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Digital Foundry: Silent Hill 2 Remake PC "Visuals Scale Beyond PS5 - But #StutterStruggle Cannot Be Avoided"

SlimySnake

Flashless at the Golden Globes
Well it is 45% stronger. That should be plenty of headroom to toggle on Hardware Lumen or at the very least max out Software Lumen.
It's already maxed out on PS5's quality mode though. Using Epic preset. It's the PC version of Software Lumen thats only using the High Preset bizarrely enough.

Hardware Accelerated should be possible with the Pro, but how many different modes will they offer? It seems Sony studios have settled on offering just one Pro mode across all their games. Simply called Pro. Will third parties spend resources offering 2 modes for the Pro? I doubt it.

I think they will just use PSSR to reconstruct the performance mode and call it a day.
 

HeWhoWalks

Gold Member
I have no idea as I'm not playing yet, just waiting to see how Pro version looks to decide if I wanna go for a 4090 for this game. Being a special one I want a flawless first experience.
But heaven't read complaints from those playing on PS5.
You wouldn't regret playing it now, but I get wanting to wait on the Pro! Pre-ordered two of those bad boys just in case :goog_biggrin:

SlimySnake SlimySnake

Will be interesting to see how Pro versions of games shape up. I'm hoping they can almost match the best PC has to offer, but that's cautious optimism rather than a firm expectation.
 
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rodrigolfp

Haptic Gamepads 4 Life
Who gives a fuck? I have been playing the game on a PS5 and not once have I looked at the rubbish on the side of the street and said to myself, if only i'd purchased this game on my beefy gaming PC so I could see exactly what the residents of Silent Hill are throwing out, then this amazing looking game will look AND play better on my beefy and far more expensive PC!

Honestly though, I get the fascination. Everyone wants to justify the money they've spent to make something look slightly better than what someone else has, but if it involves the reflections of trees or rubbish on the side of a street I have NO intention of studying whilst I'm busy playing the game, then I honestly don't care and I can't quite get why others give a fuck.

It's places like Digital Foundry who have made so many people stop and question where they buy their games! And all of this over a slightly clearer picture!? And a frame rate on some games that varies by a single digit number! Give me a fucking spell. Seriously, who'd have thought that a gaming PC that costs much more than a console would look better and have a higher resolution and run at a better frame rate? I'm fucking shocked!
People that want the best possible experience give a fuck. If you don't give a fuck, your loss.
 
I was standing there for about 5 minutes on my PS5 version wondering why I couldn't see that insignificant bit of rubbish as clearly as I thought I should be! Thank goodness for digital foundry showing us these amazing videos to justify spending over $3000 aussie dollars to make sure the rubbish in Silent Hill 2 looks clearer than the PS5 version! And shadow reflections as well!
new york yankees baseball GIF by Warner Archive
 
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FireFly

Member
I was standing there for about 5 minutes on my PS5 version wondering why I couldn't see that insignificant bit of rubbish as clearly as I thought I should be! Thank goodness for digital foundry showing us these amazing videos to justify spending over $3000 aussie dollars to make sure the rubbish in Silent Hill 2 looks clearer than the PS5 version! And shadow reflections as well!
Yes, the visual enhancements only apply to rubbish and trees, since it's a special checkbox that only appears when you have spent $3000 on your PC.
 

PandaOk

Banned
I was standing there for about 5 minutes on my PS5 version wondering why I couldn't see that insignificant bit of rubbish as clearly as I thought I should be! Thank goodness for digital foundry showing us these amazing videos to justify spending over $3000 aussie dollars to make sure the rubbish in Silent Hill 2 looks clearer than the PS5 version! And shadow reflections as well!
This video really does enter the self parody category for DF. The type of content doesn’t lend itself to highlighting the delta between PC settings and PS5. Like, at all. 😂

The reflections on the ground, it’s like, you’re not even going to notice or care. It’s really funny when Alex pointed out that James reflects in the mirrors and like the side by side is just

 
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This video really does enter the self parody category for DF. The type of content doesn’t lend itself to highlighting the delta between PC settings and PS5. Like, at all. 😂

The reflections on the ground, it’s like, you’re not even going to notice or care. It’s really funny when Alex pointed out that James reflects in the mirrors and like the side by side is just


Man if DF was around from like 1997-2010 it would have been epic you had 600$ gpus rendering pc games that looked 2 generations ahead of consoles, now it's 2000$ gpus to get a 400x zoom difference 😅
 

Vick

Gold Member
How is this a 400x zoom difference?

