Digital Foundry: Silent Hill 2 Remake PC "Visuals Scale Beyond PS5 - But #StutterStruggle Cannot Be Avoided"

this discussion is funny considering that i'm probably gonna play the game at 1080/1440p on my 8gb 6650xt and have a blast nonetheless. (Well, as much of a blast as can be had with Silent Hill 2- gameplay's not the game's strong suit)

throwing around 4090s, 2000, 4000, 6000 dollar prices... PC ports are scalable y'all you can just play the game on medium/high instead of ultra all the time and it will run! The stutter is a shame though, and UE5 sucks. But that's the direction the industry is heading, and the games are too fun for me to give too much of a shit.
 
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Happy Nicolas Cage GIF


We are now refuting a comparison paid by Nvidia (and using shield equip as reference in GoW) made to showcase native input latency on equal settings.. because of 120Hz monitors, claiming even same framerate would see a reducion in input lag?

Meaning the elementary notion that the same console versions with lower native input latency would benefit just the same by switching to 120Hz somehow escaped your thought process?


I actually had a little time and I did it myself. Fucking GAF..
Not even going to bother using notoriously instantaneous responsive games like Astro Bot or Spider-Man, but two third person games I already had installed that once released on PC sparked lots of complaints about their input latency:

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Slowed down 50%:

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Slowed down 30%:

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I rigorously always and only use the same Calibrated mode I use for everything, BD, games, and compressed material. Never settled for Game modes and crap like that and never will.
Also not sure if DualSense being wireless made a difference, but don't give a literal shit either way.

rodrigolfp rodrigolfp Bojji Bojji Thebonehead Thebonehead O owandeseis Mister Wolf Mister Wolf Gaiff Gaiff

I can't believe you guys made me hold a phone between the legs like a whore to record my hands playing, only to completely disappear from the Thread..

Angry What Is Love GIF by Mike O'Hearn'Hearn


I'll now spam these Gifs under every single rodrigolfp rodrigolfp 's mention of input lag, till the end of time.
I had no lag to brag about in this fight

Just thought it would be funny to encourage you to trigger, with a bit of latency, the others.
 
Leaked that they were implementing PSSR

So I would expect a similar upgrade that TLOU2 received. Basically, quality mode with even better fidelity @ 60 fps.

Would be nice if they took advantage of the additional RT hardware but I am not expecting it.

you don't have quality mode in tlou2 in pro setting, it's performance mode (1440p) with added pssr. Same is true for ratchet for example.
 
With RT on and 60fps capped, the camera is stuttering like crazy, I can't play like this. I turned off RT and adjusted the resolution scaling to get 100-170fps. Now the camera stutters are so small I barely notice them. Until they patch the game, it's my preferred way to play.
 
Devs are not going to stop using UE and they have no idea how to fix it.
I'd rather devs use Vulkan than rely on Microsoft and DirectX. The mod practically fixes the stutters but breaks DLSS and FSR.



Tutorial on how to install it

 
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Is this true? I thought it was Quality mode at 60 FPS? isn't that the pitch?

it's performance 1440p with added reconstruction in tlou2 (both modes were super similar outside of resolution anyway). in Ratchet you can even see performance mode by looking at crowd density in first level, it's greatly reduced in performance mode compared to quality (probably to reduce CPU load) and pro mode has P mode setting.
 
it's performance 1440p with added reconstruction in tlou2 (both modes were super similar outside of resolution anyway). in Ratchet you can even see performance mode by looking at crowd density in first level, it's greatly reduced in performance mode compared to quality (probably to reduce CPU load) and pro mode has P mode setting.
Pro mode is a separate mode from Quality and Performance. The quality mode with VRR and unlocked frame rate was already running at very high frame rates between 45 to 60. The Pro will for sure bring this to 60.

And then you have Pro mode which has better image quality than Quality due to AI and we're not sure about additional features.

Demon's Souls is showing a Pro mode with better image quality than native 4K with better shadows.

We need to think of Pro modes as separate from these two.
 
Getting close to the end now. Hospital wasnt as bad as the apartments, but the Prison is just atrocious. Constant stutters. big ones. Tried everything from switching to software lumen to using performance mods on nexus. Nothing doing.

Whats weird is that the outdoors are mostly fine. You only have stutters when you reach that invisible boundary thats there is every UE5 game. it stutters for a second and then its fine until you hit the next invisible boundary. But the indoor areas are something else. Just atrocious stuff. Dead Space at least wasnt stuttery once you go into those big rooms so you had some moments of stability. This game is mostly going from one room to another constantly moving between tiny corridors and even smaller rooms and it is partitioned like crazy.

Such a shame because the game is a stunner all the way through. Not a single bad looking area so far. Even the city looks beautiful at night when lumen reflections really shining at night. Though that lumen reflection bug where certain objects flash is still here. I noticed this in robocop. It's not as often but its still there. I didnt see this in Hellblade 2 and Black Myth so its another optimization thing Bloober simply forgot to do.
 
Hilarious, console warriors jumping in to proclaim the victory of the PS5. Actually watching the video and you will see the PS5 stutters as well.

