Agreed. What id give for a patch for ray tracing 60fps or at least 40Performance mode is definitely the way to go with this on PS5 and SX. I only played for a couple minutes with RT on but it felt like a slide show.
Agreed. What id give for a patch for ray tracing 60fps or at least 40Performance mode is definitely the way to go with this on PS5 and SX. I only played for a couple minutes with RT on but it felt like a slide show.
Agreed. What id give for a patch for ray tracing 60fps or at least 40
私は PS5 と Xbox Series X の両方で Doom Eternal も所有しています。『Doom Eternal』で彼らがやったことはすべて、本当にうまくいきました。私はPS5とSXの両方でそれを持っていますが、RTモードのXboxでより良く見えます。解像度は少し高いと思いますが、より重要なのは、sx の異方性フィルタリングが高いことです。さて、VRS のおかげで AF が向上するかどうかは別の問題です。Xbox では反射もより鮮明になります。
しかし、それは VRS が正しく実装されていると思われる 1 つのゲームにすぎません。
私は PS5 と Xbox Series X の両方で Doom Eternal も所有しています。
何を言っているのか理解できません。
実機の画像を添付しましたので、見比べてみてください。
Whatever they did in Doom Eternal worked really well. I have it on both ps5 and sx and it looks better on xbox in rt mode. I believe the res is a bit higher but more importantly, sx has higher anisotropic filtering. Now, whether the AF is higher because of VRS is another question. Reflections are more clear on Xbox too.
But that's just one game that seems to have implemented VRS correctly.
It has vrs on Xbox yet ps5 version still runs better
That's .. not VRS. That's just a difference in the enemy texture either being higher quality on PS5 or not fully loaded on Xbox.
You're right about the resolution. Per DF: In the 60 FPS RT mode both have ceiling of 1800p but SX is generally higher DRS. And in the 120fps mode PS5 has a ceiling of 1584p and SX has a ceiling of 1800p.
The VRS segment from their video is time stamped. No degredation noted in game play, outside of 400% zoom.
Nah, its there since day one on next gen versions
Its just RT shadows. Reflections use Ultra Quality preset, but no RT.
RT shadows received a bump tho from being only indoors to indoors/outdoors in the last patch (not this one)
That's .. not VRS. That's just a difference in the enemy texture either being higher quality on PS5 or not fully loaded on Xbox.
You're right about the resolution. Per DF: In the 60 FPS RT mode both have ceiling of 1800p but SX is generally higher DRS. And in the 120fps mode PS5 has a ceiling of 1584p and SX has a ceiling of 1800p.
The VRS segment from their video is time stamped. No degredation noted in game play, outside of 400% zoom.
For reference all my images are of my Xbox Series X and PS5 in RT mode (60fps).Those shots were debunked back on release, fanboys we're using shots from different modes and even Series S. Also VRS is resolved by frame so wouldn't appear in front of you in bright scenes.
Best to stick to professional outlets for comparisons, we've seen the same tricks with Fortnite comparisons on Twitter.
Those shots were debunked back on release, fanboys we're using shots from different modes and even Series S. Also VRS is resolved by frame so wouldn't appear in front of you in bright scenes.
Best to stick to professional outlets for comparisons, we've seen the same tricks with Fortnite comparisons on Twitter.
"Xbox Series X operates at a dynamic 1800p, while PlayStation 5 tops out at 1584p - and it is visibly blurrier."
In the city (and not only during the night according to DF ) the game consistently runs from 5fps to 10fps higher on PS5. Seeing how the XSS actually outperforms XSX I'd say the resolution is too high on XSX as it doesn't seem to be I/O related based on the frame-time stats.
So which looks better to you? 1 or 2?"Xbox Series X operates at a dynamic 1800p, while PlayStation 5 tops out at 1584p - and it is visibly blurrier."
Doom Eternal's next-gen patch tested on PS5 and Xbox Series consoles
Released at the tail-end of last week, Doom Eternal's upgrade for PC and next generation consoles is an important relea…www.eurogamer.net
I've played it on both machines, I'd rather have a higher overall resolution that is visible and take the shading hit in areas where it's barely noticeable and not noticeable in gameplay.So which looks better to you? 1 or 2?
