Thank God they removed Jar of Souls, that bounty was a waste of time.
They forgot to remove the Kill Queen Araneae bounty. Worst shit in the game (aside from).Cain's death
Sigh, if only they'd remove that. It's THE WORST.
Thank God they removed Jar of Souls, that bounty was a waste of time.
They forgot to remove the Kill Queen Araneae bounty. Worst shit in the game (aside from).Cain's death
Whee!
Also, 3/3 for legs from A1 bounty bags on T6. Too bad none were a new RoRG :/
Yeah dude. Nothign to worry about
wooow I got the pants just a min ago. I'll probably never get another piece lolWhee!
Also, 3/3 for legs from A1 bounty bags on T6. Too bad none were a new RoRG :/
Should I be saving my caches and opening them in a T6 instance?
Also all these green set pieces don't give me any + in stats and some of the bonus' I don't use.
Edit: Also, what's up with that insane damage?
Secret monk-fu abilities
Flying Dragon + Harrington
Actually hit 9m a few mins later but didn't grab a screenie.
And another 3 T6 caches, another 2 ammy's and skelly shoulder...that'd be 6/6 but still no new RoRG
Just did 2 T2 act 1 bags and somewhere around 8 T1 bags, not a single leg of any kind. Buff is not real
wooooooo finally found a
http://i.imgur.com/ZjmRlChl.png[IMG]
for my
[IMG]http://i.imgur.com/MEId098l.png[IMG][/QUOTE]
Hnnngggghhhh
I did the same thing as you, I got 8 legendaries out of 10 bags and one of them was a RoRG.Just did 2 T2 act 1 bags and somewhere around 8 T1 bags, not a single leg of any kind. Buff is not real
Add this:
[/URL]
No more PL guys.
Going for a green set might not always look better on the profile damage. It might go down as much as 100K damage if you are unlucky with the rolls, but in the end a good set will have some great effects that outweighs the small damage loss. My damage number went down a bit when I got my marauder set, but I doubled my actual damage because I can use 2 more sentry turrets.
Also, changing difficulty doesn't matter on the cache. It's tied to the difficulty you got it on.
Oh well..the set bonuses for seasonal drops for my class I don't use..so whats the point? Forced to use it? lol
What?
a) There is no seasonal class set and b) the point is to open up new build possibilities. Just because you don't want to use the set doesn't mean no one does.
Wyatt Cheng commented about the new bounty legendary drop rate scaling:
So yeah, I think it's here to stay. Crazy.
Time for me to take another look at those bounty legendaries in other acts! Maybe that charm amulet from act 3.
Yeah, RoRG farming just went from weeks to hours. I can see why people who put a ton of time into getting theirs would be upset. Oh well, water under the bridge. I think it was a good call. The loot hunt's still there, it's just shifted from trying to get one at all to trying to get a really good one.
For anyone doing their hunting today, I'd say split farming is still king, even on T6. Do at least T2 for the 50% chance.
Overwhelming Desire is looking like a very solid choice actually.
- 626-750 primary stat
- Attack Speed Increased by 5.07.0%
- Reduces cooldown of all skills by 5.08.0%
+2 Random Magic Properties
Chance on hit to charm the enemy. While charmed, the enemy takes 35% more damage.
Here's a list of the other bounty legendaries:
http://www.diablohub.com/database/sorting/bounty-bags/
Here's another good one in Act 3:
Avarice Band: Each time you pick up gold, increase your Gold and Health Pickup radius by 1 yard for 10 seconds, stacking up to 30 times.
combo with Boon of the Hoarder for crazy pickup radius while doing bounties and regular rifts.
(remember Gold Find too - it can roll pretty high. I saw someone with 500% on their profile)
Act 5:
Helltrapper: 710% chance on hit to summon a Spike Trap, Caltrops or Sentry
- Maybe a way to get Sentries out faster with M6? Probably not going to beat Kridershot, Calamity or the other popular ones, but it could be a good stopgap.
Ooh that avarice band will be good for my gold farming WD!
What would you possibly need gold for at this point? Just find a goblin vault, get 200m and never need gold again.
I like that it was buffed, but guaranteed rates seems too high for a game where the loot chase IS the game like Diablo. I've DEed more RORGs last night than I've ever seen in total before the hotfix..
well, I've found the vault 4 times, and I've farmed since then and I have 760 million gold thank you. I just like the satisfaction from the Boon of the hoarder explosion of gold. :3
And also trying to get the right enchants on items get expensive when it starts costing 500,000 gold per roll
also rolling sockets in my jewelry, completely regearing a wizard, and switching my sader to holy shotgun costs a lot in enchants
Yeah, RoRG farming just went from weeks to hours. I can see why people who put a ton of time into getting theirs would be upset. Oh well, water under the bridge. I think it was a good call. The loot hunt's still there, it's just shifted from trying to get one at all to trying to get a really good one.
I can't. Worst part of the game easily knowing I basically had to do it for each character at some point.
(edit: waiting for new page)
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I can't. Worst part of the game easily knowing I basically had to do it for each character at some point.
Executive decision time.
The few convenience features a clan offers over a community aren't worth the conflict the tiered setup has created. People who would be "demoted" from clan to community with an upcoming purge would be (rightly) upset.
This is a game people naturally play in bursts, and stuff happens in real life where people should feel free to set the game aside without fear of losing something.
There are so many variables involved in deciding who stays and goes that every case is a judgement call that would leave someone unhappy. I have an out-of-town vacation coming up in a week and I haven't been able to come up with a set of guidelines which would allow officers to make those calls with confidence, and I don't want to put people in that position of dealing with the fallout as people come back and are asking why they were removed instead of so-and-so, etc etc.
Until there are some real in-game benefits to clans (e.g. clan level, perks, clan castle, etc), the group as a whole is better served by a community.
If anyone feels that a community is intolerable and a clan is absolutely necessary, step up and I'll hand over the reins. Otherwise, here's the plan:
Tonight:
- MOTD update to let people know the GAF community is the new primary group and the clan is being retired
- Roster spreadsheet enhanced with a lot more info to serve as a replacement for the in-game roster
Tomorrow night:
I'll remove everyone from the clan and transfer ownership to one of my alt accounts to keep the clan tag parked for future use.
Call for officers:
We can have up to 25 officers. I know our officers in the clan have been hesitant to make any changes for the reasons I've discussed above. The role on the community side is much simpler - make sure people requesting invitations are on the spreadsheet with their GAF user name. If anyone's interested, send me a PM.
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How to join the US GAF community
(existing clan members are already on the spreadsheet - just request the invite in game)