Silent-Hill-2-Remake-PC-Visuals-Scale-Beyond-PS5-But-Stutter-Struggle-Cannot-Be-Avoided-2-37-scr.png


Reflections are absolute ass on PS5 on every mode. In Performance especially they are a comically distracting mess in motion that's much worse than any possible reflection setting on PC.

It's already maxed out on PS5's quality mode though. Using Epic preset. It's the PC version of Software Lumen thats only using the High Preset bizarrely enough.

Hardware Accelerated should be possible with the Pro, but how many different modes will they offer? It seems Sony studios have settled on offering just one Pro mode across all their games. Simply called Pro. Will third parties spend resources offering 2 modes for the Pro? I doubt it.
Alan Wake 2 apparently still has the two modes though.
Would prefer a single one personally, Quality settings and visual features into Performance mode at 60fps and PSSR and I would consider myself satisfied with the version. Any extra like Dead Rising's RT reflections (rumored to be result of Sony's APIs) on top and I would be over the moon.

And there's no reason this couldn't happen actually looking at how a 4070 fares in terms of performance, minus traversal stutter.

I think they will just use PSSR to reconstruct the performance mode and call it a day.
That would be hilarious.
 

PandaOk

Banned
How is this a 400x zoom difference?

Silent-Hill-2-Remake-PC-Visuals-Scale-Beyond-PS5-But-Stutter-Struggle-Cannot-Be-Avoided-2-37-scr.png


Reflections are absolute ass on PS5 on every mode. In Performance especially they are a comically distracting mess in motion that's much worse than any possible reflection setting on PC.

They really really aren’t though.
 

Vick

Gold Member
They really really aren’t though.
They sure as hell are, though.

YpJAN47.gif


6aCK8zs.gif


How is this crap not distracting? It's much more noticeable when not in GIF format:



Look at the opening on PS5 Performance (time-stamped), I wouldn't be able to focus anything happening because all I would see is that flickering, comical mess:



It doesn't happen on PC in any possible setting, even the lowest looks better and more stable than even Quality on PS5.
 
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Gaiff

SBI’s Resident Gaslighter
You wouldn't regret playing it now, but I get wanting to wait on the Pro! Pre-ordered two of those bad boys just in case :goog_biggrin:

SlimySnake SlimySnake

Will be interesting to see how Pro versions of games shape up. I'm hoping they can almost match the best PC has to offer, but that's cautious optimism rather than a firm expectation.
Anyone knows how much of a frame rate hit reflections have? The ray-traced cubemap reflections in GOWR take a whopping 4ms to render on PS5 and for a 60fps target, that's almost a quarter of the rendering time. Hence why they're only available in the 30fps mode. We could perhaps use something in the ballpark of a 3080-4070 to guesstimate if it'd be feasible at 60fps. No doubt it is at 30. At 60 without butchering the resolution is a different story, however.
 

sachos

Member
I think it is possible. Take a look at this video.



It is all about optimization. Preset will tank Amd GPU. Lower shadow and shader will save tons of fps. Also, the beginning of the forest area is pretty heavy, it's not really an indicative of how the game run in most area. In door, at lower res around 1080p, it can gain 15 to 20 fps compare to the forest area. I see why Bloober optimize the way it is for the ps5.

