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Barbarian
•Inspiring Presence After using a shout you and all allies within 100 (up from 50) yards regenerate 1% of maximum Life per second for 60 seconds
•Wrath of the Berserker
•Arreat's Wail : Damage is now specified as Fire
•Striding Giant : Now reduces all damage taken by 50% (Changed from 80% bonus Dodge Chance)
•Frenzy
•Sidearm : Damage is now specified as Cold
•Seismic Slam : Now deals 620% (up from 550%) weapon damage to enemies up to 45 yards in front of you (No longer specifies "in a cone", no longer seems to knock up)
•Shattered Ground : Now increases damage to 735% (up from 710%) weapon damage as Fire and knocks all enemies hit up into the air (No longer changes to a Knockback)
•Stagger : Now reduces the cost to 22 Fury; Removed from tooltip: "Has 80% chance to Stun for 1 sec";
•Permafrost : Now deals 755% (up from 710%) weapon damage as Cold and Slows enemies by 60% for 1 second (down from 2 seconds)
•Whirlwind
•Hurricane : Damage is now specified as Cold
•Revenge
•Best Served Cold : Damage is now specified as Cold
•War Cry Range is now 100 (up from 50) yards
Demon Hunter
•Awareness Reworked: Your Armor is increased by 30% of your Dexterity.
•Grenade
•Cluster Grenades : Now has a 36 yard radius (Up from 32 yards. Note: the current value in-game is displayed as 9 yards)
•Hungering Arrow
•Devouring Arrow : Damage now specified as Cold
Monk
•Fists of Thunder
•Bounding Light : Damage is now specified as Holy
•Wind Blast : Renamed from Lightning Flash. Reworked: Every third hit Freezes enemies for 1 second. / Fists of Thunder's damage turns into Cold.
•Way of the Hundred Fists
•Hands of Lightning : Damage is now Lightning (changed from Physical)
•Blazing Fists : Damage now specified as Fire
•Spirited Salvo : Damage now specified as Holy
•Sweeping Wind
•Inner Storm : Damage now specified as Holy
•Wave of Light Now deals 605% (up from 473%) weapon damage
•Wall of Light : Now deals 870% (up from 709%) weapon damage
•Explosive Light : Now deals 830% (up from 731%) weapon damage; damage is now Fire (changed from Holy)
•Pillar of the Ancients : Now deals 635% (up from 498%) weapon damage; additional damage is now 785% (up from 498%) weapon damage; damage is now Lightning (changed from Physical); damage applies over 3 seconds instead of after 2 seconds
•Numbing Light : Renamed from Blinding Light; now freezes enemies (changed from stunned)
Witch Doctor
•Zombie Handler Now also increases player health
•Fetish Sycophants Now triggered from hitting enemies (changed from casting physical realm spells); chance to summon a Fetish is now up to 10% (up from 5%)
•Fierce Loyalty Reworked: You can have 1 additional Zombie Dog summoned at one time. While you have a Zombie Dog, Gargantuan, or Fetish following you and not in combat, your movement speed is increased by 30%.
•Summon Zombie Dogs Each dog now deals 30% (up from 12%)
•Corpse Spiders
•Leaping Spiders : Damage is now Poison (changed from Physical)
•Hex
•Toad of Hugeness : Now deals 580% (up from 20%) of your weapon damage per second; damage is now Poison (changed from Physical)
•Unstable Form : Damage is now Fire (changed from Poison)
•Horrify Cooldown is now 12 seconds (down from 16 seconds); range is now 18 (up from 12) yards; now also immobilizes; duration is now 3 seconds (down from 4 seconds)
•Phobia : Reworked: Enemies are no longer Immobilized and will instead run in Fear for 5 seconds.
•Gargantuan
•Humongoid : Damage is now Cold (changed from Physical)
•Wrathful Protector : Now knocks up (changed from knocks back)
•Bruiser : Damage is now Fire (changed from Physical)
•Firebats Now costs 150 Mana initially (down from 225)
•Dire Bats : Now deals 495% (up from 300%) weapon damage
•Hungry Bats : Now deals 635% (up from 350%) weapon damage
•Vampire Bats : Reworked: Firebats initial cost increased to 225 mana but no longer has a channeling cost.
