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Digital Foundry: Alan Wake 2 PS5 Pro Tech Review - Pro vs PS5 - PSSR vs DLSS - Pro RT vs PC

Mayar

Member
In general, these are the usual sores of a new technology, which will most likely be polished for several years. This will sound harsh,but - everyone who bought PS5 PRO, essentially signed up for a paid beta test of PS6 for $ 700. I think Sony will need a couple more years to adjust the technology to the level of DLSS, but in general for a fresh technology that was written from scratch, the result is not so bad, it could have been much worse.
 

Senua

Member
The last of us looks better
657PP9h.jpeg
 
I was the one who told before launch of PS5 Pro that Digital Foundry is a scum that is why there are not in neogaf due to their BS claims. Sony said them self that "45 percent is best case" and any shill or blind fanboy twist the word like it is a minimum claim than people should avoid that person even in real life.
Delusional people are toxic and bad for other as well.
 
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buenoblue

Member
Yeah stuff like this is what has slowly made me go from being super excited about upscaling tech on consoles to becoming more skeptical and weary of it.
On paper it sounded great because I thought it would allow devs to target the same resolution as Ps4 pro (1080p-1800p), while giving us a nicer and sharper image.

But now it's like every other dev just uses it to go back 2 consoles gens in terms of resolution, and the results aren't great

I just don't think raytracing is worth the performance hit on console. Resolution and frame rate should be the priorty.
 

rsouzadk

Member
'Finally, running the forest scene on PS5 Pro and on a PC with as closely matched settings as possible gives us an idea of the Sony console's performance level versus PC graphics cards. The RTX 4070 is a natural point of comparison, but the game actually runs around 45 percent faster on PC in a matched scene. The RTX 3070 is closer, running around 10 percent faster than PS5 Pro, while the RTX 2080 Ti is two percent slower on average.'

giphy.gif
 

Zathalus

Member
Anyway, we’re discussing resolutions in the timeline of upscalers and it makes no sense. DF made a whole video affirming they would drop resolution counts but here we are. The war never changes.

They actually released this article last year why they can’t drop pixel counts. Basically upscalers like FSR and DLSS muddy the waters in the clarity index they were working on and video quality analyzers don’t work well for games.
 

Mister Wolf

Member
I am serious this guy indirectly said that PSSR is superior than DLSS than i stopped replying to him because you cannot debate with blind and delusional fanboys.

Now they're trying to blame Remedy for PSSR being unstable. It's unstable in Rebirth too. These demanding games show it's flaws. Games like those PS4 ports already had good image quality. They are nothing special tech wise. Even FSR can look decent in 4K Quality mode. All of those comparisons meant nothing.
 
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'Finally, running the forest scene on PS5 Pro and on a PC with as closely matched settings as possible gives us an idea of the Sony console's performance level versus PC graphics cards. The RTX 4070 is a natural point of comparison, but the game actually runs around 45 percent faster on PC in a matched scene. The RTX 3070 is closer, running around 10 percent faster than PS5 Pro, while the RTX 2080 Ti is two percent slower on average.'

giphy.gif
Any game with RT on will perform the same except sony titles. Best case will PS5 Pro beating RTX 3060 Ti by bit of margin and on raster it will be competing with RTX 3070/Ti or between. People who claimed that it will beat Rtx 4070 are either dumb or do not even know laws of hardware and performance.
 
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Empire of of the ants both use nanite and lumen. All those extreme detail is the result of nanite.

Not sure about until dawn, but it look really impressive on the pro with smooth 60fps. I am sure it uses lumen not sure about nanite.



Here the first descendant. Look surprisingly sharp on performance mode with RT on. This also use both lumen and nanite.


That First Descendant game you can see the feature set, this is the best looking Unreal Engine 5 game I’ve seen so far with gameplay rendering;The draw density on the shadowing and mesh details looks really good when playing. I’m on my phone right now..

dsHl1EF.png

WspX2Ii.png


How does this compare to the PS5?
 
Common Sense and General law is that you cannot change turd product no matter how much you polish it or hype it. Turd will remain a turd.