Go to 13:30 on the video, at 4k fsr quality, the 6800xt is average around 58fps at the forest area, it should be 60fps all the time in the city and indoor. So, I can see the pro go for DRS from performance to balance with 4k PSSR. I think it would not lock the fps especially at the beginning, but it will be alot better than the ps5.

Thanks for the video. If the forest are is one of the heaviest areas then the 1440P Optimized RT On Performance seems good enough to drop it a little to ~1200p to achieve 60 locked in 4K PSSR Balanced as you say. I care about RT On because it helps a ton in this game, software Lumen is rough here. Let's hope they can pull it off.
 

Vick

Gold Member
Anyone knows how much of a frame rate hit reflections have? The ray-traced cubemap reflections in GOWR take a whopping 4ms to render on PS5 and for a 60fps target, that's almost a quarter of the rendering time. Hence why they're only available in the 30fps mode. We could perhaps use something in the ballpark of a 3080-4070 to guesstimate if it'd be feasible at 60fps. No doubt it is at 30. At 60 without butchering the resolution is a different story, however.
Not sure, but F1 Pro version added many RT features including RT Transparency and RT Opaque reflections still at 60fps, Dead Rising Deluxe Remaster has a sinlge mode that can drop to the low 40's on regular PS5, but didn't stop Capcom from going balls to the wall:

wABioYR.gif


7I04mzY.gif

And there's no way these reflections, which are included on top of other improvements, aren't heavy as all hell given they should reflect every zombie on screen. That's absolutely insane.
 
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Gaiff

SBI’s Resident Gaslighter
Not sure, but F1 Pro version added many RT features including RT Transparency and RT Opaque reflections still at 60fps, Dead Rising Deluxe Remaster has a sinlge mode that can drop to the low 40's on regular PS5, but didn't stop Capcom from going balls to the wall:

wABioYR.gif


7I04mzY.gif

And there's no way these reflections, which are included on top of other improvements, aren't heavy as all hell given they should reflect every zombie on screen. That's absolutely insane.
Yeah, but if I'm not mistaken, Dead Rising is already 4K on PS5, correct? F1 2024 is 4K as well. The challenge Silent Hill faces is that the performance mode already drops down to 864p with DRS. I imagine they'd rather up the image quality to keep it pristine and get something like 1440p upscaled to 4K using PSSR, and that alone would leave very little for the rest. If they maintain the same resolution, that would make things much easier but playing a Pro game that drops to sub 900p? PSSR can reconstruct to clean up the image quality, but that resolution is tough for DLSS too. Upscalers need something to work with and you ideally don't wanna go below 1080p or it gets ugly. Well, the guys at Remedy are already doing it for Alan Wake 2, so it might not be as crazy as it sounds.
 
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Vick

Gold Member
Yeah, but if I'm not mistaken, Dead Rising is already 4K on PS5, correct? F1 2024 is 4K as well. The challenge Silent Hill faces is that the performance mode already drops down to 864p with DRS. I imagine they'd rather up the image quality to keep it pristine and get something like 1440p upscaled to 4K using PSSR, and that alone would leave very little for the rest. If they maintain the same resolution, that would make things much easier but playing a Pro game that drops to sub 900p? PSSR can reconstruct to clean up the image quality, but that resolution is tough for DLSS too. Upscalers need something to work with and you ideally don't wanna go below 1080p or it gets ugly. Well, the guys at Remedy are already doing it for Alan Wake 2, so it might not be as crazy as it sounds.
Correct.
I feel a simple 1080p fed to PSSR could allow them to achieve many visual goals at 60fps while keeping an acceptable IQ.
Given how they shipped those awful trails on DLSS, I would say Bloober doesn't really care much about "pristine IQ".
 
They definitely should have used a FF comparison during the unveiling instead of TLoU. That's quite a visual difference, the clarity of the flowers really jumps out.
 

