Does Tall Man's finger work in conjunction with Homunculus? Or will I need to use the Summon Zombie Dogs skill to proc Tall Man's?
Also, does it make sense to use Zombie Dogs while having Humonculus equipped? Maybe there is something I can take advantage of here that I am not seeing?
From my testing last night, it was redundant to have both as you're still limited to your Zombie Dog count given your passives. The only benefit of having Summon Dogs is for the Rune of your choice but I am still confused if the Dogs summoned by Humonculus inherit any of the rune effects if Summon Zombie Dogs is equipped. Visually, it doesn't seem like it but maybe someone may have more knowledge regarding this.
*EDIT*
the official forums actually offers great feedback.. for the most part. http://us.battle.net/d3/en/forum/topic/12926662743
Also.. seems like they do in fact inherit the rune ability if you have the skill equipped..http://www.reddit.com/r/Diablo/comments/20l54a/psa_about_the_new_homunculus/
Well that's bloody fantastic! I need to find me a TMF now. The only downside is I use Sacrifice alongside my Dogs for the Provoke the Pack fps boost.*snip*
Also with the TMF, the big dog doesn't "ramp up". Homonculus summons a dog every 5 seconds (default dogs from summon, with the extras from the passives). However, the big dog summons at the 5 second mark and is as powerful as all of your dogs +passives right out of the gate. So you don't have to wait the ~30 seconds for him to be full damage. He's fully powered right out of the gate.
http://us.battle.net/d3/en/profile/xanathus-6279/hero/43754663
I need some advice on end-game crusader builds. Currently my gear is set towards the Holy Shotgun build but I still don't have a Fate of the Fell. However I recently found a Darklight which would mean I have everything I need for the Fire build. I would just need to reroll the elements on my SOJ and amulet, and I've got a Cindercoat and Fire Reaper Wraps bracer in stash as well. My question is: Is it worth rerolling my gear for Fire or should I hold out for a Fate of the Fell? How does the Holy Shotgun build compare to the Fire Darklight build?
It's worth noting that Gyrfalcon + Shattering Throw is a lot worse now than it was pre-change so it's not as easy (or, rather, you need real supporting gear now) to T5/T6 gear it as it was before. That said, it'll still do fine for the low-to-mid Torments for clear speeds so it may be the best option just to get the rest of the gear farmed out.
That said, most Fire builds are still going to be generally better than it, even ones without Darklight, so you might clear faster on that anyway.
I would like suggestions for my Crusader. I have no idea what I'm doing and I mostly just crafted a few Level 70 things when she hit that level; most of my abilities are the same as what I had when she was, like, level 20-something so I haven't explored a lot of that.
On the topic of Fire builds, I landed a near perfect Maximus last night: 20% fire, high damage roll, high str roll, socket (all without rerolling).
I don't have any other fire gear right now, but what kind of builds could I do with that? Is that a stronger way to go?
With a quick glance: With the nerf to blessed shield, you probably aren't doing as much damage as you could with other skills (at least without a Jekangbord and/or Gyrfalcon's Foote).
You should try to find a weapon with Strength. Strength, Damage, and Socket are pretty much required and will boost you a lot.
I say choose any of them
Lightning can be a bit more fun because heavens fury cooldown isn't that bad.
Fire can be crazy because the amount of damage you output.
Foote holy can also be pretty badass because of shattering throw (super powerful)
I'd rank fire with maximus as first. You can't beat fire right now. On T1, my sweep key essentially deletes everyone from its path. The fire chains from maximus proc at 8 million per hit like 5 times a second for me... insane damage.
Foote with holy as second... but it's more difficult to work the build because you don't have as many options. I only rank this second for shattering throw.
Schaefer+lightning as third... but i HIGHLY recommend using it as a primary normal farm build (for caches, rift keys)
I played with foote+fire for a little bit but same problem with foote lightning build... shields don't travel far enough... nowhere near as far as shattering throw
I've had a godlike str Maximus since practically day one. Is Crusader so very good with fire? Doesn't it need that one passive for one-handed slow walking? Slow walk is such a downer. I also just found a str fire Lidless... is that what one needs in the offhand? Please help. I am BORED as hell with my lit barb.
They buff the initial hit but nerf the shields that splited. I can understand why though, it does a lot of damage for essentially no costs and reduce you to just mashing one button. The bouncy shield do have limitation at higher Torment 5 and 6 as it doesn't do enough damage and Crusader doesn't have that many spender skills that's not on cool down. I was often left with full Wrath with nothing worthwhile to spend on. I use Phalanx just to have spender and knock back but it's not good with group play.They nerfed Shield Toss?
They got rid of the slow walk in the last patch! It's much nicer now, but what hurts me more than anything is losing the 15% CDR on the 1H passive (and my awesome Darklight). I would definitely go fire crusader if you've got a nice maximus and a fire/str Lidless (I'm super jealous). It really shines once you have Akkhan's because AC Fire Starter is so good, but fire is a good spec even without it on all the time.
