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Dragon Age: Inquisition |OT2| Leave the damn Hinterlands!

Ralemont

not me
The only refill stations I found are near a boss fight. I am on latest high lvl side quests. It wasnt a problem before but lately it has become quite a hassle.

Havent tried the regeneration potions though. Good thought. Need to upgrade them first though. In any case I dont like this system, it could have been much better and without hindering gameplay balance.

I personally don't find the need for healing spells, and I like the system because it makes me focus on preventing damage instead of healing it, which is to say it makes me plan out battles. But yeah if like you said you don't enjoy the tactical aspect it can be a chore. Besides the regen potions mentioned there's also a Healing Mist AOE heal grenade, and Knight Enchanter's focus move of course heals the entire party.
 
The only refill stations I found are near a boss fight. I am on latest high lvl side quests. It wasnt a problem before but lately it has become quite a hassle.

Havent tried the regeneration potions though. Good thought. Need to upgrade them first though. In any case I dont like this system, it could have been much better and without hindering gameplay balance.

Most dungeons and similar type areas will have numerous supply caches but they can be hard to find so make sure you ping the area regularly.

Also, heal grenades are an awesome way of providing simultaneous healing to multiple party members.
 

LeonSPBR

Member
Most dungeons and similar type areas will have numerous supply caches but they can be hard to find so make sure you ping the area regularly.

Also, heal grenades are an awesome way of providing simultaneous healing to multiple party members.

If you upgrade the regeneration potion it can heal party members too.
 

LeonSPBR

Member
Guys, I have done all the operations table missions and no sign of the Tier 3 Staff Schematics.

I also did the Iron Bull personal quest and the subquests available after that. I
let Iron's men die.

And no sign of the damn schematics.

You are a monster. How could you do that to
the Chargers???

If your searching for the schematics you have to chest farm, rarely you get lucky enough for them to show on fist try.
 
I am done with finals after next week (huzzah for master thesis) and I am thinking about picking up DA:I.

However, I have always enjoyed finding amazing looking weapons and/or armor sets. But I can't seem to find anything regarding Dragon Age's armor sets and appearances, I even read somewhere that there aren't any variations or 'special' endgame armor. Is this true?
 

Neoweee

Member
Is there a best class for nightmare mode?

All have a lot to offer.

If you aren't a Warrior, you should expect to be controlling your tank for the first few seconds of a fight so they can taunt Aggro.

Nightmare went pretty smoothly as a Warrior, other than a few hurdles very early on (In Your Heart Shall Burn, namely). 7/10 dragons down, about ready to just finish the other three 3 and get my platinum.
 

Ralemont

not me
I am done with finals after next week (huzzah for master thesis) and I am thinking about picking up DA:I.

However, I have always enjoyed finding amazing looking weapons and/or armor sets. But I can't seem to find anything regarding Dragon Age's armor sets and appearances, I even read somewhere that there aren't any variations or 'special' endgame armor. Is this true?

It's true and not true. There is unique endgame armor but it's mostly not as good as what you can craft, and the crafted armor doesn't really have amazing looks.
 
I started the game up last night for the first time since the PC patch and it runs like absolute dogshit now. I'm talking full two-second paused sometimes. What gives? What do I need to turn off?
 

Ushay

Member
Killed my 5th Dragon today, Vinsomer I think he was called. Would have been impossible if Blackwall wasn't in my group, man he's nigh impossible to kill even on Nightmare. Always has guard up and resists most attacks. Only serious threat are elemental attacks like Spirit or something I don't have resistance potions for.

By the way do any of these Dragons drop anything good for Mages specifically?
 

v0mitg0d

Member
Ok guys, for my next playthrough I'd like to play the most evil character possible.

What class, race and specialist do you recommend?
 

Ushay

Member
Guys, I have done all the operations table missions and no sign of the Tier 3 Staff Schematics.

I also did the Iron Bull personal quest and the subquests available after that. I
let Iron's men die.

And no sign of the damn schematics.

I think for the final operation let Cullen do it.

Ok guys, for my next playthrough I'd like to play the most evil character possible.

What class, race and specialist do you recommend?

If your roleplaying an evil douche I'd say either Reaver-Warrior or Necromancer-Mage? Race is up to you, all are equally capable of good and evil imo.
 

DSmalls84

Member
Does the Rift Mage specialization make Solas a much better option than Dorian? Currently using my main as a Champion, Vivienne, Varric and Dorian.
 
