Doom: The Dark Ages |OT| Mod City

Did the patch change anything about weapon balance?

I feel like I'm going crazy but Chainshot and Ravager feel much more efficient than before, especially the charge / ramp-up time on those. Or did I just become better?

Gonna wrap it up soon since I'm at Chapter 20. It felt like the game ran out of steam after Hell but the levels after it were actually the best ones imo.
 
and it's over

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a solid 8/10 game
it entertained through and through

this game has higher highs than eternal but lower lows
overall they're almost on par because of how much I enjoyed combat in this one. while it was relatively easier, it also felt more fun and not to mention I actually liked the story and was more interested in it compared to eternal
this game caught me surprise, I simply didn't believe i'd enjoy shield and parry thing this much

this was so easy to 100% I assume they will add tons of achievements with new master levels and challenges :) i will revisit the game when they add more stuff. i hope they allow 8 gb gpus to run path tracing this game because with texture budget set to 1.5 GB, my vram usage hovered around 5-5.4 gb at 1080p dlss quality, meaning there should be some headroom even for path tracing :)
 
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Story is secondary to me, gameplay is first like all game should be. But LOU2 story besides some woke themes and Joel's death controversy was great, I think it was a fantastic twist incorporating the revenge story and playing as Abby. Not sure what was thought provoking about SH2 it's a story like we've seen in movies and other games many times over. There's not much out there like the Last of Us story, it's more original. Like I said, we are so opposite it's not even funny.

You'd be right if it wasn't for the fact that SH2's story was penned in 2001 and people hadn't seen it "many times before already" - especially so in games.

Also, I like both TLOU games but to call their stories great or "original"...well...
 
You aren't slow. I took 27 hours to 100% it all, and 24-25 prior to then.

I wish I could get my plat trophy but Berserker achievement is bugged. Hope they patch it soon.
Cool, good too know.
Just started my 2nd playthrough on Ultra-Violence. It's hard but not impossible.
Also i find the Difficulty Sliders a really nice idea. Not every game has to have it but in this case it just fits.
 
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Cool, good too know.
Just started my 2nd playthrough on Ultra-Violence. It's hard but not impossible.
Also i find the Difficulty Sliders a really nice idea. Not every game has to have it but in this case it just fits.
There's a lot this game does right but it's hard for me to even call it a FPS.

I agree with others sentiment that this should've been a quake game. This big of a refresh would've been adored, but going from 16 and eternal to this is … just not Doom.

Fun game, but the forced parry has no place in this franchise IMO.

I think if the shield was a pick up in a quake MP mode? Would be so sick. Blocking rockets, and reflecting nail gun shots? My brain is racing with how much it just makes sense for Quake.
 
I paid 200eu for this and I wish it was a 13 hour romp instead of the 20+ hours that it's currently sitting at for me. I'm about halfway done with the final map and I'm just completely drained and ready to be done with it.

It's not even that hard but you die at the end of a fight by some stupid bullshit and it's just tiring having to redo a sequence like that again. Will pick it up again tomorrow I guess but man... bring on Painkiller lol.

 
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You'd be right if it wasn't for the fact that SH2's story was penned in 2001 and people hadn't seen it "many times before already" - especially so in games.

Also, I like both TLOU games but to call their stories great or "original"...well...
You'd be right except for the fact that psychological horror thrillers like SH2 have been around since the 70s. When I refer to Last of Us, I'm talking about the original's story. Yes there have been zombie horrors but not within a story like that. The Last of Us part 1 story was widely known to be a great story, thats why it was so successful. I swear ppl like you just like to make shit up to suit your own incorrect narrative.
 
You'd be right except for the fact that psychological horror thrillers like SH2 have been around since the 70s. When I refer to Last of Us, I'm talking about the original's story. Yes there have been zombie horrors but not within a story like that. The Last of Us part 1 story was widely known to be a great story, thats why it was so successful. I swear ppl like you just like to make shit up to suit your own incorrect narrative.

Holy shit someone's angry 😁

So, let me get this straight, you're lumping SH2's story into a generic "psychological horror thriller" category but, somehow, TLOU story isn't a generic zombie one...and I'm the one making shit up (for some reason) ?