•Wall of Zombies
•Unrelenting Grip : Damage now specified as Cold
•Piranhas
•Bogadile : Now deals 1100% (up from 840%) weapon damage; damage is now Physical (changed from Poison)
Wizard
•Magic Weapon
•Force Weapon : No longer has a chance to Knockback
•Meteor
•Molten Impact : Now also increases size of Meteor
•Archon
•Slow Time : Archon abilities deal Cold damage instead of Arcane
•Pure Power : Archon abilities deal Lightning damage instead of Arcane
•Combustion : Renamed from Arcane Destruction; Archon abilities deal Fire damage instead of Arcane
•Teleport Cooldown is now 11 seconds (down from 16 seconds)
•Calamity : Now deals 175% (down from 252%) weapon damage; stun duration now 1 second (down from 1.5 seconds)
•Fracture : Decoy life is now 8 seconds (up from 6 seconds)
•Safe Passage : Damage reduction is now 25% (down from 27%)
•Reversal : Recasting window is now 5 seconds (down from 8 seconds); casting Teleport again within 5 seconds will instantly return you to your original location and set the remaining cooldown to 1 second
•Wormhole :Reworked: After casting Teleport, you have 3 seconds to Teleport 1 additional time
Crusader
•Heavenly Strength No longer has a Movement Speed penalty
•Indestructible Reworked: When you receive fatal damage, you instead become immune to damage, gain 35% increased damage and gain 16515 Life per Kill for 5 seconds. / This effect may occur once every 60 seconds
•Vigilant Damage reduction is now 20% (up from 5%)
•Insurmountable Reworked: Blocking an attack generates 6 Wrath
•Iron Maiden Your Thorns is increased by 50%. (Previously gave a static amount based on character level)
•Finery Gain 1.5% Strength for every gem socketed into your gear. (Previously gave a static amount based on character level)
•Holy Cause No longer requires Holy damage on weapon
•Towering Shield Reworked: Increase the damage of Punish, Shield Bash and Blessed Shield by 20%. / Reduce the cooldown of Shield Glare by 30%
•Fervor Reworked: While wielding a one-handed weapon, your attack speed is increased by 15% and all cooldowns are reduced by 15%
•Fanaticism Renamed from Nephalem Majesty; Reworked: Increase the attack speed of Punish, Slash, Smite and Justice by 15%
•Blessed Shield Now deals 430% (up from 340%) weapon damage; damage now specified as Holy
•Combust : Now deals 310% (up from 270%) weapon damage;range is now 10 (up from 8) yards
•Shattering Throw : Now deals 170% (up from 50%) weapon damage; damage now specified as Holy
•Sweep Attack Now deals 480% (up from 440%) weapon damage
•Gathering Sweep : Damage now specified as Holy
•Blazing Sweep : Now deals 120% (down from 170%) weapon damage
•Heaven's Fury Cooldown: 20 seconds / Call down a furious ray of Holy power that deals 1710% weapon damage as Holy over 6 seconds to all enemies caught within it. (Up from 1260%)
•Ascendancy : The ray of Holy power grows to encompass 12 yards, dealing 2766% weapon damage as Holy over 6 seconds to enemies caught within it. (Up from 1680%)
•Blessed Ground : The ground touched by the ray becomes blessed, scorching it and dealing 1550% weapon damage over 5 seconds to enemies who walks through. (Up from 975%)
•Split Fury : The ray splits into 3 smaller beams, each dealing 1980% weapon damage as Holy over 6 seconds. (Up from 1440%)
•Thou Shalt Not Pass : Ground touched by the ray pulses with power for 6 seconds, stopping enemies who try to pass over it. (Damage was Holy)
•Fires of Heaven : Call down a furious ray of Holy power that is focused through you in a beam across the battlefield, dealing 960% weapon damage as Holy to all enemies it hits. / The cooldown is removed. Now costs 40 Wrath. (Up from 735%)
•Phalanx Cost: 30 Wrath / Summon powerful avatars who charge forward to the targeted destination. Enemies caught in the charge path take 490% weapon damage. (Up from 380%)
•Bowmen : The summoned avatars no longer march forward, but will wield bows and attack enemies, dealing 185% weapon damage. These bowmen follow you as you move for 5 seconds. / The Bowmen can only be summoned once every 15 seconds. (Up from 160%)
•Stampede : Summon warhorses that deal 490% weapon damage and have a 30% chance to Stun enemies for 2 seconds. (Up from 380%)
•Bodyguard : Instead of sending the avatars out away from you, you summon 2 Avatars of the Order to protect you and fight by your side for 10 seconds. Each Avatar will attack for 560% of your weapon damage as Physical. / The Avatars can only be summoned once every 30 seconds. (Up from 285%)
•Bombardment
•Mine Field : Each impact scatters 2 mines onto the battlefield that explode when enemies walk near them, dealing 160% weapon damage as Fire to all enemies within 10 yards. (Damage element now specified)
•Fist of the Heavens - The pillar of lightning now deals 545% weapon damage (up from 340%); The 6 piercing charged bolts now deal 255% weapon damage (down from 340%)
•Heaven's Tempest: Now summons a fiery storm (changed from Lightning); Now deals 100% weapon damage (down from 150%); Damage now specified as Fire
•Fissure: Now deals 410% weapon damage (up from 400%); Lightning between multiple fissures now deals an additional 135% weapon damage with each arc (down from 185%)
•Divine Well: Now deals 40% weapon damage (down from 80%)
•Retribution: Now hurls a fist of Holy power (changed from 'a fist of fire and lightning'); Now deals 270% weapon damage (down from 350%); Damage is now Holy (changed from Lightning); Explosion at target now deals 435% weapon damage (up from 150%); Explosion damage is now Holy (changed from Lightning); The 6 piercing charged bolts now deal 185% weapon damage (down from 350%)
•Blessed Hammer : Now deals 320% (up from 200%) weapon damage
•Burning Wrath : The scorched ground now deals 330% (up from 150%) weapon damage per second
•Thunderstruck : The lightning that occasionally arcs between you and the hammer as it spirals through the air now deals 60% (up from 40%) weapon damage
•Icebound Hammer: If the hammer explodes on impact with an enemy, it now deals 380% (up from 75%) weapon damage
•Shield Bash
•Crumble : Damage now specified as Fire
•Shattered Shield : The shield shatters into other smaller fragments, hitting more enemies for 740% (up from 380%) weapon damage
•Shield Cross : Additional shields now deal 155% (up from 135%) weapon damage
•Pound : Now causes Shield Bash to deal 1200% (up from 740%) weapon damage plus 500% shield Block Chance as damage (no longer specified as Holy damage)
•One on One : The targeted monster is stunned (changed from 'immobilized') for 1.5 (down from 3) seconds.