I am done with finals after next week (huzzah for master thesis) and I am thinking about picking up DA:I.

However, I have always enjoyed finding amazing looking weapons and/or armor sets. But I can't seem to find anything regarding Dragon Age's armor sets and appearances, I even read somewhere that there aren't any variations or 'special' endgame armor. Is this true?

I'm one of those who prefer appearance over stats. I'm still using Warden armor as of now.
5fPI6b6.jpg
I also love the Templar commander armor, I hope there'll be a tier 3 version of it which I doubt it exist. :(
Blackwall's Warden armor is alse great.
 
As someone who's never played Dragon Age before, but will be picking this up next week, what's a good class to start out as? I don't really ever like playing as a rogue type -- not really a stealthy guy -- so I'd prefer more ranged/fighter classes. Thanks!
 

pahamrick

Member
You get a bunch of
approves
and
greatly approves
from Bull in the couple cutscenes that follow that quest. Clearly it's what he wanted!

Spoilers involving Iron Bull's quest + war table stuff, just as a heads up.

You get the same if you
save the chargers
.

Downside to
saving them however is that you don't get the series of war table quests that involve Tallis, and there's several.
 

Felspawn

Member
Welp, just lost a bunch of good loot (including an Amulet of Power for Cole) thanks to a minor bug. Doing the Chateau in the Graves and I got stuck in combat somehow. My inventory was full and it wouldn't let me access it to delete stuff or save. Exiting and re-entering fixed my combat state but all the dropped loot despawned. :(



The only thing they did was remove the combo trigger from Spirit Blade. Knight Enchanter is broken because of it's nearly unlimited barrier generation and insane mana regen, which remain untouched after the patch.


yep its so broken it actually made the game too boring, so i quickly finished the game (its actually not that long if you just do the main story) and re-rolled another character. Still a mage, but i'll probably be a fade mage. Got to skyhold last night
 
So, I started playing last night (PS4).

I've had the game for about a week or so, and was going to wait until I had finished up some other games, but yolo. I just wanted to make sure my world state transfer worked and check out the character creation, but a couple hours later I was still playing...

Now I'm really looking forward to getting more time in this weekend.
 
Has anybody else ran into any issues with armor like this? Second time I've sound something that isn't displayed correctly, first was a belt completely missing from a warrior set, now this leg part for a rogue has inverted normals -_____-


edit: setting mesh quality to ultra (was on high previously) fixes it. Double checked to make sure it was just some one time bug, definitely still looks like that when put back to high mesh quality....
 
There's 15~20 or so small dungeons like that, no?

Maybe there are since I'm probably 50 hours in but feel like I still have a bunch of zones I've barely stepped foot in.

I was more referring to the fact that the Still Ruins had a little more unique story going on than I've seen in most of the the dungeons/ side locations so far. It wasn't just a random cave where I've been tasked to kill 10 spiders and recover a widow's lost wedding ring.

God fucking dammit. 20 hours in, and looks like the game or DA:Keep fucked up what I chose as the default world state. This sucks :(

A good way to sort of check early on at least if some of the import stuff works is to chat with Varric and Leliana in Haven. You can ask about Hawke or your Warden there and kind of see if it makes sense. Although I guess there might be other things that are screwed up later on.
 
I started the game up last night for the first time since the PC patch and it runs like absolute dogshit now. I'm talking full two-second paused sometimes. What gives? What do I need to turn off?

I had some issues after the patch until I rebooted. It's been perfect since, though.

Maybe there are since I'm probably 50 hours in but feel like I still have a bunch of zones I've barely stepped foot in.

I was more referring to the fact that the Still Ruins had a little more unique story going on than I've seen in most of the the dungeons/ side locations so far. It wasn't just a random cave where I've been tasked to kill 10 spiders and recover a widow's lost wedding ring.

Just about every zone has a unique dungeon or two (that requies it's own separate load screen) that are similar to the Still Ruins. There are also a couple that get unlocked on the World Map that you can gain access to after doing some quests.
 
Ok guys, for my next playthrough I'd like to play the most evil character possible.

What class, race and specialist do you recommend?

I wish this were really possible. Besides a couple heartless decisions which are actually quite pragmatic your greatest opportunity for evil is the occasional snide remark. There's no sweet "let the demon keep possessing Connor" potential here like there was in Origins.
 