Listen, I get that people have their preferences but my God man, having some self awareness would actually do you some good.
 
There's a lot this game does right but it's hard for me to even call it a FPS.

I agree with others sentiment that this should've been a quake game. This big of a refresh would've been adored, but going from 16 and eternal to this is … just not Doom.

Fun game, but the forced parry has no place in this franchise IMO.

I think if the shield was a pick up in a quake MP mode? Would be so sick. Blocking rockets, and reflecting nail gun shots? My brain is racing with how much it just makes sense for Quake.
What should it be called instead? It's an FPS.
 
What should it be called instead? It's an FPS.
Not meant to be a negative but it feels more of a hybrid genre due to the shield and parry system. It just feels like an action game in the first person perspective. All the melee also further adds to that.

When I think doom I think everything prior to this. It's almost like when a franchise decides to make a strategy game like gears of war did lol. It just feels that much more separate from a traditional fps. Similar to how we had action rpgs then souls like became their own thing entirely. This feels like that kind of a change up to me.

Also, I'm on sentinel prime now in doom eternal… and lo and behold I can SEE everything here. They weren't kidding when they labeled it dark ages cuz I can't see shit.
 
Holy shit someone's angry 😁

So, let me get this straight, you're lumping SH2's story into a generic "psychological horror thriller" category but, somehow, TLOU story isn't a generic zombie one...and I'm the one making shit up (for some reason) ?

Listen, I get that people have their preferences but my God man, having some self awareness would actually do you some good.
It's what happens in the story that makes it unique not the premise/theme. You obviosuly can't tell the dffirence between a story and a theme. It's not rhe story that makes Silent Hill 2 unique, it's the way it plays and is presented. Show me a zombie movie/game that has a similar story to The Last of Us before the original Last of Us was released? Try harder! I have self awareness, you're just wrong!
 
Parrying in this game might be easy.

But it feels hard when I have done a large battle and final boss appears. And everything depends on if I can parry attacks or not.

Game builds pressure and I make mistakes lol. Even against Cyberdemon I am dying 2-3 times before I succeed in big encounters.

Cannot imagine how hard it must be in something like Sekiro where parry itself is said to be pretty hard.
 
I just finished chapter 7. The game grows on me as I unlock more weapons and upgrades. Was feeling about a 6/10, but now it's teetering on an 8/10. Hoping this pace continues. The last few chapters have been solid.
 
I just finished chapter 7. The game grows on me as I unlock more weapons and upgrades. Was feeling about a 6/10, but now it's teetering on an 8/10. Hoping this pace continues. The last few chapters have been solid.
It keeps getting better. Chapter 1-11 is the worst parts of the game.
 
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A funny critique of this game is "weapon x is OP I stuck with it the whole game and didn't use anything else"

Thing is Weapon X is nearly always a different gun across different reviewers 😂.

I've been told the Chainshot, super shotgun, combat shotgun, Rocket Launcher, nail gun and cycler are all OP.🤣

I would personally add the Ravager to that list. Once that thing gets going it's a monster and I've still got 2 upgrades left!

I bet ID are pulling there hairs out lol. After a bunch of bitching about being forced to switch weapons in Doom Eternal. Now players are bitching about being able to stick with one weapon!
 
Well, this isn't quite accurate for Eternal, not mixing weapons that enemies are weakest against, you would run much much faster out of ammo than here in TDA., especially when you're dealing with Maykr drones or Blood Maykrs.

I don't understand the heavy critique to Eternal, is the game really that divisive, did a good part of people hate played the game? Steam score is pretty high, not that it matters too much.
That's what I meant and love about Eternal! Switching weapons is fun and I'm glad the game incentives it through various mechanics.

People don't hate Eternal but I think there was a definite divide in the fans about if they preferred 2016 or Eternal.

Personally I'm Firmly in the Eternal camp it's hard to go back to 2016.
 
A funny critique of this game is "weapon x is OP I stuck with it the whole game and didn't use anything else"

Thing is Weapon X is nearly always a different gun across different reviewers 😂.