Gaiff

SBI’s Resident Gaslighter
Correct.
I feel a simple 1080p fed to PSSR could allow them to achieve many visual goals at 60fps while keeping an acceptable IQ.
Given how they shipped those awful trails on DLSS, I would say Bloober doesn't really care much about "pristine IQ".
I was also thinking of 1080p upscaled to 4K using PSSR. I'm personally not a fan and much prefer 1440p upscaled to 4K, but I've heard lots of people say it looks good enough and as you said, it doesn't appear that great IQ was a top priority for them. Then again, it's a multiplat release by a small studio, so something had to give.

And I just looked at the DF PS5 video. Performance Mode looks quite bad, damn. The IQ has a lot of problems with flickering, shimmering and general instability. The lighting quality also takes a huge hit. If the Pro can restore the IQ and lighting quality while keeping the frame rate, I wouldn't mind not getting RT reflections. It would be awesome to add, but not at the cost of all the problems a low IQ brings to this game.


SBY5F.gif
 
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MacReady13

Member
People that want the best possible experience give a fuck. If you don't give a fuck, your loss.
Does it affect the gameplay in ANY way whatsoever? Honestly, do what you want with your money but if better reflections and clearer rubbish makes you feel better in these scenarios, then go your hardest. At this stage, if these are the things that you feel you need to justify a gaming PC purchase then go for it! I just can't see how anyone can look at these videos, see that rubbish looks better on pc over the ps5 and get a hard on over it! But you do you champ.
 

Bojji

Member
Does it affect the gameplay in ANY way whatsoever? Honestly, do what you want with your money but if better reflections and clearer rubbish makes you feel better in these scenarios, then go your hardest. At this stage, if these are the things that you feel you need to justify a gaming PC purchase then go for it! I just can't see how anyone can look at these videos, see that rubbish looks better on pc over the ps5 and get a hard on over it! But you do you champ.

You are in tech related thread, people posting here care about stuff like that.
 

Gaiff

SBI’s Resident Gaslighter
Who gives a fuck? I have been playing the game on a PS5 and not once have I looked at the rubbish on the side of the street and said to myself, if only i'd purchased this game on my beefy gaming PC so I could see exactly what the residents of Silent Hill are throwing out, then this amazing looking game will look AND play better on my beefy and far more expensive PC!

Honestly though, I get the fascination. Everyone wants to justify the money they've spent to make something look slightly better than what someone else has, but if it involves the reflections of trees or rubbish on the side of a street I have NO intention of studying whilst I'm busy playing the game, then I honestly don't care and I can't quite get why others give a fuck.

It's places like Digital Foundry who have made so many people stop and question where they buy their games! And all of this over a slightly clearer picture!? And a frame rate on some games that varies by a single digit number! Give me a fucking spell. Seriously, who'd have thought that a gaming PC that costs much more than a console would look better and have a higher resolution and run at a better frame rate? I'm fucking shocked!
This you?

Playing it on my PS5 then PS5 pro once it arrives.
I would spend that amount for a more powerful console for sure!

Love the fact we have the choice to purchase the higher end models or stick with the lower end consoles.

Lets just hope the PS5 pro is a reality...
 

DenchDeckard

Moderated wildly
It isn't that- if your life is so boring that ray tracing and clearer rubbish is what gets you excited and is worth you spending an extra 2 grand on a gaming unit, then good on you.

That's just the wrong way to look at it dude.

For how much people go on about graphics its completely normal for some people to want to invest to have the creme de la creme of gaming hardware in their PC.
 

Zathalus

Member
Does it affect the gameplay in ANY way whatsoever? Honestly, do what you want with your money but if better reflections and clearer rubbish makes you feel better in these scenarios, then go your hardest. At this stage, if these are the things that you feel you need to justify a gaming PC purchase then go for it! I just can't see how anyone can look at these videos, see that rubbish looks better on pc over the ps5 and get a hard on over it! But you do you champ.
Nah, I justify my PC on the absurdly long list of advantages it has as a gaming platform. Not on the merits of one specific game looking better. That is just a bonus.
 

