That Daibo is fucking beautiful!
And as far as LPSS vs LOH goes:
http://us.battle.net/d3/en/forum/topic/15698805020
I am pretty sure LOH will come out on top at high RCR especially with the Daibo's own RCR.
Incense Torch drops the resource cost of Bells dramatically so that is one component.
The other components of this are:
Epiphany - When this is up you have an insane amount of Spirit regen. It also gives you a ton of toughness if you are using Desert Shroud rune. This skill is on every Monk and you want maximum up time.
Stack RCR + CDR on gear and in Paragon points.
Broken Crown - Doubles the effect of the Diamond in the socket for even more CDR.
Crudest Boots - An extremely important item to have insane Spirit regen (8 per second). This combined with Air Ally is what makes it possible. Also the Active ability of Air Ally gives you 200 Spirit INSTANTLY. With CDR this becomes even more effective.
Mantra of Healing - Circular Breathing - Gives you passive Spirit regen
Passive skills: Chant of resonance and Exalted Soul are some of the passives that give you more passive spirit regen. There's also Guardian Path.
Golgok of Swiftness of Gem: Gives a ton of CDR
Sweeping Wind - One of the runes gives you a bunch of Spirit regen as well and this is used as well.
You can also go for Captain Crimson's set piece bonus for even more RCR.
When you have the components, you can spam Bells for a very long time before running dry. Even if you run dry you can pop Air Ally but only pop it when you are off Epiphany. During Epiphany you will have all the Spirit that you would need.
As far as your question on how to avoid ground affixes.... depending on the difficulty you can just tank through them with LPSS/LOH or you can avoid them completely with Dashing Strike (another must have skill for Monk). There is also the option of using the Tzo's Gaze helm that makes your WoL usable as a ranged attack which makes it much safer to use and basically makes Monk a ranged class. Most ground affixes can be avoided though, you just move a bit.
Honestly speaking Frozen/Arcane is not usually an issue unless you get Walled in or trapped somewhere without a Dashing Strike charge. The real problem for melee is stuff like Molten/Plague which just cover the ground around enemies so you need to have really good positioning with your Bell drops. Also Fire Chain and Electrocute are a pain in the ass though Electrify is no where near as bad as it once was.
Using Hold command and then attacking with Bells is also a must for positioning although that gets messed up when you are in Epiphany mode (it will teleport you to the enemy even if you were using the hold command). The work around to this is to not click on the enemy but rather the ground so that the enemy gets hit by the AOE of the Bell and you aren't teleported to the enemy. I honestly wish this was rectified in the future.