Damerman

Member
man, bioware have a winning formula over here. I'll catch flack for this, but they can keep this formula and just re skin it with different art, music and story... And i'll lap it up like a dog... with gameplay and production value advancements of course.
 
I'm thinking about bumping the difficulty up from normal. It's starting to play like a button mashing brawler for me. For those of you playing at a higher level of difficulty, do the encounters make the combat more varied and interesting or is it more of an exercise in frustration?
 

Ralemont

not me
man, bioware have a winning formula over here. I'll catch flack for this, but they can keep this formula and just re skin it with different art, music and story... And i'll lap it up like a dog... with gameplay and production value advancements of course.

I agree, with the two things I feel would provide the most valuable enhancements being:

1. Party AI Tactics returning to DA2 glory. I think everyone who's played the game agrees here.

2. More cinematic story content in optional zones, less story-through-codex. Unfortunately that probably means some other story content needs to be scaled back or cut, and I'm not sure what I'd be willing to give up. I do know I'd give up the entirety of the Hissing Wastes and Fallow Mire if it meant more story content in, say, the Storm Coast, but I admit ignorance when it comes to resource allocation there.
 

Neoweee

Member
I'm thinking about bumping the difficulty up from normal. It's starting to play like a button mashing brawler for me. For those of you playing at a higher level of difficulty, do the encounters make the combat more varied and interesting or is it more of an exercise in frustration?

If you're planning on even doing ~60% of the game's content, Nightmare is the only way to go. It absolutely makes combat more interesting. Honestly, Nightmare is a completely reasonable difficulty level for a first playthrough.
 

Jisgsaw

Member
Just got done with the Still Ruins. Cool little dungeon. I really wish the game had more places like that.

Well, there's one catch with this dungeon: if you take the staff, you have to win the fights, as you can't flee the dungeon otherwise.
As I was out of potion, underleveled and not with my primary party, I had to lower the difficulty to normal to manage to get out of that place...
 

emag

Member
I'm thinking about bumping the difficulty up from normal. It's starting to play like a button mashing brawler for me. For those of you playing at a higher level of difficulty, do the encounters make the combat more varied and interesting or is it more of an exercise in frustration?

I didn't find Nightmare (partway) or Hard (completed) made combat interesting. As Knight-Enchanter or a sword & shield tank, you still just stand in the thick of melee and spam attacks (casting/taunting every so often). As an Archer, you still just strafe, keep your buffs active, and cycle your ranged attacks. As a non-KE mage, you just spam the correct spells. There's very little thought involved.

Certainly enemies deal out and absorb more damage on the higher difficulty levels, but that just increases the need to craft good equipment.
 

Ricker

Member
lol Multiplayer is kinda fun but hard...the quick match doesnt care and can just put you with 3 other archers if it chooses and so far,I tried about 6 matches and we all failed,either at the last section or the one before...and no one talks,like always on the PS4 lol...oh well back to the single player.
 
Not sure if this opinion has been expressed or not but I feel like bioware should have a button to you have to press after the game loads so you can read whats on the loading screen. Sure you can do it in the codex/journal thing but once you start reading and it just loads to the new area it kinda sucks having to pull it up from the menu to finish it.
 
I didn't find Nightmare (partway) or Hard (completed) made combat interesting. As Knight-Enchanter or a sword & shield tank, you still just stand in the thick of melee and spam attacks (casting/taunting every so often). As an Archer, you still just strafe, keep your buffs active, and cycle your ranged attacks. As a non-KE mage, you just spam the correct spells. There's very little thought involved.

Certainly enemies deal out and absorb more damage on the higher difficulty levels, but that just increases the need to craft good equipment.

Yeah that's my concern here. Making them hit harder/take more damage doesn't make the encounter anymore interesting. I'll bump it up and give it a try.

Up to 30 hours now. Not sure how I feel about the game...Clearly I don't hate it or think it's garbage since I've invested so much time already in it and want to continue. At the same time, I don't feel like the game is very rewarding or satisfying.
 

Ralemont

not me
lol Multiplayer is kinda fun but hard...the quick match doesnt care and can just put you with 3 other archers if it chooses and so far,I tried about 6 matches and we all failed,either at the last section or the one before...and no one talks,like always on the PS4 lol...oh well back to the single player.

Yeah they need to prioritize getting one of each class first. I'd rather wait a little longer to get a balanced party than instantly get put into a bad party.
 
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