I've been told the Chainshot, super shotgun, combat shotgun, Rocket Launcher, nail gun and cycler are all OP.🤣

I would personally add the Ravager to that list. Once that thing gets going it's a monster and I've still got 2 upgrades left!

I bet ID are pulling there hairs out lol. After a bunch of bitching about being forced to switch weapons in Doom Eternal. Now players are bitching about being able to stick with one weapon!
Contary to this post the True OP weapon in this game are the Parry mechanics!

On Ultra violence with the Knife throwing shield ruin fully upgraded I was able to get through the section where you first get the BFC without firing the BFC once!
 
My first 100% Doom game.

No achievements tied to playing games on the highest difficulty etc made it a lot more easy to manage.

Good shit, great fun time playing.


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Parrying in this game might be easy.

But it feels hard when I have done a large battle and final boss appears. And everything depends on if I can parry attacks or not.

Game builds pressure and I make mistakes lol. Even against Cyberdemon I am dying 2-3 times before I succeed in big encounters.

Cannot imagine how hard it must be in something like Sekiro where parry itself is said to be pretty hard.
I haven't played this yet and I'm only average at souls games but the parry in sekiro worked really well for me. I've been delaying starting rise of the ronin cause of my crappy parry skills though
 
My first 100% Doom game.

No achievements tied to playing games on the highest difficulty etc made it a lot more easy to manage.

Good shit, great fun time playing.


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I've played through Hurt me Plenty now i'm tackling Ultra-Violence.
I feel better at the game now it is like Hugo Martin says you get the black belt at a certain point, i'm not at a black belt yet, but i'm better than at the beginning.
 
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Anyone played this on ps5?
Is this even possible with a controller ?
I am not thinking about playing it now because it doesn't look too great but probably down the line
 
Anyone played this on ps5?
Is this even possible with a controller ?
I am not thinking about playing it now because it doesn't look too great but probably down the line
I've played all doom games and completed them on PS5. Dark ages in particular doesn't require any twitch or snap to head.

I think eternal had one enemy in particular you had to get a headshot with the rifle scoped for the Maykrs, but auto aim is fairly generous and they stand still.

This game was definitely made with controller first in mind IMO. Hugo was playing it on controller for the stream they did the other day.

PS5 pro version ran flawlessly at 60fps. It's only issue really, and it's a design choice, is the game is insanely dark. Couple this with far less detail and more blur than eternal and the game looks washed out.
 
normal. I always play games on normal
This game is VERY easy. It has no achievements tied to beating it on a specific difficulty or any slider choice.

It encourages the player to tweak and find a sweet spot they like.

If you're finding normal dull, do this:
-Put it on nightmare
-Speed 130%
-Parry window 1/5

It'll make the combat feel much tighter and responsive. The enemies will be more aggressive and deal more damage but you can slide that too for damage you do and they take.
 
normal. I always play games on normal
i just gave it a try at medium difficulty with my dualsense and it was quite enjoyable and fun to play (i was literally learning controls here lol)



i'm total noob when playing fps games with a gamepad, so you should feel much comfortable than me i'd imagine
i remember trying eternal with gamepad and struggling 10x more. so this game really must be more gamepad friendly

also it looks great in motion and in person in my opinion. i hope u come around too. if not, no problem, let us know in graphics thread if and when u have the chance to play it on pro
 
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Show me a zombie movie/game that has a similar story to The Last of Us before the original Last of Us was released?
"You could tell we drew a lot of inspiration for The Last of Us from Children of Men," Druckmann said.
It has a different narrative genre, with some story similarities to films like Road to Perdition or Aliens or the zombie genre.
But it's obvious if you watched/read "The Road" and CoM.
 
That's what I meant and love about Eternal! Switching weapons is fun and I'm glad the game incentives it through various mechanics.
Yeah, I re-read and I'm an idiot, totally misunderstood, sorry about that.
People don't hate Eternal but I think there was a definite divide in the fans about if they preferred 2016 or Eternal.

Personally I'm Firmly in the Eternal camp it's hard to go back to 2016.
Yeah, I can understand that, but there is a much more difference between Eternal and TDA, or 2016 for that matter, to the point that this one feels more like a FPS/action hybrid.

