Just got booted as well
. To continue what some of us were talking about in chat regarding DH, the mara set is crazy buffed now and is ridiculous. In particular:
-They fixed the attack speed on sentries not scaling properly; I'm fuzzy on what in particular was broken, but long story short they fire way faster now AND unless you are at a very very very low breakpoint you want to run 3 spenders instead of 2 now (it being broken before is the only reason people ran 2 instead of 3).
-The 100% increased damage on rockets from the Ballistics passive is now multiplicative, not additive. So for example rockets fired from Multishot Arsenal do 300%; before they would do 400% with Ballistics, now they would do 600%.
-The new cold Cluster Arrow is fucking
ridiculous, especially in conjunction with the Ballistics buff. Still does the base 550% damage, but then instead of releasing grenades it releases 5
rockets that do 450% damage. With Ballistics that becomes 900%, is cold so it chills enemies (which procs Cull the Weak) and heals you for a small amount. Like, what in the actual fuck.
-Impale got crazy buffed.
So there's some variation and room to work with depending on your gear and specific items, but what a lot of DH's are running or are planning to run is something along the lines of:
-Impale (Chemical Burn), Cluster Arrow (Maelstrom), Multishot (Arsenal) as your 3 spenders. Then Sentry with either Polar or Spitfire rune, Companion (duh), and then either Vault or Smokescreen as your final slot.
-For passives something along the lines of Cull the Weak, Ballistics, then kinda whatever for the other two. I'm still playing around with that, currently running Archery and Perfectionist at the moment (I basically swapped Steady Aim out for Cull the Weak).
Even if you're running Fire % gear from 2.0 the crowd control with Maelstrom along with the Ballistics buff makes it crazy good. The sentry rune varies; spitfire does crazy dps (especially if you're running fire %) but polar offers fantastic crowd control as well as ensure procs with Cull the Weak. Some people are running Frost Arrow instead of Impale even without a Kridershot to help proc Cull the Weak and then instead of running Polar sentry running Spitfire for more DPS that way. I have an endgame Kridershot and Crossbow as well as a Taskers so until the servers went down I was messing around with different configurations. Apparently on paper running Frost Arrow is a dps hit over running Impale as the 3rd spot, so you start getting into having to figure out how you want to run DPS versus crowd control and whatnot. Then you can also start getting into the leg gem (name escapes me) that does more damage to enemies that are effected by crowd control and stacking that with Cull the Weak and all of that and it gets crazy.
I had an endgame fire build in 2.0. Literally all I did when 2.1 hit was switched from fire CA to cold CA, swapped out Awareness and Steady Aim for Cull the Weak and Ballistics, and swapped out MfD for Impale and I was completely melting stuff with the crazy damage and crowd control from the cold CA as well as the turrets firing more and faster now. I'm still flabbergasted that they made Maras even better. Ran two GR's, first one I made it to 31 no problems and just ended it to upgrade gems, second one made it to 32 with like 4 minutes left to spare and also just ended to upgrade gems.