Ok this is an incredibly small pet peeves but why don't they show the % number permanently on the rift progress bar? Stupid to have to hover over it.
I had no idea it showed a number, holy shit!
Ok this is an incredibly small pet peeves but why don't they show the % number permanently on the rift progress bar? Stupid to have to hover over it.
Got this today, but I have a feeling thorns is pretty difficult for monks to use.
Save the reroll for a barb or crusader?
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Ok this is an incredibly small pet peeves but why don't they show the % number permanently on the rift progress bar? Stupid to have to hover over it.
The main reason to use a Crusader shield over a normal shield is due to the insane legendary effects.
Should I stick with a shield for when I dual wield Crusader? I know there's a skill that can one hand it, but the - 15% drop in movement is kinda worrying me. Should I just drop the shield?
Let's be real here: You should always use a Shield as a Crusader. It has so many stat possibilities there. Like, you can do it for flavor or whatever reasons but that's a whole different thing, really.
Or do it because you can totally still be viable even without one. Let's be real here
You can be viable as any stupid spec in the game, but it's still pointless unles sit's just 'because I want to do it" as noted
The thing that bothers me is I am not sure if there is actually a passive skill that would make up the toughness and dps loss of not having a shield (since in this situation I assume we're not taking the 2h/shield passive because we want the 4th slot for something else). I'm honestly not the biggest min/maxer, but, I try to at least do the fairly obvious things for character power.
Depends on what the chance to proc is, but you have to consider how much Fire Damage you do, and that the thorns Affix on that item alone gives it a chance to proc 15k damage, which isn't a ton but if you could get that up it wouldn't be terrible.
I'll admit: going without a shield is not for everyone but the bravest souls.
It's similar in regard to the Order of the Lion, probably more a subsect of it, Crusader style anyway.
In the melee DH build, it had strengths because yes, you were tanky as well as trying to up your damage, which created an interesting build to go for - you could wade into melee and not worry about being killed.
The Crusader 2H spec is much the opposite - you have much less survivability stats wise (and yea, without passives to back you up), but I believe the extra movement speed and focus on more damaging and/or utility talents can make for an interesting (and FUN!) build.
It all depends on what you roll with and what you roll around. There was a build I was playing early on in my Torment career with a Magefist based entirely around Fire damage; it was absolutely brutal with Blazing Sweep on Sweep attack. Scores of enemies running away in flames and burning up intensely.
I'm still vying for a sick Holy damage build, and much like earlier posts in the thread echoing, the wrath spenders for a Crusader are considerably lacking, as Fires of Heaven is pretty much the only one worth using, and even then, it's a huge Wrath eater.
With the 2H build I'm shooting for, the Crusader will move fast, attack fast to build Wrath, and spend it fast to kill enemies. All the while looking cool with a 2H and NO SHIELD.
This is what I do with classes in games; I break their established rules and make them viable without them.
The popularity of the melee DH in the clan can attest to my findings and uniqueness: players enjoy seeing things turned on their heads and new ways to look at things.
So I encourage you to play the way the class is played. Go on using a shield. Find awesome shields and use them!
Actually, the only passive I need to use is Wrathful - the extreme expenditure of Fires of Heaven makes it so that I go back to full health in the middle of hard battles - that skill is incredibly good. I don't have to take any other defensive passives, and the stacking of STR gives me enough armor to keep myself alive. The only other defensive stat I go for is All Resist.There is a big difference between a different melee DH build and a crusader 'build' that has only one skill different (Heavenly Strength) and has to make up for a TON of defense because of that loss of a single skill. It might as well be baked into the class tbh, while I'm sure there will be builds without it, it's not a game or playstyle changer. Literally you're just getting another passive, but sacrificing a shitload of defense and offense to do it. So in other words, for it to open a new build, you need to have something that CRITICALLY NEEDS three passives to even function. And be decent enough for that to offset now needing a shitload of defense on the rest of your gear.
A DH using Fan of Knives is significantly different here.
tl;dr: You lose both offensive and defensive stats by not taking heavenly strength, at only the gain of movement speed. You then need to make up for this loss by massively altering your stats everywhere else, and gaining less hotkey skill options rather than more.
The closest argument would be to say that you want to play a Ranged DH but without a Quiver. That's all you're doing.
I have never found a legendary weapon before. What is this nonsense....
I sent you a PM about your Monk.Should I stick with a shield for when I dual wield Crusader? I know there's a skill that can one hand it, but the - 15% drop in movement is kinda worrying me. Should I just drop the shield?
I disagree :x The class is based around using the shield much like the DH is based around ranged weapons. I'm going against what the class was intended for. That I can do that and still make it work is awesome indeed.
I got 5 Legendary belts in a row. Two of the same belt in a row too. (Second one was slightly worse.)
Legendary drops are super frustrating for me in RoS so far.
Is the guaranteed legendary at Diablo after a reset still there? Any other guaranteed legendaries?
I sent you a PM about your Monk.
Crusader can't dual wield IIRC.
I use a Shield but it's just a stat stick. Most Crusaders don't use the actual Shield scaling skills since they're bad.
Edit: In fact, it sounds entirely like your build is precisely how I play except I have a Shield for 10% Crit.