Anyway, I understand but to a point, hard disagree with takes like it's a bad game or bad FPS etc.
Contary to this post the True OP weapon in this game are the Parry mechanics!
Yeah, totally agree. Also yeah, every weapon could be classified as OP, and melee, the mace is ridiculous, there was a section late game with 20 hell knights or so, I just obliterated them without a problem.
On Ultra violence with the Knife throwing shield ruin fully upgraded I was able to get through the section where you first get the BFC without firing the BFC once!
I tried for fun Nightmare with also some other settings to make it harder in the very last level and to my surprise I finished it. On Ultra Violence in Eternal I'm getting my ass kicked.
 
Yeah, I re-read and I'm an idiot, totally misunderstood, sorry about that.

Yeah, I can understand that, but there is a much more difference between Eternal and TDA, or 2016 for that matter, to the point that this one feels more like a FPS/action hybrid.

Anyway, I understand but to a point, hard disagree with takes like it's a bad game or bad FPS etc.

Yeah, totally agree. Also yeah, every weapon could be classified as OP, and melee, the mace is ridiculous, there was a section late game with 20 hell knights or so, I just obliterated them without a problem.

I tried for fun Nightmare with also some other settings to make it harder in the very last level and to my surprise I finished it. On Ultra Violence in Eternal I'm getting my ass kicked.
Eternal is insanely hard lol. I dropped my nightmare rerun after level 5. Turned it down.

I'm doing ancient gods 1 right now and I can't imagine this on nightmare with the amount of enemies at once…
 
Eternal is insanely hard lol. I dropped my nightmare rerun after level 5. Turned it down.

I'm doing ancient gods 1 right now and I can't imagine this on nightmare with the amount of enemies at once…
yeah ancient gods and its escalation encounters on nightmare is practically doom the dark souls experience


this took me like 20 tries or something. i hope dark ages dlcs deliver something similar

eternal was a weird game for me. ultra violence felt too easy and nightmare felt too difficult. if there was a balanced setting between these, i could've played in that difficulty
 
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yeah ancient gods and its escalation encounters on nightmare is practically doom the dark souls experience


this took me like 20 tries or something. i hope dark ages dlcs deliver something similar

eternal was a weird game for me. ultra violence felt too easy and nightmare felt too difficult. if there was a balanced setting between these, i could've played in that difficulty

Likely your last comment is why we have sliders now lol.
 
Level 17 of 22.

Like every other Doom game, I can only play in small doses (a chapter at a time) as it is just relentless.

But dare I say this is shaping up to be my favourite of the new Dooms? (and I liked both previous entries).
 
Anyone played this on ps5?
Is this even possible with a controller ?
I am not thinking about playing it now because it doesn't look too great but probably down the line
game is pretty much designed for a controller.
gone are the verticality, stupid platforming acrobatics, constant weapon switching, specific body part targeting. basically everything that made eternal a chorefest on a gamepad.
 
Eternal is insanely hard lol. I dropped my nightmare rerun after level 5. Turned it down.

I'm doing ancient gods 1 right now and I can't imagine this on nightmare with the amount of enemies at once…
Yes it is, I made 2 runs of Eternal on normal difficulty and wanted to try Ultra violence. It's not even funny how much more of a challenge it is compared to Dark Ages, lol.

Yeah, Ancient Gods, I'm not even thinking of trying it above normal. Finished both parts and it's brutal, but in a good way, maybe in some places a tad psychotic, lol, but I liked it.
 
Level 17 of 22.

Like every other Doom game, I can only play in small doses (a chapter at a time) as it is just relentless.

But dare I say this is shaping up to be my favourite of the new Dooms? (and I liked both previous entries).
Yes it's a lot of mental energy especially when you're learning the mechanics. Your making a lot decisions almost per second lol.

That takes it's toll and you're mind needs a break.
 
"You could tell we drew a lot of inspiration for The Last of Us from Children of Men," Druckmann said.
It has a different narrative genre, with some story similarities to films like Road to Perdition or Aliens or the zombie genre.
But it's obvious if you watched/read "The Road" and CoM.
Everything is drawn from inspiration, movies, music, games, art.. Could say the same thing for SH2.
 
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