Nex240

Neo Member
I was standing there for about 5 minutes on my PS5 version wondering why I couldn't see that insignificant bit of rubbish as clearly as I thought I should be! Thank goodness for digital foundry showing us these amazing videos to justify spending over $3000 aussie dollars to make sure the rubbish in Silent Hill 2 looks clearer than the PS5 version! And shadow reflections as well!
Nah this reads like cope upset PS5 isn't living up to the 2020 hype. The shimmering and blobby reflections on PS5 thanks to SW Lumen and lower resolution really doesn't look good for a machine advertised as a 4K/60fps beast. They honestly look worse than some older SSR solutions and it makes me wonder why is this even considered Ray Tracing if it looks so bad?
 

Kangx

Member from Brazile
Thanks for the video. If the forest are is one of the heaviest areas then the 1440P Optimized RT On Performance seems good enough to drop it a little to ~1200p to achieve 60 locked in 4K PSSR Balanced as you say. I care about RT On because it helps a ton in this game, software Lumen is rough here. Let's hope they can pull it off.
Software lumen on pc with optimized setting is pretty decent.

I feel like what you propose here is too optimistic. Hardware RT is pretty taxing on cpu also and we have not factor that in.

You see how the 6800xt I posted running 4k FSR2 quality with 1440p internal, it runs pretty similar to the 7700xt in this game, so the pro will have a bit of head room.

This is what I think the devs will do with the Pro. For the performance mode, DRS 1080p to 1300p with PSSR 4k. The graphics setting will somewhat similar to the optimized setting to the 6800xt with a few tweaks here and there for consoles. Indoor will look much better image quality wise which should stay mostly in the 1200p to 1300p range. Demanding scenes like the forest could drop to 1080p.

They should have 2 Fidelity modes for 30fps and 40fps with hardware RT. 1440p to 4k PSSR for the 40fps mode, and a bit higher res for the 30fps mode. Of course graphic setting should crank up as much as possible.

I think this the best possible outcome for both the devs and the players. These modes should provide vastly superior to the current ps5.
 
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rodrigolfp

Haptic Gamepads 4 Life
Does it affect the gameplay in ANY way whatsoever? Honestly, do what you want with your money but if better reflections and clearer rubbish makes you feel better in these scenarios, then go your hardest. At this stage, if these are the things that you feel you need to justify a gaming PC purchase then go for it! I just can't see how anyone can look at these videos, see that rubbish looks better on pc over the ps5 and get a hard on over it! But you do you champ.
Having N64 graphics would not affect the gameplay. It's about visuals.
 
It is not a good sign that it seems no one, not even experts for UE5 seem to know what is causing these issues. So it’s not something that can be easily patched…
 

Gaiff

SBI’s Resident Gaslighter
It is not a good sign that it seems no one, not even experts for UE5 seem to know what is causing these issues. So it’s not something that can be easily patched…
Hellblade 2 has no stutters to speak of. Clearly, the issues aren't some insane hidden mystical problem. The guys at Jetpack Interactive who ported God of War to PC also had to deal with stutters, but they said that getting rid of stutters was a top priority and that they put a lot of care and QA into ensuring the game would be stutter-free. Lo and behold, the game has almost no stutters on PC. That was with a team of 4 engineers who had 18 months to port a PS exclusive to PC and they had to learn how to redo it with DX12.

If having no stutters was a priority, they would invest in the proper engineering and QA to get rid of them. They just can't be bothered.
 
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violence

Gold Member
The stutter sucks but I think it’s low enough for me to ignore it on PC. The DF video seems to indicate the problem is partly due to imprecise math in UE5.

I see the fact that more and more devs not creating engines as a huge problem. Who is epic gonna hire if no one else is making engines?
 
The stutter sucks but I think it’s low enough for me to ignore it on PC. The DF video seems to indicate the problem is partly due to imprecise math in UE5.

