Good time to see a Fate of the Fell drop. But should I reroll Vit or Area Damage for the Socket?
Anyone?
Good time to see a Fate of the Fell drop. But should I reroll Vit or Area Damage for the Socket?
I stand corrected. Thanks.
Also from datamined patch notes:
Wormhole : After casting Teleport, you have 3 seconds to Teleport 1 additional time. (Previously could teleport 2 additional times within 1 second)
Damn. It was nice to teleport three times in a row.
Anyone?
This is better IMO. 3 times is nice but you pretty much had to use all 3 at once which meant you had no idea where you were headed after the 2nd TP. Now you can TP forward check things out and pick out a good spot for the 2nd TP. What would've been REALLY nice is just 3 seconds to tp an additional 2 times lol
Anyone?
Yeah I guess it is. Then again Crusader rules after this patch so probably I won't touch my wizard for a while
Wow, this is quite a nerf to my WD build - this really doesn't seem like a decent trade (going from 100% life regen from pets to 30% speed increase while out of combat).•Fierce Loyalty You can have 1 additional Zombie Dog summoned at one time. While you have a Zombie Dog, Gargantuan, or Fetish following you and not in combat, your movement speed is increased by 30%. (Previously your pets gained 100% of your Life Regen and Thorns
)
Wow, this is quite a nerf to my WD build.
Thorns WD? I need to see this.
VIT. Area Damage is still 20% chance to deal X% of whatever damage caused it. Pretty nice in a build based around dealing high damage per shot like Fires of Heaven builds tend to be.
2.0.5 Notes said:Fetish Sycophants: When you hit enemies with your spells, you have up to a 10% chance to summon a dagger-wielding Fetish to fight by your side for 60 seconds. (No longer requires a physical realm spell, chance up from 5%)
Wow, this is quite a nerf to my WD build - this really doesn't seem like a decent trade (going from 100% life regen from pets to 30% speed increase while out of combat).
Assuming that I'm reading this correctly - if I'm spraying vampire bats into a pack of mobs I have a 10% chance per individual mob hit per tick to summon a fetish? Because if that's true this passive just went from fucking awesome to fucking insane.
Probably affected by proc coefficients like most other things.
Actually, Wizard teleport might not be as bad as i thought seeing as the cool down is reduced by 5 seconds across the board (i have no idea how i missed that)..
Reversal looks very interesting to me, casting it again within 5 seconds puts the cool down at 1 second, and i was using Fracture for extra hovers (when using BH and Event Horizon), there is easily a lot less downtime between decoys expiring and getting them again.
If your pets are dying so often that fierce loyalty is necessary you sincerely need more RA/AR, meight.
There is literally not a single nerf in the WD notes.
Previously with vampire bats it was just 5% chance per tick to summon, so you could sit in town and just channel and summon a fetish doom army, which was nice.
Assuming that I'm reading this correctly - if I'm spraying vampire bats into a pack of mobs I have a 10% chance per individual mob hit per tick to summon a fetish? Because if that's true this passive just went from fucking awesome to fucking insane.
It is actually a nerf if you have a calamity + cosmic strand build.
As a witch doctor since before RoS I can say I'm greatly enjoying all the buffs so far. I don't even have a single piece of JH set so if they nerf it I don't really care.
I'm also interested in the potential upcoming buffs for sacrifice, since I'm one of the people who do use it (it's great with homunculus mojo and provoke the pack rune).
Yep, WD skills got massively buffed so I think it's likely that they will see a nerf to items. *coughjadeharvestercough*
Official forums are going to be a mess.
I hope you're not asking for a nerf on harvester? Are you?
God, that Rally nerf hurts almost more than all the other buffs combined. It was the glue that held all T6 builds together and fueled not just 1 but multiple options, from phalanx builds to condemn builds with variants in both. It was also the rune that singlehandedly made our 6 piece set desirable.
The other buffs are great (especially the passives) and I hope we see some new specs, but they better have as many new endgame viable specs as they just took away. At least Akarat's Awakening just became a whole lot more useful.
Also this string is listed in the changes:
ItemPassive_Unique_Ring_695_x1 - Gain 10% increased damage while wielding a two-handed weapon (Previously Heavenly Strength no longer reduced Movement Speed)
While it says ring, I'm assuming this is in fact referring Hellskull and not a ring. Wonder if it's worth considering for endgame now.
Yay for DHnot getting anything
That's almost a complete rework of the crusader. man. Going to be relearning the class all over again. I actually think I'm the most happy about the movespeed penalty being removed from Heavenly strength. Lol
I'm definitely going to rest my DH for a bit and play the crusader.
yeah thats why i stopped at level 40 or something it was waay to fucking slow.... monks.. nothing really changed my build but damn... monks need buffs sooo bad.. but blizz wants ppl to play crusader.. :/
If that were on my wizard, I'd reroll attack speed to INT. DMG and all res > a little attack speed, in my opinion.
Yay for DHnot getting anything
DH got Sieze the Initiative. That is HUGE. It actually makes dex.... do something.
Awareness prior to the patch was interesting, but I never felt it was good enough to take over some others. Now, I think it will be auto-include. Except for those embracing glass-cannon life.
I'm really interested to see how the archon changes play out with Vyr's. Not that I could ever test it because I've yet to see a single piece of Vyr's drop. It's absolutely ridiculous. We need more #WizardDay
Even without Vyr, the thought of a fire archon is just nuts.
yeah thats why i stopped at level 40 or something it was waay to fucking slow.... monks.. nothing really changed my build but damn... monks need buffs sooo bad.. but blizz wants ppl to play crusader.. :/