Stephen_drewz
Member
Is the patch expected in tonights maintenance?
Is the patch expected in tonights maintenance?
So after the patch it'll deal half as much as before? Do I understand this correctly?
While true... DHs basically got Seize the Initiative as a passive.Awareness change makes me sad that was an interesting passive, now it's just a simple toughness buff
Every class is if you can get the gear.
Oh well. It's not like I have a Gyrfalcon's Foote lying around anyway. Gonna stick with my lightning build then. Falling Sword Part the Clouds seems like it'd just nuke everything. Anyone have a Cam's Rebuttal to test it for me? Much obliged.On the fragments itself yes.
Up to 10% on spell hit for sycophants! very nice buff. If vampire bats is on the very low end of the proc efficiency, that's preferable because I'd rather stutterstep with other spells.
Buffs to WD? Wasn't expecting that. I feel OP as it was.
Up to 10% on spell hit for sycophants! very nice buff. If vampire bats is on the very low end of the proc efficiency, that's preferable because I'd rather stutterstep with other spells.
Fierce loyalty - +30% movement speed out of combat, this will be great for normal rift key farming.
Finally got a damn PF to drop! Not a bad one, but I like my andy's so much. Not sure which to use.
I guess it would be -6% eDMG with CA from the loss of fire, ignoring the useless IAS. The vit is much-needed as it sent me from 270ish to 350ish. The poison nova is fairly useless since I use steady aim. Will have to test to see if I like the affix enough.
Oh well. It's not like I have a Gyrfalcon's Foote lying around anyway. Gonna stick with my lightning build then. Falling Sword Part the Clouds seems like it'd just nuke everything. Anyone have a Cam's Rebuttal to test it for me? Much obliged.
I actually forgot I had this until I went through my mules to find my Lightning and Fire gear. What do you want tested in particular?
Oh yeah, knew I forgot something. Blessed Hammer will be interesting with 1h passives.
I believe Schaeffer's Hammer is BiS now for hammer builds. Removing the movement penalty is the greatest buff that could happen to Crusaders.
Shield Bash is just a single target skill really... not that great for trash mob clearing.
I believe Schaeffer's Hammer is BiS now for hammer builds. Removing the movement penalty is the greatest buff that could happen to Crusaders.
Edit: unless there's an IAS build that can spam hammers forever I'm not aware of. There is the passive that lets you gain wrath for every blocked attack I suppose.
So what's the best 1H weapon to spam hammers with? Wizardspike?
Archon
Slow Time : Archon form can cast a Slow Time that follows you. / Archon abilities deal Cold damage instead of Arcane. (Damage element now specified)
Pure Power : Decrease the cooldown of Archon to 100 seconds. / Archon abilities deal Lightning damage instead of Arcane. (Damage element now specified)
Combustion : An explosion erupts around you when you transform, dealing 3680% weapon damage as Fire to all enemies within 15 yards. / Archon abilities deal Fire damage instead of Arcane. (Renamed from Arcane Destruction, damage element now specified)
Jace's Hammer's affix just increases the hitbox, right? Meh. Kind of underwhelming for a 1.2 AS weapon. Same for Odyn's Son.
So what if you have Vyr's complete set? Every archon attack now deals Cold, Arcane, and Fire on every attack you do.
Then combine it with Elemental Exposure, it will be +15% damage taken.
:O
2.0.5 datamined stuff!
http://www.diablofans.com/
Wow they actually listened to my elemental changes for Monk!
2.0.5 datamined stuff!
http://www.diablofans.com/
Wow they actually listened to my elemental changes for Monk!
Blazing Fists : Critical Hits increase your attack speed and movement speed by 5% for 5 seconds. This effect can stack up to 3 times. / Way of the Hundred Fists's damage turns into Fire. (Damage element now specified)
Jace's Hammer's affix just increases the hitbox, right? Meh. Kind of underwhelming for a 1.2 AS weapon. Same for Odyn's Son.
It's 10% for legendaries, I need to find the blue post but that is what a blue post said.
"Magic find was too powerful and became a requirement to find any loot in Diablo 3, which is why it was heavily nerfed: 100% magic find will increase the chance to find blue items by 100%, but only increase the chance for finding rare (yellow) items by 30% and for legendary/set items it is only 10%"
From a faq on a diablo fans website.