Tal Shiar Agent
Banned
I had completely put this game at the back of my mind a long time ago... then the reviews hit and I preordered. I can't wait.
Long grass does react to Aloy, but other foliage doesn't.Woo, I've been waiting for this video.
I'll watch it in a few.
Question: Is good AI really that taxing, especially for open world games?
Also, I thought foliage reacted to Aloy in the first gameplay reveal after she drops down to the grass before she kills the Watcher. Maybe it didn't.
Yes it's CPU intensive and in open world game the AI has a lot more area to travel and a lot more variations in the area and environment.Woo, I've been waiting for this video.
I'll watch it in a few.
Question: Is good AI really that taxing, especially for open world games?
Also, I thought foliage reacted to Aloy in the first gameplay reveal after she drops down to the grass before she kills the Watcher. Maybe it didn't.
Reminds me of
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Woo, I've been waiting for this video.
I'll watch it in a few.
Question: Is good AI really that taxing, especially for open world games?
Also, I thought foliage reacted to Aloy in the first gameplay reveal after she drops down to the grass before she kills the Watcher. Maybe it didn't.
How do people do those?, every site I try makes terrible GIF's
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AC Unity still has the best lightning this gen imo. Don't know why it hasben't been implemented more.
I see. Shame it's not even used in linear games, it really looks fatnastic. But most games have good enough lighting now, which makes them look really great. This gen has really been defined by lighting advancements imo.Because due to its nature, aka fully baked lightmaps stored on disk, most of the geometry has to be static and you can have dynamic Time Of Day, which in the case of Horizon or any open world would be bad.
I see. Shame it's not even used in linear games, it really looks fatnastic. But most games have good enough lighting now, which makes them look really great. This gen has really been defined by lighting advancements imo.
Just finished watching it...amazing technical wizards. I don't think my body is ready. Kojima picked the right engine!
Just do it!This game is seriously making me consider purchasing a PS4 Pro, my god.
All that talk of diminishing returns we heard back at the start of the gen seem really silly now. I know it's subjective, but I'm blown away by what we've seen developers achieve in a single console generation.
I remember seeing TLOU running on PS3 and thinking 'man there's not far to go from here, is there?'. How wrong I was - even the remaster of that game looks dated now.
It is (both trees and houses). You see a creature taking down a few trees. They mention it affecting gameplay so not just visual pleasantry.Thanks for an in-depth technical analysis
The article doesn't mention destructible log houses, rocks and trees; I hope it's discussed in the video.
Hmm. There had better be an enhanced graphics and locked framerate option.![]()
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have not tried it yet..
I don't understand. If The framerate is already locked 30, what would "better framerate2 mean? And also, so the "perfomance" mode doesn't downsample? This is getting confusing.
It is (both trees and houses). You see a creature taking down a few trees. They mention it affecting gameplay so not just visual pleasantry.
Yes it's CPU intensive and in open world game the AI has a lot more area to travel and a lot more variations in the area and environment.
How is this confusing?I don't understand. If The framerate is already locked 30, what would "better framerate2 mean? And also, so the "perfomance" mode doesn't downsample? This is getting confusing.
How is this confusing?
Favor resolution - 2160c and 30fps
Favor performance - 1080p, better effects, and higher than 30fps
It's not higher than 30fps. It's still capped.How is this confusing?
Favor resolution - 2160c and 30fps
Favor performance - 1080p, better effects, and higher than 30fps
It's not higher than 30fps. It's still capped.
Not sure what the differences are outside of a lower resolution right now. Will require the microscope.
It seems unlikely they'd bother patching in a separate mode that does nothing, but okay. I've changed my post in light of this.It's not higher than 30fps. It's still capped.
Not sure what the differences are outside of a lower resolution right now. Will require the microscope.
I want to but it's locked now and I have no saves near there. Might have to try that initial battle at the gates which showed a few minor dips. Just to see if it cleans it up.It seems unlikely they'd bother patching in a separate mode that does nothing, but okay. I've changed my post in light if this.
Did you test that one house that consistently dropped frames before? Is it 30fps now?
It removes downsampling! hahaha.It seems unlikely they'd bother patching in a separate mode that does nothing, but okay. I've changed my post in light if this.
So is there a huge gap here between the Pro version and OG?
DF seems really focused on the Pro version and it gives me that feeling like OG is not the "real" one and that I'm missing out on how the game is supposed to look![]()
Kinda. Have you seen the intro or not? There are glimpses. I think I saw one weird new creature in the distance somewhere.Thanks for sharing this info. Does the video include any spoilers?
Kinda. Have you seen the intro or not? There are glimpses. I think I saw one weird new creature in the distance somewhere.
I don't feel bad having watched it and I'm spoiler-sensitive.
Yeah, I show a lot of locales but it's all without context. Tried to avoid spoiling any events in the game. Without knowing how the game progresses, the random shots really don't amount to much other than cool visuals, I think.Kinda. Have you seen the intro or not? There are glimpses. I think I saw one weird new creature in the distance somewhere.
I don't feel bad having watched it and I'm spoiler-sensitive.
No water reaction with character
No foliage reaction with character
Well that's disapointing for a game so damn pretty.