I see the fact that more and more devs not creating engines as a huge problem. Who is epic gonna hire if no one else is making engines?
I have played a lot of PC games over the last three decades, but only a few (SW Jedi Survivor and Quantum Break on PC) had as bad stutters. I can accept stuttering from time to time (traversal stutters), but not when the game stutters all the time. As Alex from DF found out, the problem in SH2R is not even a streaming problem (traversal stutters) or a shader compilation problem, but an incorrect time calculation within the engine and it manifest as camera stutter, even if your frame rate is perfectly locked. Interestingly enough, when I play the SH2 remake at around 100fps, this camera stutter is so short / compressed that it no longer bothers me. It's not a perfect fix, but at least it made the game playable for me.

IMO this game should not be shipped on PC in its current state. I cannot understand why so many people try to ignore these stutters and defend the developer.
 

HeWhoWalks

Gold Member
Hellblade 2 has no stutters to speak of. Clearly, the issues aren't some insane hidden mystical problem. The guys at Jetpack Interactive who ported God of War to PC also had to deal with stutters, but they said that getting rid of stutters was a top priority and that they put a lot of care and QA into ensuring the game would be stutter-free. Lo and behold, the game has almost no stutters on PC. That was with a team of 4 engineers who had 18 months to port a PS exclusive to PC and they had to learn how to redo it with DX12.

If having no stutters was a priority, they would invest in the proper engineering and QA to get rid of them. They just can't be bothered.
Hellblade II definitely had its share of stutters, particularly when it launched. I experienced some here and there and a Google search finds plenty of others who suffered them.

That said, its weren’t as bad as games with much more going on.
 

Gaiff

SBI’s Resident Gaslighter
Hellblade II definitely had its share of stutters, particularly when it launched. I experienced some here and there and a Google search finds plenty of others who suffered them.

That said, its weren’t as bad as games with much more going on.
I played the first 2 hours and got none whatsoever to my recollection. Whatever the case, they were minor enough that for the majority of people, they were largely unobtrusive. That's all we ask. A hitch here and there never killed anyone.
 

HeWhoWalks

Gold Member
I played the first 2 hours and got none whatsoever to my recollection. Whatever the case, they were minor enough that for the majority of people, they were largely unobtrusive. That's all we ask. A hitch here and there never killed anyone.
Problem is the type of game Hellblade is isn’t something most games are. It’s easier to avoid big performance issues when the majority of your project focuses on looks.

SH2 proves you can those looks with strong gameplay and plenty more going on and it work, but we need to get this engine in check overall.
 

Gaiff

SBI’s Resident Gaslighter
Problem is the type of game Hellblade is isn’t something most games are. It’s easier to avoid big performance issues when the majority of your project focuses on looks.
I don't think so. The biggest issue is capturing every PSO so the system can then cache them to avoid compiling them in real time which results in stutters. Hellblade being this good looking must have an insane amount of different shaders. It's just that devs don't approach it properly. This is what Jetpack had to say about this:

Very early on we decided not to just have QA play the game and accumulate PSOs that way, then ship some pre-known set and hope in the wild that players don't look off into a corner. We did the full build offline and created the PSOs offline, so all of the data is known beforehand in the pipeline for us, and it took us a substantial amount of time to get that right.

Now you will say, yeah, but this isn't UE5, which is correct, but at the same time, those AAA UE5 games have more than 4 engineers and a small QA team. With proper time and effort, most games using UE can broadly avoid traversal and shader compilation stutter.
SH2 proves you can those looks with strong gameplay and plenty more going on and it work, but we need to get this engine in check overall.
If every UE5 game ran like Hellblade on PC, almost no one would complain. Am I saying it's easy and you just push a button and it's done? No, but the level at which it has been is unacceptable. I'm not telling them to get this up to the standards of consoles. Just ship games that don't stutter like hell.
 

violence

Gold Member
I’ve heard about these “doesn’t stutter for me“ people before (with past games) but I read an actual comment on the Steam forums from a person who says the game doesn’t stutter at all for them, then the immediate next comment is an annoyed person who says “No, it stutters for everyone whether you’re choosing to see it or not” 😆

This reaffirms that people don’t perceive the world the same way. Scary.
 
