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Deus Ex: Mankind Divided review embargo lifts on 8/19

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4jjiyoon

Member
Considering they had titbits of information and even characters from the first game (Tracer Tong) in Human Revolution I'll be surprised if they don't mention the Dentons. I am expecting atleast JC to be mentioned or even have a story significance considering it's set the same year he is born..that is no coincidence.

can you imagine now seeing bob page not just in the darkened cutscenes from hr but in game and him mentioning the d project so cool

anyway i expect the story to be great. i loved the last section of hr with panchea and the hyron project. best part of the game for me. especially how the missing link expanded on all that.
 
I thought the end of the game was good story wise, but was a weak last level gameplay wise.

But unlike most people, I LOVED
getting to make the choice for myself at the end of the game. It seemed like a natural way to handle it to me. It also made me sit there for 10 minutes and reflect on all of the choices, motivations, possible repercussions and outcomes to each choice. Made it a pretty powerful moment in my eyes.
 

Window

Member
Wonder if we'll get more of Eliza/Morpheus/Daedulus (and how the latter may figure into the Icarus themes), experimental nanotech augments,
aliens
.
 

A-V-B

Member
Yeah, my thoughts too. Nothing utterly awful but certainly disappointing. If Mankind Divided is similar in that respect, while disappointing, it wouldn't be a massive deal breaker.

I miss the more thought provoking stuff you could get from the original game for example, such as the conversation with Morpheus, which was and still is one of my favourites, and then tying all that sort of stuff into actual literature later on was just so great.

I don't know what kind of crystal ball palantir shit Sheldon Pacotti had going on in the first game, but I don't think we'll ever see that again.
 

nOoblet16

Member
I thought the end of the game was good story wise, but was a weak last level gameplay wise.

But unlike most people, I LOVED
getting to make the choice for myself at the end of the game. It seemed like a natural way to handle it to me. It also made me sit there for 10 minutes and reflect on all of the choices, motivations, possible repercussions and outcomes to each choice. Made it a pretty powerful moment in my eyes.

They admitted that they didn't really wanted zombie enemies in last level. In the developer commentary they mentioned that someone started to refer to the agitated people as "Crazies" and that just stuck. So when the animators/designers got the job they heart the word crazies and animated them as zombies. Then one of them saw an episode from Fringe season 2 where people would become agitated into a fight or flight response mode and started hallucinating, so the soldiers were always paranoid and thought they were doing their job while the civilians thought the soldiers were trying to oppress them and such. That was more along the lines of what they wanted in the last level, instead they ended up with zombies.

They also said that they didn't really wanted to make the ending the way they did with different buttons for different endings, but there really was no way for there to be an ending without direct player choice that also worked at the same time. Although they did try to put those choices behind conversations with Sarif and Taggart, so if you don't see them you never get the choice.

I don't know what kind of crystal ball palantir shit Sheldon Pacotti had going on in the first game, but I don't think we'll ever see that again.

Well Kojima did it later with MGS2
 

Scrootemz

Neo Member
Anyone heard anything from CDKeys regarding this?

Damn my cheapness potentially costing me gametime

Just tweeted them. They said they will post on their facebook when keys go out, as well as send out emails. Additionally, they've mentioned that keys are normally available 24-48 hours before release date.
 
But unlike most people, I LOVED
getting to make the choice for myself at the end of the game. It seemed like a natural way to handle it to me. It also made me sit there for 10 minutes and reflect on all of the choices, motivations, possible repercussions and outcomes to each choice. Made it a pretty powerful moment in my eyes.

The reason I didn't like this is because it means that none of your choices you'd made throughout the game up to that point had any effect on the overall outcome of the story. You could see whatever ending you wanted to by reloading a save before you picked A, B or C for your answer at that terminal. I don't have a problem with being able to choose an ending, but I think your choices in that final moment should be influenced by your other decisions throughout the rest of the game.
 
The reason I didn't like this is because it means that none of your choices you'd made throughout the game up to that point had any effect on the overall outcome of the story. You could see whatever ending you wanted to by reloading a save before you picked A, B or C for your answer at that terminal. I don't have a problem with being able to choose an ending, but I think your choices in that final moment should be influenced by your other decisions throughout the rest of the game.

HR ending spoils:
The choices you made throughout the game actually did affect the ending monologue Jensen gives. There was something like 12 different versions of it.

That being said, I didn't find any of them particularly satisfying, and the whole "monologue on top of real world footage" was kind of weird. But thought I would bring it up.
 

Nzyme32

Member
I don't know what kind of crystal ball palantir shit Sheldon Pacotti had going on in the first game, but I don't think we'll ever see that again.

Yeah. The original Deus Ex was something else. Human Revolution was tepid by comparison, particularly since most of the story is through these brief cutscenes. Looking at the original Deus Ex, it was through out the game and you'd find the story everywhere, especially with NPCs where you could talk, but keep talking to get more depth. Then the culmination of all of that philosophy taken to the end game and for what
Helios plans along with the others and deciding between something that has been so much more fleshed out was amazing https://www.youtube.com/watch?v=jjF2oy6qdHg

This is part of the reason I'm playing more CRPGs these days, where there can be that much more depth into a subject rather than what tends to happen now with this kind of game
 
The reason I didn't like this is because it means that none of your choices you'd made throughout the game up to that point had any effect on the overall outcome of the story. You could see whatever ending you wanted to by reloading a save before you picked A, B or C for your answer at that terminal. I don't have a problem with being able to choose an ending, but I think your choices in that final moment should be influenced by your other decisions throughout the rest of the game.

