- Optimization on console is still disappointing
- Targets 60fps but falls much short
- No bespoke PS5 Pro supported noted in testing
- RT mode added to Elden Ring with a later update is removed here
- Quality mode. All consoles run with fixed resolutions.
- Series S: 1440p, Series X/PS5/Pro: 2160p
- Performance mode, same heights with DRS lows to 1008 (Series S) and 1440p (all the rest)
- Other visual settings are a match on consoles in general.
- PS5 Pro runs base PS5 code with higher DRS in Performance mode so IQ can look sharper
- Series S has some cutbacks like lower shadow quality, AO coverage etc
- Brief comparison of PS4 done which shows a significant drop in visual quality over current gen
- PS4 also only runs with a single 30fps mode with drops and uneven frame-pacing at 900p
- Current gen shows no improvement over network beta earlier this year
- The hub area drops performance over network test as it is more expanded over the test
- Using Quality mode 'makes no sense' on consoles, 30 to 45fps range, nowhere near 60
- PS5 Pro fares the best but it's still generally outside the VRR coverage all the time
- Frame rate mode, PS5/SX generally between 40 to 60 with Xbox's higher VRR range allowing more flexibility
- PS5 Pro runs at 50 to 60fps range, falls within VRR coverage nicely but can have some lurches to 40s.
- Generally performance mode runs in this order: Pro > PS5/SX > Series S
- DF's verdict: Frame rate mode, ideally on Xbox with VRR, while PS5 Pro reaches the highest theoretical best frame rate.