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DeepEnigma

Gold Member
I’ve heard about these “doesn’t stutter for me“ people before (with past games) but I read an actual comment on the Steam forums from a person who says the game doesn’t stutter at all for them, then the immediate next comment is an annoyed person who says “No, it stutters for everyone whether you’re choosing to see it or not” 😆

This reaffirms that people don’t perceive the world the same way. Scary.
There are some who selectively choose to ignore it as well. Oh, they see it, but won't admit to it for some weird or bias reasons.
 

Sleepwalker

Member
The game doesn't stutter for me at all. That's crazy.

I don't own or have played the game.
 
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violence

Gold Member
Maybe James is one of these “doesn’t stutter for me” people. He walks through Silent Hill.. not seeing the stutters.. Pyramid Head is just super annoyed and is trying to rid the world of junk data provided by these delusional head cases.

I love this idea. Pyramid Head hates James because he doesn’t see the stutters.
 
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HeWhoWalks

Gold Member
I don't think so. The biggest issue is capturing every PSO so the system can then cache them to avoid compiling them in real time which results in stutters. Hellblade being this good looking must have an insane amount of different shaders. It's just that devs don't approach it properly. This is what Jetpack had to say about this:

Very early on we decided not to just have QA play the game and accumulate PSOs that way, then ship some pre-known set and hope in the wild that players don't look off into a corner. We did the full build offline and created the PSOs offline, so all of the data is known beforehand in the pipeline for us, and it took us a substantial amount of time to get that right.

Now you will say, yeah, but this isn't UE5, which is correct, but at the same time, those AAA UE5 games have more than 4 engineers and a small QA team. With proper time and effort, most games using UE can broadly avoid traversal and shader compilation stutter.

If every UE5 game ran like Hellblade on PC, almost no one would complain. Am I saying it's easy and you just push a button and it's done? No, but the level at which it has been is unacceptable. I'm not telling them to get this up to the standards of consoles. Just ship games that don't stutter like hell.
Budget plays a role. Microsoft was involved with Hellblade. But, the type of game it is does factor in. Hellblade is an anomaly due to its straightforward, simple formula, allowing more resources to be allotted in key areas (character models, texture maps, shaders, etc ). It’s unique for those two reasons. Every game doesn’t run like Hellblade, correct, because almost no game of that type is as simple. That’s not shade, it is reality.

What needs to be figured out is not how was Hellblade done, rather, how can we replicate its performance while offering more.
 
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Gaiff

SBI’s Resident Gaslighter
Budget plays a role.
Obviously.
Microsoft was involved with Hellblade. But, the type of game it is does factor in. Hellblade is anomaly due to its straightforward pipeline, allowing more resources to be allotted in other areas (character models, texture maps, shaders, etc ). It’s an anomaly for those two reasons. Ever game doesn’t run like Hellblade because almost no game of that type is as simple.
Which is why I pointed to the GOWR example. Evidently, the traditional method of caching PSOs doesn't work for that engine either. They had to do some extra legwork to ensure a stutter-free experience. This involves more extensive testing and QA and that's doubly true for UE games. Am I expecting an experience as flawless as GOWR when it comes to stutters? No, but surely, they can do MUCH better than they have been doing the past few years.
 
What stutter fest? I played it on ps5 and it was a blast. Do people really nit-pick some micro stutter no one sees without a microscope and being brought to their attention?

Also no shit pc should have extra graphics features. It's how it has always been, that being said, the game looks great regardless of how you play it.
 

HeWhoWalks

Gold Member
Obviously.

Which is why I pointed to the GOWR example. Evidently, the traditional method of caching PSOs doesn't work for that engine either. They had to do some extra legwork to ensure a stutter-free experience. This involves more extensive testing and QA and that's doubly true for UE games. Am I expecting an experience as flawless as GOWR when it comes to stutters? No, but surely, they can do MUCH better than they have been doing the past few years.
Yes, obviously, glad we agree.

