As stated before, Mythic Rhythm was a step in the right direction towards making the generator/spender loop worth it, but I think they need the spenders to just hit a lot harder if we're going to go this route. Spending 2 secs generating spirit for the big Wave of Light, should feel gratifying if the monk has the go through this "loop".
The problem with just making the spenders better is it reinforces just using spenders. You start to steer away from the loop entirely. That's why I wanted the set bonus to be tied with generating spirit and then one bonus that is tied with spending spirit. Get both sides of it and it still allows for flexibility in removing set slots for other gear options later.
When monk was first announced I was really expecting generators to work like the assassin charges from D2. Charge them up then unleash them with a high damaging spender. As they are now, it seems the main reason they're used is just for weapon procs (esp furnace/Rimeheart)
This. I remember being most interested in the Monk going into D3 because of how much I liked the idea of the generator / spender loop. Unfortunately, I ended up playing other classes instead and most my Monk time was spent on TR builds.
I mean, you may feel that way but it's not the reality of how the game was designed. The 4 classes at their very core all have 1 page of "primary" resource generators followed by various resource dumps. I don't really see a reason monks primary attacks should be buffed up while the other 3 classes have to have useless abilities they need to get away from because they are so bad. I'm not really arguing against any such change obviously, all I'm saying is that at the core monk isn't any different than the other 3 from a design standpoint so if they made the generate -> dump loop work for monk there is no realistic reason it shouldn't work for the other classes as well.
At their core, they're not different but I would say Monk is given more design around their generators. They already have Mythic Rhythm, for instance. I'm saying to take that idea and make it bigger and better, basically. Keep in mind that Monks also don't have any base regen or other ways to generate it natively (e.g., not from dealing / taking damage, no active skill to pop to restore it) so they're already designed more around using their generator. Combined with their original design being closer in terms of generator / spender damage and their itemization at release, it comes together. I can't speak for fenderputty but my view was just that Monk's should keep to sticking to the generator -> spender loop with their set as opposed to most other end-game sets that completely remove it (e.g., Crusader).
That said, none of this really goes against fixing other classes on their generator -> spender loop. But I don't know if there really is a way to fix them. Like, you can make generators compare to Provoke but it'll still come down to there being a best item for generating resource in the shortest amount of time. Really, Provoke will most likely always win since it lacks an animation. Unless the generators are so much better at it that you'd deal more damage and generate faster using them, I guess.
And making the generator generate more still wouldn't fix the problem, really, though it would be a good start in making some builds less annoying. You'd still have a generator you try to use as little as possible, increasing the amount just means you're spending less time using it. I feel like the best fix to it is to make the generator more integral to things if the goal is to actually reward the generator / spender loop. The current state of the game is to just not use the generator because you can get away from it entirely / use other skills that do other things while generating.
And, just in case, do note this was about a set bonus and not a base class change. If we were talking about overall changes to the game, this would be a different conversation. I was just saying about what I was hoping the Raiment set change would have been. I agree that in general the whole generator -> spender loop needs some looking at for the classes that use them.