So I had quite a bit of fun with this 2.2 patch and new season but I think I'm calling it quits now after many hours and just too much grind and little variation towards the end (expected of course).
I gotta say I really love the new goblin type additions, quality of life improvements concerning material pickup and the addition of (or changes to) more legendaries with unique effects.
I'd like to see a bunch of improvements though. QOL changes for item pickups were nice, but not enough yet. I honestly don't even want to interrupt the, these days insanely fast, gameplay pace clicking on little icons/items on the field constantly. Why wouldn't I just pick up all the crafting materials (esp. if I already have them in my inventory already!)? Why can't I just 'absorb' them automatically, and from a large range please? Yeh, picking up stuff is a trademark of the series but it's contradicting the actual gameplay, which is vastly more important. I wouldn't mind picking up legendaries and other regular items, though... or actually... just give us the option already Blizzard. Just do it. Allow me to set a filter. We're already moving into that direction anyways and for good reasons. I just wish we wouldn't have to wait 10years to get there.
Singleplayer vs Groups
That reddit thread provides enough examples, but the gist of it is, if you want to be even remotely competitive and rank anywhere close to the top in the leaderboards, you'll need the inversion of my itemdrop luck or simply play in a group.
Unfortunately our old, regular EU GAF clan wasn't that active outside of an early burst and so I couldn't really team up with anyone. I also simply prefer solo play at times. However, your effectiveness is perhaps 1/10th of 4 man groups. You'll be left behind in the dustdevils of that Wrath of the Waste set this one Barbarian assembled fully not 10 hours into the game because he ran with a 4 man Barb group.
Now in general I don't mind a minor, albeit still substantial advantage for group play. But currently the discrepancy is just so large, you can't help but feel the inefficiency crawl up your leg in solo play.
Then there's the good old power creep and balance thing. It's difficult to do well and for how many hours I got out of this season alone again, done well enough. But so many items with seemingly fine and fun effects are just turned useless. I only played Barb this season and while I did get to enjoy Leapquake and Raekors/Furious Charge on my way to Wastes, that was it then. Wrath of the Wastes (+ IK for high GRs but not really speedfarming imo, BK wins there) just seems to be rather far ahead of the former two, especially Leapquake. Raekors may be nice in groupplay but eh, single it just lacked the single target damage for GR bosses. Now, even if all sets were viable you'd still be missing out on a lot of slots. With just wastes that's a guaranteed 5 slots gone for one set. Add Furnace, Bul Kathos or IK weapons and it's looking even more dire.
I dunno, the whole 'sets' are just so far above concept has many strong points but also flaws. Getting 'there' and having major jumps in power can be cool. The effects themselves tend to feel really awesome as well. Yet, in the end it substantially cuts into buiild diversity. Then again, maybe it doesn't. Maybe without set items there'd still be the 1-2 true builds. It's just kind of an impossible balance to uphold.
Stash space. Just fucking increase it by a lot and give us more appropriate tab icons too. I played exclusively a Barbarian and yet somewhat ran out of space where I ended up throwing away things I might have used yet. I'm not even just a bad hoarder, it's simply that, for all you know, a Convention of Elements with IAS may be more useful than your current one down the line, when you do the math and realize you could hit another breakpoint. Elemental damage alone means you'll likely end up with a lot of bracers. Just give me a HELL lot of stashspace and slightly improvement management, too. I'll take "database size" arguments as a non issue. Problems with their current implementations etc., sure, but if well done I can't imagine even 100 stash tabs would really amount to issues. Either way, in a lootgame I wouldn't want to be constantly bothered with removing genuinely potentially useful items.
Legendary Recipes... just fuck those things in a season kind of setting. Having to wade through disappointing recipe drops until you finally got em all every season is tiresome. Even with that new green goblin type it's still annoying enough for a legendary drop to turn out to be a mere recipe.