I am not saying PS5 Pro a turd but what i am saying that PS5 Pro is delivering what it has and nothing will change it. There is no hidden performance or any magic that change it to perform like RTX 4090. 35% average. Short.
 
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Neo_game

Member
Looking at these benchmark it is not surprising why the Pro is struggling. RX6800 is also extremely slow compared to 4070, 7700XT not much better as well in 1080P RT.


DF has a made a troll video IMO. They should compare this game with RX6800 or 7700XT which is similar to the Pro in this game. Although PSSr struggling on their engine is probably true. Remedy need to work on it or simply use FSR for their game.
 

Bojji

Member
Looking at these benchmark it is not surprising why the Pro is struggling. RX6800 is also extremely slow compared to 4070, 7700XT not much better as well in 1080P RT.


DF has a made a troll video IMO. They should compare this game with RX6800 or 7700XT which is similar to the Pro in this game. Although PSSr struggling on their engine is probably true. Remedy need to work on it or simply use FSR for their game.

You are showing RT performance here.

They compared raster performance:

performance-1920-1080.png
 
Looking at these benchmark it is not surprising why the Pro is struggling. RX6800 is also extremely slow compared to 4070, 7700XT not much better as well in 1080P RT.


DF has a made a troll video IMO. They should compare this game with RX6800 or 7700XT which is similar to the Pro in this game. Although PSSr struggling on their engine is probably true. Remedy need to work on it or simply use FSR for their game.
this is old benchmark. There are 13 to 14 patches that increase the performance about 10% to 15 % on PC and AMD hardware as well.
 

Mister Wolf

Member
Rebirth looks amazing. Wtf are you talking about?

What I'm talking about is PSSR being unstable in fine detail like foliage. This is exacerbated in AW2 which has more environmental detail than any other game using PSSR. There isn't any other Pro update game pushing visual tech at the level of AW2.
 
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kevboard

Member
Looking at these benchmark it is not surprising why the Pro is struggling. RX6800 is also extremely slow compared to 4070, 7700XT not much better as well in 1080P RT.


DF has a made a troll video IMO. They should compare this game with RX6800 or 7700XT which is similar to the Pro in this game. Although PSSr struggling on their engine is probably true. Remedy need to work on it or simply use FSR for their game.

they are comparing it to Nvidia because the Pro touts ML Reconstruction features, which AMD doesn't have on PC.

so comparing to AMD would mean you can't compare ML Upsampling, and comparing to Nvidia means the RT hardware will be far superior.
 

Neo_game

Member
You are showing RT performance here.

They compared raster performance:

performance-1920-1080.png


I did not watch the video. Does this game get some 30% boost like other games ? I know they are using higher settings but where it stands to AMD cards because on specs to should be around RX6800 or 7700XT without CPU limitations


they are comparing it to Nvidia because the Pro touts ML Reconstruction features, which AMD doesn't have on PC.

so comparing to AMD would mean you can't compare ML Upsampling, and comparing to Nvidia means the RT hardware will be far superior.

PSSR looks worse so they should be FSR on both systems and see what the differences are in performance. I think RTX 3060 was no par with PS5, XSX in this game. So they should use that as well. 4070 is an overkill IMO for this comparison. RX 6800 and 7700XT can be included as a reference.
 
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Luipadre

Member
Empire of of the ants both use nanite and lumen. All those extreme detail is the result of nanite.

Not sure about until dawn, but it look really impressive on the pro with smooth 60fps. I am sure it uses lumen not sure about nanite.



Here the first descendant. Look surprisingly sharp on performance mode with RT on. This also use both lumen and nanite.



Goddamn i remember playing the performance mode without RT on base ps5 and it looked like absolute ass. UE5 games looks much better on Pro
 

Bojji

Member
I did not watch the video. Does this game get some 30% boost like other games ? I know they are using higher settings but where it stands to AMD cards because on specs to should be around RX6800 or 7700XT without CPU limitations

It actually performs worse with slightly lower resolution.

TgWuqYZ.jpeg


Cost of PSSR and higher settings probably. On base PS5 game reconstructs to 1440p from that ~800p, on Pro it's to 4k so cost is higher.

