• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Deus Ex: Mankind Divided review embargo lifts on 8/19

Status
Not open for further replies.

Sulik2

Member
I hope this game ends with Paul Denton, I really want a direct prequel to machina and their next game to be a remake with systems intact of machina.
 

Nzyme32

Member
Dawn is built upon the Glacier 2 engine, so make of that what you will.

Yeah I updated my post at the same time, you are right. There very little info about this regarding Hitman, yet there is plenty of info and demos for Deus Ex. I wonder if they are actually identical, but regardless they are the same Engine
 

Window

Member
Which one was Chapter 4 again?

When Geralt and Triss get transplanted into a quaint village in the past (not yet known to the player) and make decisions which affects the Jacques de Aldersber/Alvin character in the future. This is where you first face off against the Wraiths. It really was a beautiful area and a nice change up from Vizima.
 

nOoblet16

Member
When Geralt and Triss get transplanted into a quaint village in the past (not yet known to the player) and make decisions which affects the
Jacques de Aldersber/Alvin character in the future. This is where you first face off against the Wraiths. It really was a beautiful area and a nice change up from Vizima.

Oh..it was a nice chapter with good story.
But I thought it broke the pacing of the game and I just wanted it to end.

I sold it in anticipation of Neo before the price would have tanked.

Well then it doesn't really matter, cause it's not like you have an option now anyways :p
 

0racle

Member
I mentioned this a few pages back, but does the aesthetic change ? Pics and vids make the game look last gen with the brown and grey everything.
 

Nzyme32

Member
I hope this game ends with Paul Denton, I really want a direct prequel to machina and their next game to be a remake with systems intact of machina.

Thinking about it:

- Mankind Divided is set 2029, two years after Human Revolution.
- JC Denton is 23 years old in the original Deus Ex set in 2052
- So, JC should be born / created in the same year as the game, thus Paul must already be born / created

But I don't know if they would still be in some kind of stasis or whatever experiments or if they are actually given to foster parents at that time. Will be great to find out!
 
Replaying revolution and i dislike how janky it feels, especially the shooting and management of dropping weapons to pick up new ones since you become overencumbered

Enemies also look stiff and really animate poorly, all looking like the same guy.

Is the new one better?
 

nOoblet16

Member
Thinking about it:

- Mankind Divided is set 2029, two years after Human Revolution.
- JC Denton is 23 years old in the original Deus Ex set in 2052
- So, JC should be born / created in the same year as the game, thus Paul must already be born / created

But I don't know if they would still be in some kind of stasis or whatever experiments or if they are actually given to foster parents at that time. Will be great to find out!

We will definitely see the Dentons in this game.
 

dlauv

Member
Replaying revolution and i dislike how janky it feels, especially the shooting and management of dropping weapons to pick up new ones since you become overencumbered

Enemies also look stiff and really animate poorly, all looking like the same guy.

Is the new one better?

We're praying and they're promising. The only polished playstyle was stealth in Revolution, and the bosses laughed at it.
 
Can anyone write up a summary of the EDGE review?

Haven't seen the whole review but I believe this is an excerpt from it:

While Mankind's main story thread can be rattled through in 20 hours or so, it's world - in which side quests unfurl into complex threads of their own and the potential for exploration and experimental play is dizzying - invites you to linger.
This confident refinement of Human Revolution's potent, though flawed, proof of concept has resulted in one of the most elaborate videogame sandboxes in which we've ever had the pleasure of getting lost.
 
Haven't seen the whole review but I believe this is an excerpt from it:

While Mankind's main story thread can be rattled through in 20 hours or so, it's world - in which side quests unfurl into complex threads of their own and the potential for exploration and experimental play is dizzying - invites you to linger.
This confident refinement of Human Revolution's potent, though flawed, proof of concept has resulted in one of the most elaborate videogame sandboxes in which we've ever had the pleasure of getting lost.

Thx, was hoping for a bullet point list style of a summary. I've already pre-ordered the game and know I'm going to play it, but just would like to read some early reviews.
 
Replaying revolution and i dislike how janky it feels, especially the shooting and management of dropping weapons to pick up new ones since you become overencumbered

Enemies also look stiff and really animate poorly, all looking like the same guy.

Is the new one better?

I mean...it's a new game. So there will be improvements. There's a ton of footage of both the PC and console versions, just give them a watch and judge for yourself. I recently replayed HR and thought similarly to you, but at the time HR was fine on release in comparison to it's competition. I think the worse thing about HR was that the art direction has not aged well.
 

Nzyme32

Member
Haven't seen the whole review but I believe this is an excerpt from it:

While Mankind's main story thread can be rattled through in 20 hours or so, it's world - in which side quests unfurl into complex threads of their own and the potential for exploration and experimental play is dizzying - invites you to linger.
This confident refinement of Human Revolution's potent, though flawed, proof of concept has resulted in one of the most elaborate videogame sandboxes in which we've ever had the pleasure of getting lost.

Nice!
 

nOoblet16

Member
Replaying revolution and i dislike how janky it feels, especially the shooting and management of dropping weapons to pick up new ones since you become overencumbered

Enemies also look stiff and really animate poorly, all looking like the same guy.

Is the new one better?

You cannot be encumbered in Human Revolution.
Plus there is an option that you can enable for automatic inventory management.
 

Principate

Saint Titanfall
Haven't seen the whole review but I believe this is an excerpt from it:

While Mankind's main story thread can be rattled through in 20 hours or so, it's world - in which side quests unfurl into complex threads of their own and the potential for exploration and experimental play is dizzying - invites you to linger.
This confident refinement of Human Revolution's potent, though flawed, proof of concept has resulted in one of the most elaborate videogame sandboxes in which we've ever had the pleasure of getting lost.

