TL-DR
- Only supported on new-gen consoles and PC, dropped support for PS4/XBO
- Dogtown has more open and 'car friendly' layout for traversal
Visuals:
- Perf and RT on PS5/SX, and Perf and Quality on Series S
- Perf mode:
- PS5: 1080p~1440p upscaled to 1800p
- SX: 1152p~ 1440p upscaled to 1800p
- SS: 648p~900p upscaled to 1080p
- RT/Quality mode:
- SX|PS5: 1440p upscaled to 2160p
- SS: 1080p upscaled to 1440p
- All 3 consoles have lowered the performance modes max resolution ceilings in the latest patch
- Xbox consoles show signs of hardware VRS
- FSR2 can sometimes 'breaks and re-resolve' image, seen in Quality mode and mostly on Series S
- PS5|SX still have FSR2 related shimmering resolve in some areas, and the peak resolution is lower so they can look a little bit less defined in stills
Performance:
- Dogdown is heavier on resources than most Night City
- All consoles drop from 60fps in open world traversal, mostly pronounced on SS
- Driving can cause performance to drop to 50s or below. Combat also drops but is less intrusive
- 30 FPS Quality mode is also prone to drop frames here and there during fast traversal
- DF thinks it's better to stick to 60FPS even though the FPS dips can be annoying
- Older areas:
- Performance is notably better in Patch 2.0 compared to previous patches in older areas
- SX prone to drop more frames when driving in Night City
- 30 FPS modes are mostly locked 30 with minimal drops
- Most other changes in patch are artistic, eg more notable vignetting in some places, difference in camera placement when driving etc
- Changes here and there in textures, color grading, lighting in some areas also seen
- No notable bugs during DF testing