It's also safe to assume that Pro can't reach 6800 or 7700XT performance, it's bandwidth limited to that 30-35% better than PS5.
 
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'Finally, running the forest scene on PS5 Pro and on a PC with as closely matched settings as possible gives us an idea of the Sony console's performance level versus PC graphics cards. The RTX 4070 is a natural point of comparison, but the game actually runs around 45 percent faster on PC in a matched scene. The RTX 3070 is closer, running around 10 percent faster than PS5 Pro, while the RTX 2080 Ti is two percent slower on average.'

giphy.gif
Sbrotfl. 900 dollars console.
 

Kangx

Member from Brazile
That First Descendant game you can see the feature set, this is the best looking Unreal Engine 5 game I’ve seen so far with gameplay rendering;The draw density on the shadowing and mesh details looks really good when playing. I’m on my phone right now..

dsHl1EF.png

WspX2Ii.png


How does this compare to the PS5?
it is significantly sharper especially in motion. The RT is subtle but it's there. It affects lighting and reflections mostly and run alot more stable especially with tons of objects on screen. The performance mode on the ps5 does not have RT.

The frame gen implemented in the pro is also significantly better from what I seen. If you have a VRR TV, then i think you shoul try balance mode with frame gen on to see if you like it. It has better image sharpness, graphic and 2 more additional RT features. You can also try add RT in single player mode, i think looks and run pretty solid there.
 
Cost of PSSR on PS5 Pro is same as RTX 2060 Super costing to run DLSS. 2ms to 3ms. It will not magically improve like some fanboys are applying as it is hardware based so it will only improve when AMD improves it hardware
otherwise, Sony will have to approach Nvidia hardware if they are really serious in AI and RT.
 
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Neo_game

Member
It actually performs worse with slightly lower resolution.

TgWuqYZ.jpeg


Cost of PSSR and higher settings probably. On base PS5 game reconstructs to 1440p from that ~800p, on Pro it's to 4k so cost is higher.

It's also safe to assume that Pro can't reach 6800 or 7700XT performance, it's bandwidth limited to that 30-35% better than PS5.

That is why I said in my previous post. If PSSR is not working it shouldn't be tacked on.

Run the game on original quality and performance mode to see how much boost the Pro gives. Around 30% boost this game should run at 40fps in quality mode and performance mode should also get some boost.
 

sachos

Member
Jesus wtf happened with this patch. Its wild that in some cases PSSR behaves worse than FSR2 at same input resolution. Also wild that the performance mode has worse performance than base PS5, did they not think it would look bad on them if they release that way? I think the mistake was trying to go for higher raster settings. I would have liked to see Base PS5 Quality vs Pro Performance comparison to see how big the difference in IQ was.
And holy shit, DLSS at that low of an input resolution still renders a pretty stable image, black magic really.
In this game the Pro is performing nowhere near a 7700XT based on TechPowerUps benchmarks.
Lets hope Remedy can patch the game and Sony be fast and keep improving on PSSR.
 

kevboard

Member
PSSR looks worse so they should be FSR on both systems and see what the differences are in performance. I think RTX 3060 was no par with PS5, XSX in this game. So they should use that as well. 4070 is an overkill IMO for this comparison. RX 6800 and 7700XT can be included as a reference.

the 4070 was probably used because nearly everyone ahead of launch compared the Pro to the 4070... now in hindsight, yes, a 4060ti might have been more appropriate.

but if you compare FSR to PSSR you then have the issue that PSSR might actually use more GPU resources than FSR does.

best comparison I guess would have been an AMD GPU using XeSS, because XeSS should have a similar GPU impact to PSSR on the same architecture.
but as far as I know Alan Wake 2 sadly doesn't support XeSS (which is kinda weird tbh)

there will always be some things that don't compare perfectly when comparing to PC.
 