Awwww yes, those where the specific parts that were great about HR.
 

Window

Member
I replayed HR recently and I think it actually holds up reasonably well (if you're willing to let a few things slide) and the only thing which I was severely disappointed with was the AI and the extremely simple and telegraphed enemy patrols. Really hope enemy behaviour is a bit more unpredictable now.
 

nOoblet16

Member
I replayed HR recently and I think it actually holds up reasonably well (if you're willing to let a few things slide) and the only thing which I was severely disappointed with was the AI and the extremely simple and telegraphed enemy patrols. Really hope enemy behaviour is a bit more unpredictable now.

I mean that's all stealth games for you.
I can't think of one stealth game that doesn't have tightly choreographed patrol patterns because of how it poses a design issue.
 
Haven't seen the whole review but I believe this is an excerpt from it:

While Mankind's main story thread can be rattled through in 20 hours or so, it's world - in which side quests unfurl into complex threads of their own and the potential for exploration and experimental play is dizzying - invites you to linger.
This confident refinement of Human Revolution's potent, though flawed, proof of concept has resulted in one of the most elaborate videogame sandboxes in which we've ever had the pleasure of getting lost.

Acknowledging HR's problems and saying this solves them makes me even more excited for this 9 score.
 

Rudiano

Banned
I was hoping to see some expert gameplay tomorrow on Youtube but SE said tomorrow is just for reviews and gameplay is not allowed until Tuesday.

Im about 3 hours in and so far Ive found it quite boring :-\ I didnt play the previous game so that may explain why I didnt expect such a slow start?
 

ehead

Member
Ahhh! Just bought it on Steam ($40 where I'm at). Might as well make it as a birthday gift in advance. Human Revolution is one of the best PC games I've played in the past 5 years and from the trailers I've seen, I think the sequel won't disappoint. I mean how can they mess it up, right? Hyped!
 
I replayed HR recently and I think it actually holds up reasonably well (if you're willing to let a few things slide) and the only thing which I was severely disappointed with was the AI and the extremely simple and telegraphed enemy patrols. Really hope enemy behaviour is a bit more unpredictable now.

I'm quite lucky in that I'm able to suspend my disbelief quite well with stuff like that.
 

dlauv

Member
I mean that's all stealth games for you.
I can't think of one stealth game that doesn't have tightly choreographed patrol patterns because of how it poses a design issue.

Alien: Isolation

Which to be fair, was contentious for being loose mechanically. But it made it scarier for some folk.
 

nOoblet16

Member
Alien: Isolation

Had the liberty of being able to focus an entire game on one AI, and there was nothing else in the game apart from that.
The human enemies were basically zombies.

Plus it was a horror game so it worked, this one is a stealth game where you go up against multiple enemies in a room and the last thing you would want even if you don't realise it are for them to go to unexpected places.
 
Yeah, the only stealth game I've played that has convincing (and still easy to manipulate) AI is Metal Gear Solid V.

Easy to manipulate is fine and good, I think - it's having them move in obvious cyclical patterns that is more of an issue. Any AI that's reacting to what it sees/hears will be possible to manipulate, and any good stealth game will give you a good set of tools with which to do so.

I actually was reasonably impressed with the alerted AI from The Last of Us (equivalent of Metal Gear in 'caution' mode), too, to be totally honest - the way they'd call out to each other which areas were clear and shout where they were going to look next (while gradually boxing you in if you stayed still) was actually really excellent, I thought.
 

Window

Member
I mean that's all stealth games for you.
I can't think of one stealth game that doesn't have tightly choreographed patrol patterns because of how it poses a design issue.

It's fine to have fixed patrol routines but I think the problem was the game had very obvious safe zones where the enemy would not typically (unless investigating) move to and you could figure out the routes and these zones fairly quickly based on where the enemies and the objects(cover) were placed. I think even minimizing these safe zones to keep you on your toes would be a big improvement.

Edit: Yeah I think The Last of Us was fairly good at this. Even in MGS2 to completely avoid enemies required some deft touches just because the blind spots were not immediately obvious and did not arise within short intervals. MGSV is hard to compare to as the game is largely set outdoors and the levels are much more open.
 
I was hoping to see some expert gameplay tomorrow on Youtube but SE said tomorrow is just for reviews and gameplay is not allowed until Tuesday.

Im about 3 hours in and so far Ive found it quite boring :-\ I didnt play the previous game so that may explain why I didnt expect such a slow start?

If you never played HR, you probably didn't know what kind of game this is. Maybe the game isn't for you?
 

Window

Member
What stealth game doesn't have the patrols in cyclical patterns? Honest question because I can't really think of any.

I think the key word is obvious. I think the best (worst?) examples of this are the rooms with many work desks. They're all largely arranged in a grid format with the enemies walking back and forth in the inner lanes while specifically ignoring the outer ones.
 
Easy to manipulate is fine and good, I think - it's having them move in obvious cyclical patterns that is more of an Issue.

What stealth game doesn't have the patrols in cyclical patterns? Honest question because I can't really think of any.

It's the 'obvious' part that's important, I think. I much prefer stealth gameplay in which there's no obvious hole in the patrols for you to sneak through and you're actually forced to cleverly distract enemies in order to create openings you can move through. There shouldn't be safe spots, at least not until you've gone to the trouble of taking out an enemy or two (and even then I'd prefer for enemies to notice their absence even if you've hidden their bodies or whatever).
 
Status
Not open for further replies.
Top Bottom