Lionel Richie
Member
There are plenty of shooters that fill the role of Doom 2016.
If thats all you want, you are spoiling for choices.
For this level of production and budget? I don't think so. There ARE a fuckload of indies and such though.
There are plenty of shooters that fill the role of Doom 2016.
If thats all you want, you are spoiling for choices.
I looked extensively at gameplay videos and got like 200 hours of DOOM 2016 and Eternal put together. I can tell when I'll enjoy a game and when I won't. I'm sure I'll at least have a good time with it, but 2016 and Eternal, I had a blast with them and they're some of my favorite modern shooters (single player FPS are mostly dead these days).When you say this isn't appealing, stop looking at the menu and try it for yourself. The game is excellent.
£70 excellent? Hell no, but a great game non-the-less.
Would you rather pay $70?
Not sure what you mean by this. I played it a while ago. Got similar feel from lot of boomer shooters like WH40k Boltgun.There really isn't - except Wolfenstein New Colossus back in 2017, which had similar fun gameplay.
Nothing has come close imo.
Well i actually like when devs do something different. But even things like enemy variety sucks in dark ages.They did it 4 yrs ago.
They certainly cannot repeat same mechanics, should they?
What's the harm in not including the full game on Blu-ray?
They would have had thousands of guaranteed purchases, including me.
Now they have to face the consequences.
Yes for a complete game fully on disc which this is neither.Would you rather pay $70?
I rate this better than Eternal, but worse than 2016 but your milage may vary.I looked extensively at gameplay videos and got like 200 hours of DOOM 2016 and Eternal put together. I can tell when I'll enjoy a game and when I won't. I'm sure I'll at least have a good time with it, but 2016 and Eternal, I had a blast with them and they're some of my favorite modern shooters (single player FPS are mostly dead these days).
And yeah, that price tag makes me wince. I'll get around it, but it really isn't a priority anymore.
That's fallacious, bad faith argument though.
Doom: The Dark Ages, being the amazing deserverdly high praised FPS that it is, isn't near anywhere close to the budget of modern AAA (~$200-$300 million+), and shouldn't be priced at $70.
It isn't Halo/Gears/Forza's budget or production value.
The point here is that, not just this game, but also Outer Worlds 2 $80 (and future new IP's or their sequels) because they have an opportunity courtesy of Nintendo making the first move with MKW, and most of all, recouping the cost of the ABK acquisition, as fast as possible within the next 5 years (not official, number that I made up, guessing), due to investor questioning.
This is the reason ALL their steam game prices shot up, multiple fold recently, and they do not give a fuck about regional pricing anymore.
Were you unable to get lost in rhythm and flow of the combat in Doom Dark Ages?Well i actually like when devs do something different. But even things like enemy variety sucks in dark ages.
Still i would have left some of the core. Wanna get rid of the flamethrower, weakpoints, vhange all the weapons then be my guest.
You shouldnt change things like removing the dash, not when you're gonna replace it with a fucking sprint. Just make the base movement faster instead at least.
Sprint is unlimited, you never want to not be sprinting anyway so why isnt that just the default movement speed? You're just making people press the same button every couple of second for no fucking reason. Oh i walked sideways a bit, hit shift, oh i stopped for half a second to interact with something, hit shift...
Hitting shift to fash feels rewarding, your dodging shit or closing gaps. Sprint is nothing like that, you're not using sprint as a strategy or reaction to something, you're just doing it to not be not sprinting.
It's essentially the same as if another game made you rp walk every time you stopped running, and every time to resume running you would have to press a button.
I agree $70 is too much, let alone $80. I only buy a couple of games day 1 per year. But $70 is standard price for games like this for a while now.
Because there's to much to play and not enough people to play all these games. Those of us who finish a game and go to the next one are very rare. Hell even doing that I don't have time to play all these games. There's just to much and even great games are going to get passed on in this enviorment.Why is a traditional, single-player focused, no gaas shit, no MTX, no wokeness (for those that care), well reviewed game by both critics and people who've played it flopping hilarious?
I'll never understand why a subset of you people celebrate when good games fail to find an audience.
What do you mean?At least one of you are finally being honest.
Because there's to much to play and not enough people to play all these games. Those of us who finish a game and go to the next one are very rare. Hell even doing that I don't have time to play all these games. There's just to much and even great games are going to get passed on in this enviorment.
That's just subjective not a truth. I like this more that Eternal but less than 2016 for example.Ugly truth is that Doom: The Dark Ages just isn't as good as the previous two games. ID software "changed for the sake of changing" rather than evaluating whether their changes improved the game or not.
Perhaps the team is burnt out, or half of the team was focused on another game that will be unveiled in the coming years.
There is no doubt ID Software are talented, I hope their next release ws me away like Eternal and 2016 did.
How do you explain the poor sales and catastrophic engagement numbers compared to the previous two titles, then? One thing seems certain - this game is not resonating with people like the previous two did.That's just subjective not a truth. I like this more that Eternal but less than 2016 for example.