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Jesus wtf happened with this patch. Its wild that in some cases PSSR behaves worse than FSR2 at same input resolution. Also wild that the performance mode has worse performance than base PS5, did they not think it would look bad on them if they release that way? I think the mistake was trying to go for higher raster settings. I would have liked to see Base PS5 Quality vs Pro Performance comparison to see how big the difference in IQ was.
And holy shit, DLSS at that low of an input resolution still renders a pretty stable image, black magic really.
In this game the Pro is performing nowhere near a 7700XT based on TechPowerUps benchmarks.
Lets hope Remedy can patch the game and Sony be fast and keep improving on PSSR.
Nvidia for a reason is No 1 USA company. Sony and MS on GPU side is limited by AMD otherwise, if Nvidia provides cost solution hardware to MS and Sony than AMD would easily go bankrupt as AMD has skipped to launch future high end hardware on GPU due to they only made 500M quarter revenue on gaming side combine Console sales in 3rd quarter.
 

rofif

Can’t Git Gud
Sadly it's still a shimmering mess. And turning off motion blur at 30fps is not a solution... then it's unplayable. 30fps needs good motion blur.
my problems:
-shimmering and graininess to 30fps mode
-Terrible controls. let me adjust deadzones and stick acceleration. It's soooo sluggish.

And all of that for not looking better than either TLOU part1 or part 2 on the pro. yeah I know AW2 is all dynamic lighting but I dont care. End result is what matters
 
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Gaiff

SBI’s Resident Gaslighter
Sadly it's still a shimmering mess. And turning off motion blur at 30fps is not a solution... then it's unplayable. 30fps needs good motion blur.
my problems:
-shimmering and graininess to 30fps mode
-Terrible controls. let me adjust deadzones and stick acceleration. It's soooo sluggish.
Why you bought this for your PS5 when you have a 3080 is beyond comprehension.
 

Bojji

Member
But it can though, look at that DLSS comparison. I think it looks totally fine for such a low input resolution. Lets hope Sony can get PSSR closer to that quality.

Yeah, I didn't expect this. DLSS from 720p to 4K always looked like shit to me but 800-900p base is uncharted territory, nvidia doesn't allow this officially.

Still, base 1080p should be required in Pro games.
 

rofif

Can’t Git Gud
Why you bought this for your PS5 when you have a 3080 is beyond comprehension.
I will one up you. I hated the game first time I've finished it... and I bought it again on the disc for Ps5 PRO.
Why? Because no fucking way in hell I am getting a game on epic store. I am not installing that sellout crap. I will get it once it's one steam
 

Kangx

Member from Brazile
In this game the Pro is performing nowhere near a 7700XT based on TechPowerUps benchmarks.
Lets hope Remedy can patch the game and Sony be fast and keep improving on PSSR.
We can't accurately compare the pro power to these graphic cards here because of PSSR. It is known now it cost quite a bit more than other upscalers especially at lower sub 1080p resolution.

So yea, we can't conclude yet unless the pro run FSR on this game.
 
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kevboard

Member
Yeah, I didn't expect this. DLSS from 720p to 4K always looked like shit to me but 800-900p base is uncharted territory, nvidia doesn't allow this officially.

Nvidia does allow it, but most developers do not include it.

there are a small handful of games that give you an internal resolution slider instead of the DLSS presets... but there's not many of them.

I guess most developers think it's more straightforward for users to just chose a quality option
 
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sachos

Member
This is a case of Remedy trying to do more than that
Did they though? They tried to keep input resolution the same in Performance mode and bring the raster settings up to the original Quality mode (i dont even know if they fully matched them) and it still performs worse than base Performance. Seems to me either PSSR is too heavy or the raster jump in power is not materializing in this game, or both.
 
Should have used the extra power to increase resolution with fsr2, then this pile of crap, did they have like 2 people working on it or something 😂
 
it is significantly sharper especially in motion. The RT is subtle but it's there. It affects lighting and reflections mostly and run alot more stable especially with tons of objects on screen. The performance mode on the ps5 does not have RT.

The frame gen implemented in the pro is also significantly better from what I seen. If you have a VRR TV, then i think you shoul try balance mode with frame gen on to see if you like it. It has better image sharpness, graphic and 2 more additional RT features. You can also try add RT in single player mode, i think looks and run pretty solid there.
Kangx for $800 though please tell me it’s running at 120 fps, 60 fps to me is low end hardware.
 
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