But, although at 30fps, PS5 version has RT and according to Alex Epic settings. Ray Reconstruction and the much better HW reflections are the real clear step on PC.
Well any reflection setting actually looks better than any on PS5, which is funny.
However, despite what some people would try to tell you, in reality it doesn't appear stutter is "just the same or worse on PS5".
Here a 77800X3D + 4090 using DLSS Performance drops to 52 because of traversal stutter, when same traversal on PS5 stay at locked 60fps even in presence of enemies or drop a single frame to 59 and in the worst cases to 58.
Would be nice to get 1:1 but as is looks like stutter actually isn't close being a real issue on PS5, in the first video there's that guardrail zone which is the most covered area to show stutter on PC and it stays at locked 60fps on PS5 or at worse 59 for a fraction of a second.
All Performance Mode drops, like the beginning woods walk or multiple enemies pool fight, appear to be related to insufficient computational power only.