They sure as hell are, though.
How is this crap not distracting? It's much more noticeable when not in GIF format:
Look at the opening on PS5 Performance (time-stamped), I wouldn't be able to focus
anything happening because all I would see is that flickering, comical mess:
It doesn't happen on PC in any possible setting, even the lowest looks better and more stable than even Quality on PS5.
i feel like we’re moving the goalposts here no? The original comment was about the reflections themselves using SDF versus the visible geometry. In that the practical difference, again owing to the type of content, is negligible. You are never really looking at these dark grey puddles more than incidentally and on quality mode they look good for what they are. They’d look good on Performance mode too if not for the fizzling.
Similarly, because of the art, the lack of true RT reflections in mirrors is basically identical, based on DFs own comparison.
Forgive the quality I’m on my phone. In fact I prefer the more faded SDF resolution seen in performance/quality mode since it appears more consistent with the art direction, if not for the swimming effect. These razor sharp reflections, especially when you enable RT transparencies for reflections look kind of out of place with the rest of the games stylization.
if you want to focus on the 60FPS modes raycount and denoising being too low, that’s fine. I think the cut back environment lighting and atmospheric effects are a much bigger issue. Thankfully this games visuals help somewhat, but these issues are not present in the 30FPS ‘mode.
More thankfully the type of game this is helps in that a lot of people are opting for Quality Mode and the FPS is a non issue due to the game being, well, Silent Hill. If this was RE4 or a racing game then the discussion, compromises, and opinions would be different.
But a part of this too is that you just don’t notice errors or lower quality settings nearly as much at TV viewing distances versus being inches from your PC monitor. Are differences, yeah, but in practical terms how you’re viewing content has a huge impact on what is perceptively ‘worse’ or ‘better’.
We can see from even PC swimming that this is an issue with the games denoising in general, like how Hardware Lumen rendered the grass as quote
‘appearing like really bad SSAO’, so hopefully there’s an official fix coming to all platforms.
Honestly it’s ridiculous that on PC we’re seeing mid 100FPS while using a
7800X3D/4090 with RT turned off while running
DLSS performance.
What people are driving at though is that the degree of difference between the PS5 and PC isn’t much at all, especially when the PC version runs so so poorly relatively speaking on a flipping 7800X3D/4090 of all things.