Here you go. Dead Space PS3 VS Xbox 360 (Insider)
Features:
Dead Space is all about the single-player campaign. EA Redwood Shores has put a lot of effort into crafting a memorable and immersive narrative with Dead Space and every feature in the game functions to support that story-driven experience. When you load in the disc, you'll be able to tweak a few basic audio visual options (i.e. screen brightness, inverted aim, subtitles), watch the credits, or dive right into the single player game. Initially there are three difficulty settings to choose from, though once you beat the game you'll unlock an even more punishing difficulty. All of these features are available on both the PS3 and 360 version of the game.
The 360 version of the game also offers 1000 Achievement points, but EA has made sure to match this system level feature with full Trophy Support on the PS3. If you're used to spending hours chasing down the full complement of achievements in a game, you'll be able to do so in both versions of the game. The PS3 version also supports rumble if you have a DualShock 3 controller, which adds a great layer of tension and urgency to the dark and shadowy confrontations. There is no multiplayer mode in either version of the game. When you load a saved game you'll see a "scanning for downloadable content" message, but at this time there is no downloadable content for either version. The PS3 and 360 versions are ultimately feature-identical.
Overall
1. Xbox 360 & PS3
Control:
While a great deal of energy and attention has been paid to the atmosphere and presentation in Dead Space, the controls are relatively straight forward for a third-person shooter. You'll move and aim with the analog sticks, switch weapons with the D-pad, reload, interact with doors and control panels, and use med packs with the face buttons. Because of the unique shoulder button configuration on the 360 controller, the shoulder buttons are reversed on the PS3. On the 360 you'll hold down the left trigger to aim down sight, use the left bumper to run, and fire with the right trigger. When you're not aiming down-sight the right bumper and trigger button will perform a gun whip and stomp move respectively.
On the PS3 you'll run by holding the L2 button and go into aim down-sight mode with the L1 button. The R1 button is used to fire and when not in aim mode, the R1 and R2 buttons perform melee and stomp moves. You can also use secondary fire for all of your weapons by hitting the right bumper on the 360 or the R2 button on the PS3 controller. There are no additional motion controls in the PS3 version. Ultimately both control schemes work equally well. If you have a preference for one controller over another you may find yourself most comfortable with that one, but I found the game to be equally playable with either controller.
Overall
1. Xbox 360 & PS3
Graphics:
If there's one category that should matter most for a game like Dead Space it's the graphics. So which version is better? EA Redwood Shores has done an outstanding job of making sure the game looks and runs identically on both consoles. Dead Space is brought to life with an impressive lighting model, high-resolution textures, and a remarkably detailed character model for Isaac. The color palate is comparatively limited to the industrial grays and blacks of a futuristic space station, but the significant amount of environmental detail is always impressive.
The 360 and PS3 versions of the game are all but indistinguishable. There is a small difference in the ways each render color, but with Dead Space's flexible brightness customization, you should be able to get an equally impressive image with both versions. Dead Space doesn't always have the smoothest framerate. You'll notices some hitches if you make wide camera swings in new areas. There's also a bit of slowdown in some rooms with a lot of enemies. This happened in equal measure on both the 360 and PS3. Videophiles might have some issues with the slowdown, but I actually found it enhanced the play experience, exacerbating the sense of fear and helplessness. Finally, you'll get a terrifically detailed and atmospheric game on both consoles, neither is inherently better than the other.
Overall
1. Xbox 360 & PS3
Sound:
As technically impressive as the visuals are in Dead Space, the sound design may be even better. You can imagine the kind of perverse glee an audio designer must have when getting to work on a sci-fi horror game, with all of the creaks, shrieks, robotic whirs, and guttural cries for help that help to bring the graphics to life. Dead Space has a remarkably layered soundtrack, making terrific use of ambient sound working with a parsimoniously applied orchestral score to create a dread-filled mood that is fantastically consistent throughout the game. I played each version of Dead Space in three different set-ups and was hard-pressed to notice any significant differences in the soundtrack. Each version of the game has a terrific sense of audio depth, with great use of panning sounds from left to right. Most gamers will get an identical high quality audio experience with either version of the game.
Overall
1. Xbox 360 & PS3
Presentation:
Like most of the other categories in this Head-To-Head, there are no real differences in presentation between the 360 and PS3 versions of Dead Space. The menus present identically in both versions, which isn't surprising given the straight-forward feature list. The PS3 version of the game doesn't require an install, so you'll be able to start playing as soon as you put the disc in. There aren't really any cutscenes or cinematics as all the story sequences unfold in-game from the player's point of view. This is identical in both versions of the game.
Dead Space does have some frustrating load times. If you die and have to restart you'll be greeted with a painfully long loading screen that only adds to your frustration at having died. The PS3 version loads in a little more quickly from previous save files, but otherwise the load times are pretty similar. Dead Space has done something interesting with in-game menus for item management. All in-game menus appear as holograms in front of Isaac rather than pulling players into a static pause menu. Likewise, you'll be alerted to collectible items in the environment with a blue hologram. This functions identically in both versions of the game. While the games are ninety-nine percent identical in this category, the PS3's slightly faster load times when booting a save file are enough to give it a small victory here.
Overall
1. PS3
2. Xbox 360
Overall:
EA Redwood Shores has done one of the best jobs I've seen of making sure their game runs equally well on the 360 and PS3. The game looks great, sounds great, and plays great on both platforms. Neither version is missing a crucial feature, and EA has outdone most other major third party publishers by including Trophy support in the PS3 version. The game runs identically on both platforms, and controls equally as well on either controller. You'll be able to save yourself a few seconds when loading a saved game on the PS3 version, but this isn't something you'd notice unless you were actively timing it. Ultimately, the PS3 and 360 version of the game will deliver an identically entertaining and atmospheric experience.
Overall
1. Xbox 360 & PS3