I personally would change Multishot to CA but the Quiver is very good as it is.What should I roll on this?
I personally would change Multishot to CA but the Quiver is very good as it is.What should I roll on this?
Yeah. It rolled with 8% damage initially, which I rerolled to 10%, and used a Gift on. Not quite as high max damage as that Daibo that was posted earlier, but it still made my night.
Don't want to rain on your parade too much, but rerolling the base damage would have been a much better option than going from 8 > 10% +damage roll. People seem to forget about that.
No crit chance possibility on it so the gloves suck currently. Might be usable in 2.2 using the Broken Promise ring as you don't want CC on gear for it.
this like perfect or close to?
What though? It's a loot game, once you have all the stuff you want all that's left to do is min/max and see how high you can push yourself. I'm happy to come back to it every few months, play it for a few weeks and put it down once I feel I've had enough. Would you want to play it year-round?
Not sure it was the wisest choice, since you already had 8% rerolling the dmg would have meant 80/100 dps more without much hassle. I know the difference would have probably be trivial, but at highest GRs min/maxing and tweaking would made the difference. (i.e. you could have reached 4368.1 dps with perfect dmg roll. Since it would have been unrealistic to roll perfect dmg, something in the 4300dps range would have been enough to be better than 10% dmg).So I run Fire Raekkor's, wielding a Maximus (I've never found a Furnace). Hadn't found a Maximus since Ancient legendaries went live. I play softcore, non-seasonal as I just like to progress a character. Was playing last night with my wife and brother in law. Good night for legendaries, was having a fun time, then it happened.
*DING* Two Handed Sword
*notices the graphic*
"Oh cool, another Maximus, let's hope..."
Yeah. It rolled with 8% damage initially, which I rerolled to 10%, and used a Gift on. Not quite as high max damage as that Daibo that was posted earlier, but it still made my night.
Why do you say so? I understand 50% increased dmg is good, but it's only at full resource so are you going to give up the survivability of unity for that? Or are they changing the bonus on the 2 rings?And my guess is that using F+R and keeping Slayer might end up being optimal for full nat set. Tons of options with this, either way..
https://docs.google.com/spreadsheets/d/1vbzAzLqJEcpo958QIiJTiL10d7eCunAV-qnw8IOLkVo/edit?pli=1#gid=0
this spreadsheet to re-roll max weapon damage is pretty useful
whats the best way to level a new toon?
What should I roll on this?
It depends if you have access to gem of ease or not, if you have it put it in a lv 70 weapon and give it to yor lv1 char.
Otherwise, assuming you already have unlocked adventure mode and have access to some of the most powerwul gems (red ones) and recipes (cain), start adventure mode and try to obtain socketed equipment as soon as you can and put in them the highest main stat boosting gems you have. Use exp enhancing gem in helm, red gem in weapon and craft cain's set for exp boost. Hellfire Ring would obviously help.
Not sure it was the wisest choice, since you already had 8% rerolling the dmg would have meant 80/100 dps more without much hassle. I know the difference would have probably be trivial, but at highest GRs min/maxing and tweaking would made the difference. (i.e. you could have reached 4368.1 dps with perfect dmg roll. Since it would have been unrealistic to roll perfect dmg, something in the 4300dps range would have been enough to be better than 10% dmg).
Sorry I didn't notice his reply since your post wasn't quoted. Anyway like Whitelines said, that spreadsheet is 100% accurate to calculate the best options for rerolling weapons, ancient and normal.Yeaaahh, Celegus pointed that out to me earlier. I'm still happy with the weapon and while an extra 100DPS would've been nice, it's still better than what I had (a ~3700 DPS maximus with much lower strength and crappy secondaries). I don't often run GRifts, as I don't view Diablo 3 as a competitive game. I just like running normal rifts and bounties to up my Paragon level. Thanks for the point out though.
Got a demon hunter to 70, where do I start with my gear? I'm currently using leftovers from my monk and don't even have enough gems to properly socket anything
This is the profile: http://eu.battle.net/d3/en/profile/Splatbang-2980/hero/56439186
It happened quite often to me, even in 30+ level GRs...Finish greater rift, no legendaries. That was fun /s
Why do you say so? I understand 50% increased dmg is good, but it's only at full resource so are you going to give up the survivability of unity for that? Or are they changing the bonus on the 2 rings?
Yeah didn't notice they had completely redisigned the bonus, now it's "All of your damage is increased by up to 150% based on how much primary resource you have"... which could be quite OP if we can always stay at 50%+ hatredI feel like there's a pattern showing up of only needing one major survival option: double unity, UE set's defensive bonus, gloves (belt?) of the rain's RoV def bonus, avarice+goldwrap (for T6), etc.
With the nat set you get that RoV+belt affix defensive bonus. That might be enough to make unity irrelevant, or at the least, matter much less. I bring up R+F because of what I've heard of how OP it is in PTR, didn't try it myself. It is 150% on PTR last I checked, not 50%.
Yeah didn't notice they had completely redisigned the bonus, now it's "All of your damage is increased by up to 150% based on how much primary resource you have"... which could be quite OP if we can always stay at 50%+ hatred
At this point I wonder if it wouldn't be better to have a 2nd ancient hand crossbow with another 130% CHD. Going for 50+/500+ CHC/CHD would be insane (and easily feasible with a bit of luck on rolls).Oh yeah- it's been a big deal on the PTR, I've already forgotten the old design for F+R.
How long do we think this season will last? Should I carry on (only level 15 right now) or is it going to be a waste of time because it'll reset soon?
At this point I wonder if it wouldn't be better to have a 2nd ancient hand crossbow with another 130% CHD. Going for 50+/500+ CHC/CHD would be insane (and easily feasible with a bit of luck on rolls).
Yeah didn't notice they had completely redisigned the bonus, now it's "All of your damage is increased by up to 150% based on how much primary resource you have"... which could be quite OP if we can always stay at 50%+ hatred
Are they changing CDR of all skills or just the immunity ones? I want to be able to have perma up time of epiphany.
I think F+R should be 100% damage instead of 150% like they originally intended.
Just the Immunity skills. Epiphany should be fine.Are they changing CDR of all skills or just the immunity ones? I want to be able to have perma up time of epiphany.
I've gotten 3 in season 2 alone with the drop rate increase. All moderately meh.Psh, Ancient Furnace. I've never seen the normal one drop me in the entire time I've played Reaper of Souls since it launched.
They are nerfing all Invincible skills so that people can't be immortal with the Ring of Zodiac.Back to the fold after missing the last week.
I see it's confirmed that Tal's is getting a 7th piece (gloves). Did I miss any other PTR news?
The hunt for an ancient furnace continues...
Sometimes it's nice to play a particular way because it's fun for you, not because it's what you're "supposed" to do. It's the reason I'm running a WW barb right now, even though WW isn't "meta" right now.Tasked and theo is not something demon hunters run these days.
I think F+R should be 100% damage instead of 150% like they originally intended.
Sometimes it's nice to play a particular way because it's fun for you, not because it's what you're "supposed" to do. It's the reason I'm running a WW barb right now, even though WW isn't "meta" right now.
awesome after over 300 pls i got an ancient innas chest :O http://us.battle.net/d3/en/profile/neoism-1506/hero/57374008