As for what can be done, the answer is what it’s always been - strengthen the goods of the engine while keeping an eye on what works.
 
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M1chl

Currently Gif and Meme Champion
I was standing there for about 5 minutes on my PS5 version wondering why I couldn't see that insignificant bit of rubbish as clearly as I thought I should be! Thank goodness for digital foundry showing us these amazing videos to justify spending over $3000 aussie dollars to make sure the rubbish in Silent Hill 2 looks clearer than the PS5 version! And shadow reflections as well!
images
 

PandaOk

Banned
They sure as hell are, though.

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How is this crap not distracting? It's much more noticeable when not in GIF format:



Look at the opening on PS5 Performance (time-stamped), I wouldn't be able to focus anything happening because all I would see is that flickering, comical mess:



It doesn't happen on PC in any possible setting, even the lowest looks better and more stable than even Quality on PS5.

i feel like we’re moving the goalposts here no? The original comment was about the reflections themselves using SDF versus the visible geometry. In that the practical difference, again owing to the type of content, is negligible. You are never really looking at these dark grey puddles more than incidentally and on quality mode they look good for what they are. They’d look good on Performance mode too if not for the fizzling.

Similarly, because of the art, the lack of true RT reflections in mirrors is basically identical, based on DFs own comparison.

Forgive the quality I’m on my phone. In fact I prefer the more faded SDF resolution seen in performance/quality mode since it appears more consistent with the art direction, if not for the swimming effect. These razor sharp reflections, especially when you enable RT transparencies for reflections look kind of out of place with the rest of the games stylization.

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if you want to focus on the 60FPS modes raycount and denoising being too low, that’s fine. I think the cut back environment lighting and atmospheric effects are a much bigger issue. Thankfully this games visuals help somewhat, but these issues are not present in the 30FPS ‘mode.

More thankfully the type of game this is helps in that a lot of people are opting for Quality Mode and the FPS is a non issue due to the game being, well, Silent Hill. If this was RE4 or a racing game then the discussion, compromises, and opinions would be different.

But a part of this too is that you just don’t notice errors or lower quality settings nearly as much at TV viewing distances versus being inches from your PC monitor. Are differences, yeah, but in practical terms how you’re viewing content has a huge impact on what is perceptively ‘worse’ or ‘better’.

We can see from even PC swimming that this is an issue with the games denoising in general, like how Hardware Lumen rendered the grass as quote ‘appearing like really bad SSAO’, so hopefully there’s an official fix coming to all platforms.

Honestly it’s ridiculous that on PC we’re seeing mid 100FPS while using a 7800X3D/4090 with RT turned off while running DLSS performance.

What people are driving at though is that the degree of difference between the PS5 and PC isn’t much at all, especially when the PC version runs so so poorly relatively speaking on a flipping 7800X3D/4090 of all things.
 
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PandaOk

Banned
It should also be pointed out that, quite honestly, at least a decent part of what you may perceive as swimming in the reflections are actually just the reflections moving with the source objects, IE the trees swaying in the wind.
 
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MacReady13

Member
Nah, I justify my PC on the absurdly long list of advantages it has as a gaming platform. Not on the merits of one specific game looking better. That is just a bonus.
I spent over $3500 plus $300 on a keyboard and mouse making it come to $3800 in total PLUS Windows 11 which cost $150 for a grand total of $3950 on my gaming PC. I spent $700 on my PS5. Please tell me how I can make up that $3250 difference on my PC over my PS5?
 

Zathalus

Member
I spent over $3500 plus $300 on a keyboard and mouse making it come to $3800 in total PLUS Windows 11 which cost $150 for a grand total of $3950 on my gaming PC. I spent $700 on my PS5. Please tell me how I can make up that $3250 difference on my PC over my PS5?
It depends on what you value, and how you find enjoyment from the platform. $3250 is worth it for me, maybe it’s not for you.
 
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