I can't say I love the crafting mat change. Aside from spending 50 hours just farming Born's, it was something to do. It gave me a goal to work towards, an activity to do. Without it it's just rift rift rift.
They could have just trivialized drop rates, made them very high.
Can't complain that much about it though, I guess.
Question guys, is this SOJ good enough that I can reroll the element to make it flexible for whatever build I have? Or should I roll the crit damage higher or the intelligence (shame for bottom of the barrel intel roll, but I feel the extra 85 intelligence isn't gonna be as useful)
Finally at least got my 4 piece Marauder's going on my DH, my DH used to be.
Now my DH is.
INVIS posted a video of a T6 run in 5:30* as a monk with the rainment set.
http://www.youtube.com/watch?v=XqIp5yXbcEM
* your mileage may vary
Nah, the axis on the bottom is labelled based on the horizontal distance, not where the circles are intersecting the bottom of the screen, so it's not that bad.
This is roughly the 35 yard radius: (no fancy perspective projection for a proper fit)
16:9 definitely has an easier time than 4:3, and you'll bump into the UI trying to dash down.
INVIS posted a video of a T6 run in 5:30* as a monk with the rainment set.
http://www.youtube.com/watch?v=XqIp5yXbcEM
* your mileage may vary
Well crap. Back to my Monk I guess?
Keep in mind that you'll want matching OWE resists on those pieces (shoulders roll AR so those are a freebie) as well as a jawbreaker to take advantage of the free DS charges.
If you have all that though, have fun!
I just wonder what piece I should forgo since I have my RoRG...maybe chest or shoulders or helm and replace my Strongarm's with Aughild's?
Well, I think my Barbarian has passed my Crusader both in terms of fun and ability:
http://us.battle.net/d3/en/profile/th3dude-1399/hero/40942625
Found an Odyn Son last night which put me up to 81% lightning. Then I realized I had a Strengh pair of Hexing pants and that it works with Whirlwind (although there is a bug that makes you have to walk first then whirlwind for it to count).
Tons of fun with all that lightning.
Anyone playing currently that wouldn't mind assisting a fellow with some power leveling? Got my Crusader and Barbarian up to level 70, but would really like to get my Wizard and/or Witch Doctor up there ASAP as well (in their low 50's). Don't feel like taking the back roads to get there.
INVIS posted a video of a T6 run in 5:30* as a monk with the rainment set.
http://www.youtube.com/watch?v=XqIp5yXbcEM
* your mileage may vary
New vid posted. Same spec. No pylons/shrines. 4:21 clear:
https://www.youtube.com/watch?v=huDSQ4fbuMc
Fair to say that monks with BiS gear can now compete with other classes in terms of dps finally.
If you havent found someone, you could try rift it forward. Doesn't matter if you didn't help killing the RG, youll get tons of exp anyway.
Overall the playstyle is very unmonk-like.
It looks like that would be annoying to play for more than a few minutes. Tons of repetitive full screen mouse movement which needs to be accurate, long quick eye tracking during ports... Kind of like WW barb without the flow.
Completing a set doesn't really lend itself to what feels like a natural progression.
Flow. That's the word I was looking for.
It's 10000x more fun than doing the same vac into Exploding Palm that we have been doing for 2 years now. I welcome this new playstyle.As-is, maybe this can work in high torments but it 1) doesn't look very fun and 2) killing 450 trash mobs in 4:21 isn't that impressive if you actually watch the video.
Speaking of the 6 piece Mara set bonus. Do the sentries only gain dmg to your hatred spenders through +Sentry dmg? Or can they also gain dmg for the cluster arrows they fire from your +Cluster Arrow dmg.
Speaking of the 6 piece Mara set bonus. Do the sentries only gain dmg to your hatred spenders through +Sentry dmg? Or can they also gain dmg for the cluster arrows they fire from your +Cluster Arrow dmg.
Love playing D3 while watching GB end of days live shows, wish that there's more.
My ideal change for Monk set would have just been to embrace them as the class that actually does the generator -> spender loop at end-game. Make the 4pc something that buffs generators (e.g., for every point of Spirit generated by a Spirit generator, deal 1% more damage for 6 seconds, stacks up to MaxSpirit#) and the 6pc something that buffs spending Spirit of any kind (e.g., deal X% Weapon Damage when ever you use a primary spender and/or varies depending on which spender used).
This seems neat but eh?
That would be cool too. I agree our style of play should be focused around the generator spender loop. One of the reasons I'm not stoked on this DS build. It in no way plays into that loop.
Yeah I kinda liked where they were going with the Mystic Rhythm. It's just that the down time in between using Spenders makes it so that Monks can't compete with the other classes.My ideal change for Monk set would have just been to embrace them as the class that actually does the generator -> spender loop at end-game. Make the 4pc something that buffs generators (e.g., for every point of Spirit generated by a Spirit generator, deal 1% more damage for 6 seconds, stacks up to MaxSpirit#) and the 6pc something that buffs spending Spirit of any kind (e.g., deal X% Weapon Damage when ever you use a primary spender and/or varies depending on which spender used).
This seems neat but eh?
I'm not really sure what makes Monks so special that they should absolutely be focused on that style of play. Demon Hunter, Barbarian, Crusader, and Monk all are set up in the exact same way (generators then spenders) and all 4 classes have absolutely shitty generators.
I really don't understand why every generator doesn't generate like 4-5x more resource than it does now.
Yeah I kinda liked where they were going with the Mystic Rhythm. It's just that the down time in between using Spenders makes it so that Monks can't compete with the other classes.
I wish attack speeds were faster in this game...
I feel like generators in general aren't really great in terms of design. The generator / spend loop feels awful because you're doing 25% or less of your damage for longer periods of times. Just is an unfun design for the most part.