Hello, it's my first message. My English is basic-medium, I hope I can be understood correctly even if I sound strange.
I think the performance difference between PS5-XSX is being greatly exaggerated, it's a difference of more or less 5 fps in areas with multiple NPCs or driving. Essentially, it's a very similar difference to the one before the patch:
XSX always had a higher DRS and the difference seems to remain very similar. The minimum and maximum resolutions do not tell us all the details. In that VG Tech video it is clear, the minimum and maximum resolutions were the same on PS5/XSX, but however, the average resolutions higher on Xbox:
Kabuki Entrance - PS5 2176x1224, Series X 2304x1296 Near Police Station - PS5: 2435x1370, Series x1544 Streetkid Start - PS5: 2062x1160, Series X: 2062x1160
I think the problem we have here is similar to The Witcher 3. I also had problems maintaining 60fps in areas like Novigrad, especially on XSX, but after a few patches (some even made performance worse on all platforms) the performance was 1 :1 with PS5, but the resolution difference did not change.
My theory is that on the CPU side it is more difficult/problematic to optimize on Xbox Series, probably because of the API. On PC there was a lot of CPU overhead when The Witcher 3 was released. It's also possible that the resolution difference in those scenes is too high for similar performance and the problem seems to be only in Night City, not in its DLC, that the performance of PS5/XSX is very equal (I would like to know the minimum, maximum and average resolutions). Honestly, I don't think the original game code has changed much on an optimization level. It seems that on PS5 the framerate has been improved compared to the old version, but on XSX there does not seem to be an improvement at all. Maybe the PS5 version takes priority and the XSX patches will fix it? We will see it in time.
In the use of VRS, Oliver himself indicates it in the video. That is a screenshot taken in a specific situation and "looking" for the artifacts, in the normal game it is impossible to see. I'm playing the XSX version and I'm pretty sure I haven't seen objects with such a low resolution. I don't think this has much relevance; VRS doesn't improve performance much, and what Oliver has captured probably won't be visible to anyone. VG Tech also pointed out that Cyberpunk used VRS in the previous version of the game, the difference is that it didn't capture any anomalies!
Also as an added detail, loads are significantly faster on PS5/PC than XSX/XSS. Something curious because the previous version, which was essentially identical on a technological level, loaded just as fast (around 9 seconds on all platforms). We could say that the difference is due to the faster PS5/PC SSD, but that would be the case if the loads were faster than before, but on Xbox platforms they have gone from 9 seconds to 17-18 seconds. I think something is wrong here.
At this time, it can be summarized that the XSX has a higher resolution and the PS5 has a more stable framerate. At least according to DF and ElAnalistadeBits. The exact difference in resolutions is very difficult to know. In principle, when you have a higher dynamic resolution it is because you have more power and better framerate (if it works well), if in XSX it works worse despite having higher resolutions, I only see three options:
DSR is not working properly and is higher than it should be on Xbox.
DRS works, but the drops are not on the GPU side.
Everything works as it should, and CD Projekt will address this difference with some update (such as The Witcher 3).
Honestly, I think everything is practically the same as in the previous patch. Higher DRS on Xbox, more stable framerate on PS5 and on XSX it already used VRS from before. The only "new" is that the Xbox Series framerate seems to be the same or worse than before the update, while the PS5 code has received improvements. Even loads are now slower on Xbox. As I said before, it could be argued that they have now made better use of the PS5 SSD, but the thing is that the loads remain exactly the same on PC/PS5, only those on the Xbox platforms have become slower.
I think these are issues that CD Projekt will address.
I hope I don't offend anyone or have my comment be considered "console wars." I have both systems and I don't consider myself a fan of either.