"I don't notice any stutter on PS5!" Yeah, well you won't see it on PC then either.

It's almost like the ability to not be scared of a personal computer scales with intelligence.
 
I'd rather devs use Vulkan than rely on Microsoft and DirectX. The mod practically fixes the stutters but breaks DLSS and FSR.



Tutorial on how to install it



It's so frustrating that modders figure out a better solution than the actual devs working on these titles. DLSS and FSR is ruining pc ports. Upscaling tech is just being used to avoid and/or reduce the optimization process of getting game engines to run better on current hardware. Visuals in pc games have pretty much plateaued since RDR2, but require better hardware and run worst. I've always been a PC guy first because you could always just brute force bad pc ports with good hardware, but that isn't true anymore. 7800x3D with a 4090 will offer more power than even a next generation playstation Pro, it's insane you can still get stuttering in any current gen game with that setup.
 
Ok but the only difference there was crowd density. It was still rendering at a perceived quality of far higher than 1440p due to PSSR

i don't doubt image quality being better/on par/close to gfx modes, but between performance and quality modes there sometimes more differences than just resolution. like crowd in Ratchet (or number of starships in second level).
 
i don't doubt image quality being better/on par/close to gfx modes, but between performance and quality modes there sometimes more differences than just resolution. like crowd in Ratchet (or number of starships in second level).

If the pro version is just a PSSR upscale at quality settings here, we are still getting a version that doesnt come close to PC with maxed out RT.

It should look great resolution and performance wise, but a lot of effects will be stripped back VS PC.
 
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If the pro version is just a PSSR upscale at quality settings here, we are still getting a version that doesnt come close to PC with maxed out RT.

It should look great resolution and performance wise, but a lot of effects will be stripped back VS PC.

With the same resolution pro shouldn't achieve 60fps using quality settings. dripping res would allow them to do that. but that still leaves out hardware lumen, I think they will keep 30fps mode but with hardware lumen and upgrade 60fps mode with pssr and better lumen quality.
 
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I was standing there for about 5 minutes on my PS5 version wondering why I couldn't see that insignificant bit of rubbish as clearly as I thought I should be! Thank goodness for digital foundry showing us these amazing videos to justify spending over $3000 aussie dollars to make sure the rubbish in Silent Hill 2 looks clearer than the PS5 version! And shadow reflections as well!
 
With the same resolution pro shouldn't achieve 60fps using quality settings. dripping res would allow them to do that. but that still leaves out hardware lumen, I think they will keep 30fps mode but with hardware lumen and upgrade 60fps mode with pssr and better lumen quality.
Yeah this seems logical.
I was standing there for about 5 minutes on my PS5 version wondering why I couldn't see that insignificant bit of rubbish as clearly as I thought I should be! Thank goodness for digital foundry showing us these amazing videos to justify spending over $3000 aussie dollars to make sure the rubbish in Silent Hill 2 looks clearer than the PS5 version! And shadow reflections as well!

You can't see how good the raytracing looks on pc?
 
I was standing there for about 5 minutes on my PS5 version wondering why I couldn't see that insignificant bit of rubbish as clearly as I thought I should be! Thank goodness for digital foundry showing us these amazing videos to justify spending over $3000 aussie dollars to make sure the rubbish in Silent Hill 2 looks clearer than the PS5 version! And shadow reflections as well!

You get what you pay for. Some people are content to drive a Prius, while others would rather ride in a Porsche. Both will get you to the destination. One thing I will say is the people that try to downplay the "Porsche" come across reeking of sour grapes.
 
Yeah, I'd certainly love for the Pro to pull this off! The experience is very different when you get the full package and it just can't be overstated how good the maxed out PC release looks!

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Yeah, I'd certainly love for the Pro to pull this off! The experience is very different when you get the full package and it just can't be overstated how good the maxed out PC release looks!

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Props to them for giving us the option to use Hardware Lumen. Hopefully Obsidian does the same with Avowed.
 
I was standing there for about 5 minutes on my PS5 version wondering why I couldn't see that insignificant bit of rubbish as clearly as I thought I should be! Thank goodness for digital foundry showing us these amazing videos to justify spending over $3000 aussie dollars to make sure the rubbish in Silent Hill 2 looks clearer than the PS5 version! And shadow reflections as well!
Because we can't see the clear rubbish on a RTX 2060, right, genius?
 
Props to them for giving us the option to use Hardware Lumen. Hopefully Obsidian does the same with Avowed.
Agreed. I seriously had to stop and take in the picture so many times. It's crazy how real-time visuals can look. If the Pro can come close, at 60 (I have doubts, but would love to be proven wrong), it would be quite a feat!
 
Agreed. I seriously had to stop and take in the picture so many times. It's crazy how real-time visuals can look. If the Pro can come close, at 60 (I have doubts, but would love to be proven wrong), it would be quite a feat!

So you would rather they keep the resolution in performance mode the same and instead use the power to toggle on Hardware Lumen?
 
Well it is 45% stronger. That should be plenty of headroom to toggle on Hardware Lumen or at the very least max out Software Lumen.
Plus it's better with RT, and it can afford lowering some other settings and still improve visual image with PSSR (FSR is tough in this game).