They buff the initial hit but nerf the shields that splited. I can understand why though, it does a lot of damage for essentially no costs and reduce you to just mashing one button. The bouncy shield do have limitation at higher Torment 5 and 6 as it doesn't do enough damage and Crusader doesn't have that many spender skills that's not on cool down. I was often left with full Wrath with nothing worthwhile to spend on. I use Phalanx just to have spender and knock back but it's not good with group play.
No more garg standing around and daydreaming?
No more garg standing around and daydreaming?
Yoss.
I've had a godlike str Maximus since practically day one. Is Crusader so very good with fire? Doesn't it need that one passive for one-handed slow walking? Slow walk is such a downer. I also just found a str fire Lidless... is that what one needs in the offhand? Please help. I am BORED as hell with my lit barb.
I hope they also fix the garg running off in a random direction to hit some little normal mob instead of attacking the damn elite mob that's right in his face -_-
I am having trouble finding some upgrade items. Here is my current build.
http://us.battle.net/d3/en/profile/Jim-1880/hero/48294172
Any advice?
I am having trouble finding some upgrade items. Here is my current build.
http://us.battle.net/d3/en/profile/Jim-1880/hero/48294172
Any advice?
Don't play a DH, but do you have any set crafting plans?
Crafted set pieces in place of your rares seems like a no brainer.
If you have it, 3 of Aughilds helm/bracers/shoulder/chest would absolutely be worth making.
Also, do DH's really need 500k+ life? My monk who is always in the thick of things gets by just fine with only ~350k. Drop some of that vit and add dps stats. Oh, pants and chest should absolutely have sockets for gems (emeralds!)
Thanks for the help. I have some set plans but finding the rare item to make them is hard. I havent found any. Ill try to do everything else you suggested. Thanks.
Thanks for the help. I have some set plans but finding the rare item to make them is hard. I havent found any. Ill try to do everything else you suggested. Thanks.
Edit to Add: Thanks Garath, super helpful!
Here's something that helped me when I was just really starting to gear up as well. Some guidelines for gear slots:
Helm: dex, crit chance, cluster arrow%
Shoulders: dex, defensive stats, reduced resource cost, sentry damage for a maurader build is fantastic here
Amulet: dex, crit chance, crit damage, element% (fire unless you really have another build in mind)
Gloves: dex, crit chance, crit damage, attack speed (if you can manage, else a defensive stat or fire% if you are using Magefist)
Chest: dex and defensive stats, 3 sockets where you'll put emeralds or diamonds
wrist: dex, crit chance, elem% (again fire most likely). Reaper's wraps are a good slot for this with getting hatred back for health globes
rings: eventually you'll want specific rings but to start - dex, crit chance, crit damage, then a defensive stat or attack speed
legs: dex, all defensive stats, 2 sockets with diamonds
belt: dex, all defensive stats
boots: dex, cluster arrow%, defensive stats, move speed (if you need it. You will get 25% movespeed from paragon by 200 if you choose and you won't need movespeed from items anymore)
Weapons and/or quivers are another topic entirely.
So then... was I right in rolling the AD off of that Maximus and the Armor off of the Fury shield?
Join "Mat Farming" community. Keep restarting game. Check Act 2 for Razormouth. Good luck.
Guys.
Guys.
I want to play Diablo, but there is apparently a hostage-situation in my neighborhood which prevents me from reaching my house.
The hostage-takers are holding Diablo hostage from me.
>:|
So then... was I right in rolling the AD off of that Maximus and the Armor off of the Fury shield?
Yes, definitely. Although I don't know that I'd call 2400dps godlike, it's still a pretty good weapon. I think it can get around 2800.
2400 is almost as low as possible on the weapon.
I have a 2000ish one. :/
On another note: Should I roll off 94 res all, or 1900ish LoH on my 'Sader's Holy Reapers?
Actually, they do.
3:39 clear, no shrines/pylons used. Yeah, it's an A1 rift, but still. That's half the time that you claim people are capable of, and it wasn't boosted by any pylons/shrines.
https://www.youtube.com/watch?v=SN0LHhii198
If you still don't believe those clear times are possible I'll round up my usual T6 rift crew and record a vid for you. Like I say, most clears are 6-7 mins start to finish.
Why would they give you more stash space when they can sell it to you as part of their next expansion?I wonder how they feel about me spending 5 minutes creating 8 games to find the mule that has the piece of equipment I want then opening stash UI to put it into stash, quitting, and making another game with the character I originally wanted to "[kill] monsters [with] and [have] fun" so I can hit the stash UI again and get the item I wanted.
Solo, not as a group. I've done four or five minute rifts with another WD and a Monk, sure, but obviously that's not going to happen alone unless I find Conduits or the rift is exceptionally dense.
I just got a pair of tasker and theo off kadala. Will they affect Hydra and Familiars AS for wizards? If they affect hyrdras will they affect how fast they cast nova if im wearing the magistrate helm? or would CDR affect the cast rate of nova by the hydras?