•Steed Charge - Duration is now 2 (up from 1.5) seconds.
•Endurance : Now increases the duration to 3 (up from 2) seconds.
•Draw and Quarter : Damage now specified as Holy
•Judgment
•Resolved : Damage dealt to judged enemies now has an 20% (down from 80%) increased chance to be a Critical Hit.
•Iron Skin
•Explosive Skin : Now deals 1400% (up from 1050%) weapon damage.
•Akarat's Champion - Reworked: Now increases the hero's damage by 35% and the Wrath regeneration by 10 for 20 seconds; Removed from tooltip: "The first time you take fatal damage while Akarat's Champion is active, you will be returned to full health."
•Fire Starter : Reworked: Dealing damage burns enemies with the power of Akarat, dealing 460% weapon damage as Fire over 3 seconds
•Embodiment of Power : Reworked: Now increases the bonus Wrath regeneration from Akarat's Champion to 10
•Rally : Reworked: Using Akarat's Champion reduces the remaining cooldown of your other abilities by 12 seconds
•Prophet : Added to the tooltip: "The first time you take fatal damage while Akarat's Champion is active, you will be returned to full health"
•Hasteful : Gain 15% (down from 30%) increased attack speed (changed from movement speed) while Akarat's Champion is active
•Falling Sword - Now deals 1700% (up from 1100%) weapon damage
•Superheated : Now deals 310% (up from 200%) weapon damage
•Part the Clouds : Now deals 605% (up from 165%) weapon damage
•Flurry : Now deals 230% (up from 60%) weapon damage as Holy (damage type wasn't previously specified)
•Punish - Now deals 335% (up from 270%) weapon damage
•Retaliate : When you block with Hardened Senses active, you now deal 140% (up from 94%) weapon damage as Holy (damage type wasn't previously specified)
•Roar : When you block with Hardened Senses active, you now explode with fury dealing 75% (up from 45%) weapon damage
•Slash Now deals 230% (up from 190%) weapon damage
•Zeal : Grants 1% increased Attack Speed for every enemy hit for 3 seconds. This effect now stacks up to 10 (up from 5) times.
•Justice Now deals 245% (up from 240%) weapon damage.
•Sword of Justice : Upon hitting an enemy, the sword grants 5% (up from 3%) increased movement speed for 3 seconds. This effect now stacks up to 3 (down from 5) times.
•Crack : When the hammer hits an enemy, there is now a 100% (up from 80%) chance it will crack into 2 smaller hammers that fly out and deal 245% (up from 175%) weapon damage as Holy.
•Hammer of Pursuit : Now deals 335% (up from 300%) weapon damage.
•Burst : Now deals 60% (up from 30%) weapon damage
•Laws of Valor Cooldown is now 30 (down from 45) seconds
•Answered Prayer : Reworked: Active: While the Law is empowered each enemy killed now increases the duration by 1 second, up to a maximum of [Unknown value] seconds of increased time.
•Laws of Hope Cooldown is now 30 (down from 45) seconds
•Laws of Justice Cooldown is now 30 (down from 45) seconds
•Decaying Strength : Active: Damage reduction now lasts for 30 (down from 45) seconds
•Consecration
•Shattered Ground : Now deals 155% (up from 95%) weapon damage as Fire per second
•Smite Range is now 30 (up from 15) yards; Now deals 175% (up from 165%) weapon damage; The chains break off and strike up to 5 (up from 3) additional enemies within 20 yards for 150% (up from 125%) weapon damage
•Shatter : The holy chains now deal 60% (up from 20%) weapon damage
•Surge : Now increases the number of additional enemies hit to 5 (changed from an increase of the range of the initial chain to 30 yards)