Doom: The Dark Ages |OT| Mod City

Did the patch change anything about weapon balance?

I feel like I'm going crazy but Chainshot and Ravager feel much more efficient than before, especially the charge / ramp-up time on those. Or did I just become better?

Gonna wrap it up soon since I'm at Chapter 20. It felt like the game ran out of steam after Hell but the levels after it were actually the best ones imo.
 
and it's over

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a solid 8/10 game
it entertained through and through

this game has higher highs than eternal but lower lows
overall they're almost on par because of how much I enjoyed combat in this one. while it was relatively easier, it also felt more fun and not to mention I actually liked the story and was more interested in it compared to eternal
this game caught me surprise, I simply didn't believe i'd enjoy shield and parry thing this much

this was so easy to 100% I assume they will add tons of achievements with new master levels and challenges :) i will revisit the game when they add more stuff. i hope they allow 8 gb gpus to run path tracing this game because with texture budget set to 1.5 GB, my vram usage hovered around 5-5.4 gb at 1080p dlss quality, meaning there should be some headroom even for path tracing :)
 
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Story is secondary to me, gameplay is first like all game should be. But LOU2 story besides some woke themes and Joel's death controversy was great, I think it was a fantastic twist incorporating the revenge story and playing as Abby. Not sure what was thought provoking about SH2 it's a story like we've seen in movies and other games many times over. There's not much out there like the Last of Us story, it's more original. Like I said, we are so opposite it's not even funny.

You'd be right if it wasn't for the fact that SH2's story was penned in 2001 and people hadn't seen it "many times before already" - especially so in games.

Also, I like both TLOU games but to call their stories great or "original"...well...
 
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