i'd love a patch, though.
the "hdr" effect or whatever they have is pretty ridiculous, I made my dude fairly white+white stache and he's just a glowing whenever human and near a bonfire.
also, uh... how do you get infinite large titane? spoiler tag pls and thanks
Do you actually think this is some sort of game breaking bug?
Haven't you wondered how people have been happily beating the game and PVPing on PC for nearly a year?
Yes.
More important question: does it matter? No.
If the decay happens at the same rate as the original PC release, then it's not a problem. At all. People are complaining about something that only presents itself as an issue if you don't rest at every bonfire/hit walls constantly while fighting enemies. Nearly all weapons have a thrust move. Use it when fighting in tight corridors.
EDIT: I bet the actual 30FPS durability was the real bug and this 60FPS version is it working as intended. Why? Because you NEVER had a weapon break, or even come close to breaking on PS3 or 360. Why have a mechanic in the game and not even have to worry about it? On the PC release, it became more noticeable but really wasn't an issue. There are also rings you can equip that basically make most weapons indestructible at that point if it really bothers you.
Been waiting for that patch since the PC version first hit. The durability bug drives me nuts.
...Somehow I don't think it's coming.
I really dislike this version.
I regret uninstalling the vanilla game before installing this one.
explain why? - edit: not trying to be like SOURCE?! just wondering why you'd prefer one over the other.
So how big are the changes for someone that has played through already? Enough to warrant buying/replay?
So how big are the changes for someone that has played through already? Enough to warrant buying/replay?
Same here. At most I just go through whichever hair and color options I like, but don't touch any of the sliders.I must be one of the few people on gaf that doesn't spend any time in a Souls game character creator :/
I'm never not going to use a helmet do I don't see the point. For me of course, to each it's own.
I always go dex but it's not as good for bows, because the bows kinda suck in DW2. Otherwise, works well.I reallycant decide between a Dex, Faith or Int build. Im not really sure how viable, or fun to play they are. Any thoughts from Gaf?
What is a fun build for DS2?
I had an hour to play Dark Souls 2 today, and having never played the game before, I spent 50 minutes on the character creation menu.
Worth it.
Not really, because I was always in the "game's change during development" camp and thought the whole #youlied stuff was utterly ridiculous. But like I said, let's not drudge that back up :/
It did. I would guess either you're misremembering or the new brightness levels are just making it a more obvious effect now.Everytime you enter a new room, the brightness is adjusting. I dont think this happened in the original release?
They intensified the effect to create some truly dark rooms, so you're right, even Dark Souls 1 did it. Very noticable when entering BlighttownIt did. I would guess either you're misremembering or the new brightness levels are just making it a more obvious effect now.
I must be one of the few people on gaf that doesn't spend any time in a Souls game character creator :/
I'm never not going to use a helmet do I don't see the point. For me of course, to each it's own.
There's ain the tutorial now? How early do you find apetrified statuenow?fragrant branch of yore