I get that argument,
but the game would have left much, MUCH less of an impression on me if it just automatically chose the ending. For someone who actually cares to pay attention to the type of choices they make throughout the game, they're most likely going to end up choosing an ending that makes with their past choices anyway. For someone who doesn't care, it won't really matter much to them if it auto chooses an ending or they make the choice. And I think the game making you make the choice might at least get those people to think about it little anyway.

And the ending montages are so brief and inconsequential really that it's not worth forcing you to play the game in 4 different ways to see all of them in game
 

nOoblet16

Member
Yeah. The original Deus Ex was something else. Human Revolution was tepid by comparison, particularly since most of the story is through these brief cutscenes. Looking at the original Deus Ex, it was through out the game and you'd find the story everywhere, especially with NPCs where you could talk, but keep talking to get more depth. Then the culmination of all of that philosophy taken to the end game and for what
Helios plans along with the others and deciding between something that has been so much more fleshed out was amazing https://www.youtube.com/watch?v=jjF2oy6qdHg

This is part of the reason I'm playing more CRPGs these days, where there can be that much more depth into a subject rather than what tends to happen now with this kind of game

I think you are only seeing what you want to see, if you think HR's story was only through cutscenes while DE1 had titbits of informations everywhere for player to find. HR had tons...literally tons of story information in emails, pocket secretaries, news papers and even the environment and characters models with lots of foreshadowing.

As I have said this before many times, one needs to play HR with developer commentary to see how much they have missed that was laid out by the developers for everyone to find.
 

nOoblet16

Member
is that the official name of this "genre"? if yes, I love immersive sims, they are my favourite games

I think that's what Warren Spector called it.


he should have mentioned the crowdfunded game Consortium: The Tower.
It's literally the game that Spector wanted to make i.e. an entire game set in an area that's as big as one block of NYC (Except the tower is really tall so it allows for a lot more room) where you could handle situations in the way you could in real life, you could talk your way out of every combat even.
 
is that the official name of this "genre"? if yes, I love immersive sims, they are my favourite games

I'm not sure if the genre really has an official name, given the wide range of actual games that it can encompass. But yeah, it's typically what these type of games that share that Looking Glass DNA are called.
 

Nzyme32

Member
I think you are only seeing what you want to see, if you think HR's story was only through cutscenes while DE1 had titbits of informations everywhere for player to find. HR had tons...literally tons of story information in emails, pocket secretaries, news papers and even the environment and characters models with lots of foreshadowing.

As I have said this before many times, one needs to play HR with developer commentary to see how much they have missed that was laid out by the developers for everyone to find.

No really, it isn't even close. The emails are negligible in scope of what we've been mentioning - going into real depth into the world itself and the philosophies behind the different groups and ideologies. The emails are either brief tidbits of the workplaces or the occasional glimpse into story, like Manderly. The magazines again show extremely little about the actual world itself compared to the original. The pocket secretaries on the other hand, they do have a decent amount of lore and exposition around certain topics. Again not in the same depth. Character conversations around these topics is woeful in Human Revolution by comparison. The only concern in HR is more around a brief look at immediate story, where as the original goes far beyond and leaves it up to the player to delve as much as the see fit into the lives of people and these ideologies and philosophies, as well as debating between them. Certainly not some perfect beast, but significantly more broad in what it explores and how. I feel I have given this a lot of thought anyway
 
This is like my ideal game. I'm surprised at the DX12 delay, they had confirmed it was in the game long ago, and have a suspiciously firm date for its patch. I'm guessing it may not help that much or they are delaying it to keep it from causing issues (hitman performs like crap in DX12 mode). Game looks absolutely sick!

Will the season pass come in handy at release at all?
 

Window

Member
I think the first Deus Ex has a better story because it deals with more interesting subject matters rather directly. Characters serve as mouth pieces for certain ideologies. Since they don't dance around the subject and are rather blunt, it allows them to go really deep on the ideas. This also gives the impression of characters actually coming across as intelligent. I don't find the world building to be much better than in HR though.
 

lmimmfn

Member
I watched those recap videos, dayum i missed so much, admittedly i played the game over 4 years( got 75% of the way in the first ~3 weeks, last 25% i cheated because my skills were crap for the remaining boss fights )
But yeah, those recap videos were excellent, wish that on completion( for 50-100 games ) that games would have a recap option. Even playing a game constantly with free time it can take a month or 2 to finish a 100 hour game. Started Witcher 3 a year ago, just finishing now, recap would be good lol.
 

etta

my hard graphic balls
Welp my buddy is picking up Forza Horizon 3 instead so I guess I'm definitely picking this up on Tuesday alongside the S.
Hype!
 

Stranya

Member
The Edge review (9) is absolutely glowing, the only real criticism was for some of the dialogue and voice acting. The final sentence, tho:
This confident refinement of Human Revolution's potent, though flawed, proof of concept has resulted in one of the most elaborate videogame sandboxes in which we've ever had the pleasure of getting lost.
 

Oxn

Member
The Edge review (9) is absolutely glowing, the only real criticism was for some of the dialogue and voice acting. The final sentence, tho:

Im going to die man.

I took off work on Tuesday to play this. I have never taken off work or school before to play a game. NEVER.
 

etta

my hard graphic balls
Do we know who is working on the console versions? Could Nixxes be doing the Xbox version if PS4 is the lead platform which the Montreal studio is doing? Or is Nixxes only doing the PC version?
 
I feel like this is going to be the second game of this gen that actually pulls me in and keeps me entertained for a long while. Only game that has done that so far is MGSV! Even sold my LE of No Man's Sky to get this!
 

Nzyme32

Member
Do we know who is working on the console versions? Could Nixxes be doing the Xbox version if PS4 is the lead platform which the Montreal studio is doing? Or is Nixxes only doing the PC version?

They are not. From their projects page:

Release date: August 2016
Nixxes project: PC Conversion (Windows/Steam)
 
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