But what about the XSS outperforming XSX here?It's CPU most likely, we have seen many times now that despite being nearly identical PS5 CPU can perform better. It's probably API related.
But what about the XSS outperforming XSX here?
Is this recent? Seriously, they are still like this in DF almost 3 years later.
If you need to use free frame shots or zoom in 300% not really, because nobody plays games like that. Like I've said time and time again. You invest in a decent new TV with VRR and you get to see the next gen shine. The game looks and runs amazing on the Series X.People can champion VRS all they like, but the reality is it does reduce image quality.
That depends.Just turned on CP on PS5 and it does look excellent
I actually prefer RT mode with motion blur off. Looks really sharp and the HDR is also fixed!
Wondering if I should start over from scratch or go right into Phantom Liberty
The thing is you don't need to zoom in at all.If you need to use free frame shots or zoom in 300% not really, because nobody plays games like that. Like I've said time and time again. You invest in a decent new TV with VRR and you get to see the next gen shine
I never understood why there was so much hype about VRS, gaining a little performance at the cost of destroying image quality in some parts doesn't make sense.
Was Dirt 5 using Tier 1 or Tier 2 VRS though?The thing is you don't need to zoom in at all.
I refused to play dirt 5 on pc until they added an option to turn that shit off.
Fair play to you if you don't notice it, but to say you can only see it at 300% zoom is wrong and shows you don't really understand what it does.
Full 4k output you could argue a clump of 4 pixels all being the same won't be noticeable but when you are 1080-1440 you will definitely see them, it's just a fact you don't need to reply back with more copium.
Tier 1, one of the Devs now works at playground games and was talking about starting to explore tier 2 for Fable.Was Dirt 5 using Tier 1 or Tier 2 VRS though?
Is this recent? Seriously, they are still like this in DF almost 3 years later.
When VRR fails, hit 'em with VRS. When that fails too, cpu fan goes VRRRRRR. Go get' em tiger!"Xbox Series X operates at a dynamic 1800p, while PlayStation 5 tops out at 1584p - and it is visibly blurrier."
Doom Eternal's next-gen patch tested on PS5 and Xbox Series consoles
Released at the tail-end of last week, Doom Eternal's upgrade for PC and next generation consoles is an important relea…www.eurogamer.net
But what about the XSS outperforming XSX here?
There was so much hype because VRS was supposed to save GPU resources (that devs could use for something else, like higher resolution and/or performance) by reducing the quality of the shading in parts of the image we wouldn't notice, like really dark areas or things far away in the distance, so it would provide a nice boost with no real trade offs. In practice it's proven to be a bit tricky to implement right. I'm yet to see a game that uses this feature with the results I expected. Doom Eternal would be the closest (as you would expect from ID, those guys are tech geniuses), but still... you can see the VRS artifacts if you really look for it.
In some cases like Dead Space Remake the results in IQ were so poor that devs decided to disable VRS completely on PS5 and Series X with an update. And to top it all once disabled we could compare performance with and without VRS and the performance gains were actually negligible, so it clearly wasn't worth it in this particular game, which is kind of surprising because this game (basically corridors with very dark areas) looked like the ideal scenario to let VRS shine.
So yes, VRS seems to be a bit more difficult to implement (right) than some of us initially expected.
It could be I/0 related as NXGamer IGN videos shows the load times and the PS5 loads in 8 seconds and and the Series' consoles are loading in the double digits.In the city (and not only during the night according to DF ) the game consistently runs from 5fps to 10fps higher on PS5. Seeing how the XSS actually outperforms XSX I'd say the resolution is too high on XSX as it doesn't seem to be I/O related based on the frame-time stats.
When VRR fails, hit 'em with VRS. When that fails too, cpu fan goes VRRRRRR. Go get' em tiger!
Is this recent? Seriously, they are still like this in DF almost 3 years later.
I have no clue what picture is PS5 and Xbox but to me number 2 looks better and sharper with more details.
They have to keep Riky happy. Those darn full spec RDNA2 features will deliver soon.So what’s the point of VRS if it looks worse and doesn’t make Xbox perform noticeably better?
Hell apparently it runs worse, so what the hell is the point?