Poor sales we can explain away, engagement number are better than ever(apparently).How do you explain the poor sales and catastrophic engagement numbers compared to the previous two titles, then? One thing seems certain - this game is not resonating with people like the previous two did.
You are correct that it's not a universal truth, but the fan reception seems extremely divisive and the numbers being so much worse than Eternal suggests this game simply hasn't resonated with the fans or even gamers in general. 2016 was almost universally praised. Eternal was a bit more polarized, but largely positive and the sales numbers backed that up. TDA is the odd one out.That's just subjective not a truth. I like this more that Eternal but less than 2016 for example.
How do you explain the poor sales and catastrophic engagement numbers compared to the previous two titles, then? One thing seems certain - this game is not resonating with people like the previous two did.
You are correct that it's not a universal truth, but the fan reception seems extremely divisive and the numbers being so much worse than Eternal suggests this game simply hasn't resonated with the fans or even gamers in general. 2016 was almost universally praised. Eternal was a bit more polarized, but largely positive and the sales numbers backed that up. TDA is the odd one out.
It's also worth noting That Eternal was released on Bethesda Net as well as Steam, so this doesn't represent all the Doom Eternal players, Bethnet is where i played the game at the time.This is hilarious, I blame Phil Spencer.
![]()
This is the weakest game of the trilogy.You claimed The dark ages isn't as good as the last 2. Which is completely subjective.
Its a tough one to be honest. I loved 2016 for example but Eternal was a real turn off. And believe me I've tried to like that game many times.You are correct that it's not a universal truth, but the fan reception seems extremely divisive and the numbers being so much worse than Eternal suggests this game simply hasn't resonated with the fans or even gamers in general. 2016 was almost universally praised. Eternal was a bit more polarized, but largely positive and the sales numbers backed that up. TDA is the odd one out.
In your opinion, for me that's Eternal. ADHD the game.This is the weakest game of the trilogy.
Can I ask a question about this. In my line of work we have a lot of software licenses we have to use, but usually the software DOWNLOAD is something that can be done online only. We have these little USB looking drives called dongles that you plug in to make the software work.What's the harm in not including the full game on Blu-ray?
They would have had thousands of guaranteed purchases, including me.
Now they have to face the consequences.
ADHD stays winning.In your opinion, for me that's Eternal. ADHD the game.
In my day we just sucked it up and took Ecstasy.ADHD stays winning.
Did you play the new one?I never thought this art direction, setting and reliance on story were good things for a DOOM game.
Seems like i'm not the only one.
You're talking about the game's reception in itself which highly subjective. This game got 80+ on Metacritic, and it's pushing tech/graphics (which one would think would cater to the "master race" to champion it as a visual showcase).Some of you guys have a hard one when good games, not your taste, do not meet some arbitrarly criteria of "success" you have, no matter is a MS, Sony or 3rd party dev.
No because it's not appealing to me. Don't like the setting and art direction from all the videos and reviews i saw.Did you play the new one?
It's not what you think. When we get exposed to high quantity of quality contents, we get dizzy and desperately, with a lot of thinking, we come to conclusion on what we should buy. From the grand scheme of things, we aren't really desperate, it's just away of how our wallet speak for it self. Fortunately, math can't explain that but it's the truth.1. Steam peak concurrent players:
- eternal (2020): 104,891
- dark ages (2025): 31,470
2. You tube peak views of reveal trailer:
-eternal reveal: 8.1 M views
-TDA reveal: 2.1 M views
3. Amazon preorders:
-Eternal: top10
-TDA: not even top 50
4. Sales:
-Eternal 3M first week
-TDA: less than 1M
5. But the gamepass cope:
Doom: TDA was outperformed by Hi Fi RUSH (also a gamepass title on day 1):
Hi Fi Rush:
-Also day 1 gamepass title
-Not a triple A GAME
-New IP
-Rhythm-based game
sold more units on steam on its first week of release than Doom: TDA
Fair enough, but its a great game. If you've not played it them im sorry but you are not in a position to say whether its good or bad.No because it's not appealing to me. Don't like the setting and art direction from all the videos and reviews i saw.
I didn't review the game i said it wasn't appealing to me and assume others may think the same considering the low sales.Fair enough, but its a great game. If you've not played it them im sorry but you are not in a position to say whether its good or bad.
Like I said fair enough. But if you liked 2016 then i suggest trying this one out. Its pretty good, just not worth the frankly ridiculous asking price.I didn't review the game i said it wasn't appealing to me and assume others may think the same considering the low sales.
I'm sure it's a great game but art direction and setting matter too.
I loved 2016 but didn't like Eternal as much.Like I said fair enough. But if you liked 2016 then i suggest trying this one out. Its pretty good, just not worth the frankly ridiculous asking price.
Id recommend it on a decent PC, but if you are on console your experience may vary.I loved 2016 but didn't like Eternal as much.
I might still try this one, if only to try their new engine.
It's the same just updated.I loved 2016 but didn't like Eternal as much.
I might still try this one, if only to try their new engine.
So why specifically do you not like the dongle system?
It's the same just updated.