Actually, I guess that is the Shield skill I do use: Shield Glare with Zealous Glare to generate Wrath for me. My only sustain is Wrathful + Healing Globe bonuses so I'm up to ~2000 LpWS.
Actually, the only passive I need to use is Wrathful - the extreme expenditure of Fires of Heaven makes it so that I go back to full health in the middle of hard battles - that skill is incredibly good. I don't have to take any other defensive passives, and the stacking of STR gives me enough armor to keep myself alive. The only other defensive stat I go for is All Resist.
I disagree :x The class is based around using the shield much like the DH is based around ranged weapons. I'm going against what the class was intended for. That I can do that and still make it work is awesome indeed.
You're not even understanding here Ash.
You say a melee DH is cool and people agree with you. A melee DH is fundamentally a different playstyle and build than any other DH though.
A crusader without a shield is....a crusader without a shield. It's 10% crit and a shitload of defense and strength that you're losing for: nothing at all. A passive slot that you don't need (Which is why I mentioned mandatory passives which you didn't get. Unless you have a build that has four OTHER passives that it absolutely 100% needs, then you're simply making yourself shittier by not taking heavenly strength).
This is NOT the same thing, and recommending people do it is nothing special or edgy, it's the same as doing a 'no equipment FF7 run!' or something like that. It is EXACTLY the same as simply taking a piece of gear off of any other character. Hey guys, I'm a 1h Barb that doesn't use an offhand or shield! same thing. It literally has no effect on your play, it just makes you worse.
You're not breaking the game, you're just gimping yourself because you think it's fun, despite the moment to moment gameplay being 100% identical.
I appreciate what you've said.
I don't see it as a "no equipment run" or anything of the sort. It is a different playstyle because of the way you select other various abilities and passives to fit the playstyle. It's never meant to be "cool or edgy", but to be a valid way to play the class without fitting the tropes of the class. I also don't think it makes you worse - I can do Torment just fine without Heavenly Strength or a shield, and the fact that I can at all means to me more than building the build itself.
I'm not trying to break the game or gimp myself because it's fun either. It's an entirely different experience altogether, and it's worth it.
That's fine if that's what you want to do, the main thing is that yeah, you might use some different skills, but you can use your exact same build WITH heavenly strength and a shield and be better off for it. It's not 'different' in the way that your DH is. Which was originally why this came up - someone wondering if it was beneficial not to use HS, and the answer is that no, it's really not. Not unless you deathly are unable to play your build without 4 specific other passives (which to my knowledge nboody has a build like that yet). IE: I take a dps passive instead, it had better be stronger than both the offensive stats of the shield, AND the offensive stats I lose on other gear making up for the defensive stats of the shield. There aren't any passives that do that. Vice versa for defensive passives you might take.
I finally found a Thunderfury yesterday. Damage rolled way low. Rerolled the vit to ias to squeeze some extra dps out. Now I just need a WKL or Shard of Hate to replace my lvl68 Fulminator...
I think potentially Finery may be in that realm. At Level 70, with gems in your rings, three each in your pants and chest, your neck, your hat, your weapon, you can get 770 strength out of them, which is 770 more armor, but then there's still the problem of lost block chance.
The speed decrease doesn't really matter much. The Heavenly Strength passive is a must for Crusader IMO (and pretty much every Crusader runs it).Sorry, I meant one-handing a two-hander. And yes, I got your PM. I'm still working on it.
Before I respond back with my others questions, I just want to say thanks for spending the time to write it up. I appreciate it.
Finery's stats aren't that noticeable at 8000-ish STR.
And, again, it's not really a different way to play. It's a pretty standard melee Crusader build. Just without a Shield. That's literally it.
Shields have much more than 770 armor though. You are also losing the other stats that are present on shields, crit chance, wrath generation, etc. Not to mention losing legendary effects (which can completely offset Heavenly Str).
Crusaders are not truly viable without a shield. You are intentionally gimping yourself. Melee DH is different, there you actually trade X for Y. You trade damage for survivability. You aren't truly gaining damage over a shield bearer by removing it are you?
As it stands it seems like Crusaders were designed around everyone running Heavenly Strength. Personally, if that is the case, the passive needs a second look. It should be baked into the class and re-envisioned. "The weight of the shield decreases your strength by 10%, w/e." Something needs to change.
I got a lot of dissension when I was trying to make people see Melee DH could work in Vanilla, so I'm used to it.
Respectfully disagree. This is what people originally said about Melee DH. That the build wasn't different enough just because of playing without ranged weapons. This is the same difference. I'm locking myself out of shield skills just the same as locking myself out of ranged skills. And it still works.
Heavily disagree. The only differences I feel while playing is the loss of block. The loss of stats can be made up elsewhere and in some cases, made even stronger.
I got a lot of dissension when I was trying to make people see Melee DH could work in Vanilla, so I'm used to it.
He's gaining a 4th passive slot and MS over someone using 2H + Shield.I would love to hear the rationale behind it then. I understand your Melee DH. You are changing the skill set, you are losing a quiver but gaining a shield (trading Offense for Defense).
What are you gaining by jettisoning the shield?
The loss of stats can be made up elsewhere and in some cases, made even stronger? What? Why? Couldn't a shield user gain those same stats. How are you gaining something over a shield user?