With a 3080 i was able to play at maxed at 3440:1440p RT included with balanced DLSS at around 60 FPS for the first part, then it got worse in some other scenarios but lowering some shadow settings and putting performance was enough fix it, so 30 FPS should be very easy.

The thing is Bloober isn't a huge studio, and the game is already released, so it's understandable that they won't waste much time improving it for the Pro, if it was released in late November or in December things would be different i guess
 
As mckmas8808 mckmas8808 said, hardware/30 in quality might be their best bet. At least then the hardware can finally produce a similar result to the PC's visuals.

As I noted, I'd be pleasantly surprised if they could do it at 60!

I played Shadow of the Colossus on the PS2 at 15-20 fps about 20 years ago. It was one of my best gaming experiences of my entire life! No way are people (not you of course) on the internet gonna make me believe SH2: Remake with at least hardware Lumen level RTX at 30 fps with quality PSSR tweaked image quality will not blow me away and be amazing.
 
You get what you pay for. Some people are content to drive a Prius, while others would rather ride in a Porsche. Both will get you to the destination. One thing I will say is the people that try to downplay the "Porsche" come across reeking of sour grapes.
But in this case you aren't getting what you paid for.
And while complaining doesn't guarantee a fix 100%, settling for issues surely helps nobody. It's the reason the most hardcore PC fan on the planet, Alex, does what he does with these videos.

No one would be content being in a Porsche decelerating all the time at random spots, to the point of almost shutting down in the prison as SlimySnake SlimySnake reported, when no other car do this and if they do not even close to a similar extent.
Nor would he be content about its flat engine (Hardware lumen) needing other features like Ray Reconstruction to not flicker like crazy and even offerring less than what other engines offer.

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In the OT some users are now playing with RT entirely Off, meaning reflections aside looking much more compromised than even PS5 Performance, just to make the game more enjoyable.
This ain't something you can solve in the future by brute force, this is stuff that will plague the game forever if not fixed.

You should be demanding better, the "but it's more than a Prius" mentality is nouveau riche matter.
 
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I play the game with a 60fps cap with Control Panel Vsync and Gsync with ultra low latency enabled. Everything maxed out and DLSS Quality and Ray Tracing reconstruction. Entering new area's are noticeable but otherwise it's quite smooth on a 4090. The woodside apartments lobby is not smooth but can't complain otherwise. It's installed on 990 pro Samsung SSD for what that's worth.
 
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I play the game with a 60fps cap with Control Panel Vsync and Gsync with ultra low latency enabled. Entering new area's are noticeable but otherwise it's quite smooth on a 4090. The woodside apartments lobby is not smooth but can't complain otherwise. It's installed on 990 pro Samsung SSD for what that's worth.
It's the later areas causing the most problems, according to the OT.
 
It's the later areas causing the most problems, according to the OT.
Interesting that most reviews if any at all mentions stuttering as an issue especially in the later of the game. Is it that much worst on pc compare to the ps5 at the later part?
 
Interesting that most reviews if any at all mentions stuttering as an issue especially in the later of the game. Is it that much worst on pc compare to the ps5 at the later part?
I have no idea as I'm not playing yet, just waiting to see how Pro version looks to decide if I wanna go for a 4090 for this game. Being a special one I want a flawless first experience.
But heaven't read complaints from those playing on PS5.
 
Yeah, I'd certainly love for the Pro to pull this off! The experience is very different when you get the full package and it just can't be overstated how good the maxed out PC release looks!

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The no-fog high contrast dark silhouettes against bright sky in reflections looks bizarre, more bizarre than the amount of surface water without any rain. The nighttime rain looks wrong (similar to RE4 prerelease) too with excessive droplet visibility outside of light sources.
 
Because we can't see the clear rubbish on a RTX 2060, right, genius?
Who gives a fuck? I have been playing the game on a PS5 and not once have I looked at the rubbish on the side of the street and said to myself, if only i'd purchased this game on my beefy gaming PC so I could see exactly what the residents of Silent Hill are throwing out, then this amazing looking game will look AND play better on my beefy and far more expensive PC!

Honestly though, I get the fascination. Everyone wants to justify the money they've spent to make something look slightly better than what someone else has, but if it involves the reflections of trees or rubbish on the side of a street I have NO intention of studying whilst I'm busy playing the game, then I honestly don't care and I can't quite get why others give a fuck.

It's places like Digital Foundry who have made so many people stop and question where they buy their games! And all of this over a slightly clearer picture!? And a frame rate on some games that varies by a single digit number! Give me a fucking spell. Seriously, who'd have thought that a gaming PC that costs much more than a console would look better and have a higher resolution and run at a better frame rate? I'm fucking shocked!
 
I have no idea as I'm not playing yet, just waiting to see how Pro version looks to decide if I wanna go for a 4090 for this game. Being a special one I want a flawless first experience.
But heaven't read complaints from those playing on PS5.
Trust me- I am playing the PS5 version and it looks fine and plays very well. So long as it controls well I have no issues.
 
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