Do we have confirmation at which zoom level it starts looking bad?The Xbox version doesn’t look bad when playing and not zoomed x 400.
But you guys are on a roll so keep it up!
Is this recent? Seriously, they are still like this in DF almost 3 years later.
Just put your face direct on your tv screen and slowly back up until it comes into focus. That much.Do we have confirmation at which zoom level it starts looking bad?
Clearly, you do, otherwise, DF wouldn't have to try and prove a point. Still, that's DF world more people play their console games with the TV zoomed in 300% to playing a game with VRR enabledThe thing is you don't need to zoom in at all.
I refused to play dirt 5 on pc until they added an option to turn that shit off.
Fair play to you if you don't notice it, but to say you can only see it at 300% zoom is wrong and shows you don't really understand what it does.
Full 4k output you could argue a clump of 4 pixels all being the same won't be noticeable but when you are 1080-1440 you will definitely see them, it's just a fact you don't need to reply back with more copium.
Hello, it's my first message. My English is basic-medium, I hope I can be understood correctly even if I sound strange.
I think the performance difference between PS5-XSX is being greatly exaggerated, it's a difference of more or less 5 fps in areas with multiple NPCs or driving. Essentially, it's a very similar difference to the one before the patch:
XSX always had a higher DRS and the difference seems to remain very similar. The minimum and maximum resolutions do not tell us all the details. In that VG Tech video it is clear, the minimum and maximum resolutions were the same on PS5/XSX, but however, the average resolutions higher on Xbox:
Kabuki Entrance - PS5 2176x1224, Series X 2304x1296 Near Police Station - PS5: 2435x1370, Series x1544 Streetkid Start - PS5: 2062x1160, Series X: 2062x1160
I think the problem we have here is similar to The Witcher 3. I also had problems maintaining 60fps in areas like Novigrad, especially on XSX, but after a few patches (some even made performance worse on all platforms) the performance was 1 :1 with PS5, but the resolution difference did not change.
My theory is that on the CPU side it is more difficult/problematic to optimize on Xbox Series, probably because of the API. On PC there was a lot of CPU overhead when The Witcher 3 was released. It's also possible that the resolution difference in those scenes is too high for similar performance and the problem seems to be only in Night City, not in its DLC, that the performance of PS5/XSX is very equal (I would like to know the minimum, maximum and average resolutions). Honestly, I don't think the original game code has changed much on an optimization level. It seems that on PS5 the framerate has been improved compared to the old version, but on XSX there does not seem to be an improvement at all. Maybe the PS5 version takes priority and the XSX patches will fix it? We will see it in time.
In the use of VRS, Oliver himself indicates it in the video. That is a screenshot taken in a specific situation and "looking" for the artifacts, in the normal game it is impossible to see. I'm playing the XSX version and I'm pretty sure I haven't seen objects with such a low resolution. I don't think this has much relevance; VRS doesn't improve performance much, and what Oliver has captured probably won't be visible to anyone. VG Tech also pointed out that Cyberpunk used VRS in the previous version of the game, the difference is that it didn't capture any anomalies!
Also as an added detail, loads are significantly faster on PS5/PC than XSX/XSS. Something curious because the previous version, which was essentially identical on a technological level, loaded just as fast (around 9 seconds on all platforms). We could say that the difference is due to the faster PS5/PC SSD, but that would be the case if the loads were faster than before, but on Xbox platforms they have gone from 9 seconds to 17-18 seconds. I think something is wrong here.
At this time, it can be summarized that the XSX has a higher resolution and the PS5 has a more stable framerate. At least according to DF and ElAnalistadeBits. The exact difference in resolutions is very difficult to know. In principle, when you have a higher dynamic resolution it is because you have more power and better framerate (if it works well), if in XSX it works worse despite having higher resolutions, I only see three options:
DSR is not working properly and is higher than it should be on Xbox.
DRS works, but the drops are not on the GPU side.
Everything works as it should, and CD Projekt will address this difference with some update (such as The Witcher 3).
I hope I don't offend anyone or have my comment be considered "console wars." I have both systems and I don't consider myself a fan of either.
Do we have confirmation at which zoom level it starts looking bad?