Is it safe to update yet?, did they fix the graphical glitches for PC users?.
Is it safe to update yet?, did they fix the graphical glitches for PC users?.
The game is heavily dependant on player agency for progression, look at your journal and follow the "Inquisitor's Path" questlines whenever you feel tired of exploring. Those are the main mission in the game.So I'm like 7 hours in but I don't really know what I'm doing. I'm in the hinterlands and I just found all the camps. I already built watchtowers and got horses. Am I supposed to be doing something in particular here?
That can only be referring to (DAO spoilers)the dark ritual with Morrigan. IIRC Alistair performs it when the Warden is female though, so I'm not sure how that works...
And yeah, Alistair hasn't looked like himself at all in either DA2 or DAI.
Bioware really seemed to struggle to even get Leliana, Cassandra, and a couple other recurring characters even half-right.
Alistair has trouble even sounding like himself.
I think Morrigan survived the transition pretty well, although I was hoping that they'd ditch the bra. I could never get used to how Leliana looked. Her face is just a little too long and the hood emphasizes its length to a point where, combined with that waxy porcelain skin, she looked like an alien. And don't get me started on the weird chainmail tunic and the spiky greaves.
Don't think I'll bother with the rest of the dragons. Burned out on the game. Finished last night at 43:50, nightmare, all the companion quests wrapped up. Requisitions or shards untouched, fuck that junk.
Gutting the tactical options was a terrible idea. It's not intuitive enough for new players or robust enough for the experienced, a terrible mess that saddles you with allies who burn through all your potions and stop using abilities when they're below 50% mana/stamina if you leave it untouched. There's a bunch of stuff in this game that reminded me of Dragon's Dogma, but none reminded me more of it then people trying to figure out which AI settings would work and/or do the least amount of harm.
And like Dogma, scaling is out of control, so much so that challenge for the most part is gone by the time you hit level 13 or so. There are these sharp gradations of difficulty based on gear tiers, and enemy behavior/party set don't shift to accommodate the player's rising power level. So what ends up happening is that Hafter's Woods is the hardest area in the single player story, and that if you can get to Skyhold, you are set for the game on any difficulty.
Crestwood was the best zone - visually appealing, good shift pre- and post-quest state, and a nice underlying storyline that comes to a pretty satisfying conclusion. Emprise du Lion is probably the worst. Just took the keep and killed the dragon and moved on. EDL is the place where the MMO-esque design felt most hollow; I had to bail out when I saw the 'save 7 villagers' quest pop up.
Don't think I'll bother with the rest of the dragons. Burned out on the game. Finished last night at 43:50, nightmare, all the companion quests wrapped up. Requisitions or shards untouched, fuck that junk.
Gutting the tactical options was a terrible idea. It's not intuitive enough for new players or robust enough for the experienced, a terrible mess that saddles you with allies who burn through all your potions and stop using abilities when they're below 50% mana/stamina if you leave it untouched. There's a bunch of stuff in this game that reminded me of Dragon's Dogma, but none reminded me more of it then people trying to figure out which AI settings would work and/or do the least amount of harm.
And like Dogma, scaling is out of control, so much so that challenge for the most part is gone by the time you hit level 13 or so. There are these sharp gradations of difficulty based on gear tiers, and enemy behavior/party set don't shift to accommodate the player's rising power level. So what ends up happening is that Hafter's Woods is the hardest area in the single player story, and that if you can get to Skyhold, you are set for the game on any difficulty.
Crestwood was the best zone - visually appealing, good shift pre- and post-quest state, and a nice underlying storyline that comes to a pretty satisfying conclusion. Emprise du Lion is probably the worst. Just took the keep and killed the dragon and moved on. EDL is the place where the MMO-esque design felt most hollow; I had to bail out when I saw the 'save 7 villagers' quest pop up.
Alistair has trouble even sounding like himself.
I think Morrigan survived the transition pretty well, although I was hoping that they'd ditch the bra. I could never get used to how Leliana looked. Her face is just a little too long and the hood emphasizes its length to a point where, combined with that waxy porcelain skin, she looked like an alien. And don't get me started on the weird chainmail tunic and the spiky greaves.
The tactical AI is really a killer in this game. The allied AI's biggest problem is that it (rather than the enemy) is the biggest threat in combat, wasting potions or needlessly dying, essentially making battles purely logistical in nature. If the allied AI were more competent, the battles could be much more elaborate and even difficult without making everything frustrating.
Alistair's oddly-personal letters from war table missions are off-putting - especially when he's the king of Ferelden. It's like they wanted to prove it's really him without considering how out of place it is.
I find it even more annoying that enemy archers will actually try to get away from you if you're hitting them meanwhile your teammates will just stand there and chug potions if you don't move them... because why would you, they won't listen anyways.
Yeah, that's true. It's baffling.
Demon enemies are particularly troublesome, with the cold/despair ones leaping away all the time. Because of the chill, my characters struggle to do anything against them. It wasn't until I got that "get over here" move that I could fight them effectively.
Some enemies (like dragons) have the real allied AI-killer: DA2-style targetted AOE death attacks that allied AI cannot ever dodge. It really points out the glaring flaws present in allied AI. In default "follow" mode they'll often follow the controlled character's movement directly into the AOE. Even in "follow: self" or "defend" mode they'll completely fail to avoid anything, often opting to stand still if there's no enemies in reach.
Unfortunately the tactical view is far too cumbersome to command the entire party during these moments, and the lack of an action queue renders the issue moot anyways.
On that topic what is the best specialization for a bow only rogue?
On that topic what is the best specialization for a bow only rogue?
I have set Leader of the Charges quest on active, and even traveled to Storm Coast. But...how do I start it? I don't know where to go in order to complete this quest. Any ideas?
Edit: I am also strapped for cash, and need money for armor schematics. I have maybe 1300 gold. How do I make quick buck?
Not yet...It's who I am trying to get.Do you have Bull with you?
Not yet...It's who I am trying to get.
Oh, I'm an idiot. I thought you were talking about his personal quest. All you have to do is walk due west of the first camp in Storm Coast, you should see people fighting on the beach.
A page late but since people were talking about it:
Look at DA:O Alistair and the at DA:I Cullen.
Now look at DA:O Cullen and then at DA:I Alistair.
It's like their faces got accidentally switched at some point.
Look at DA:O Alistair and the at DA:I Cullen.
Now look at DA:O Cullen and then at DA:I Alistair.
It's like their faces got accidentally switched at some point.
Holy fuck.. Gotta try that. But i remember the giant vs dragon fight being in storm coast.People are hating on Necromancer mage spec? Hmm. I get Knight Enchanters are godlike and Rift mages are fun (I've got Solas as a Rift Mage), but Necromancers have some fun tricks up their sleeves to and work really well when paired with a Rift mage. Walking Bomb is decent DoT and its chain explosion works wonders for rifts and grouped up enemies (suck them in with that Pull of the Abyss, walking bomb, KABOOM!).
Also, you haven't seen beauty until you Spirit Marked a giant and take it into a fight against a High Dragon. Remember that giant vs dragon fight in the Storm Coast? Yeah. I actually did that in the Emerald Graves. There are two giants close to the High Dragon there. I attacked one, tamed it, and it joined in the fight against that dragon. So good. Haste + Firestorm + Giant made short work of that dragon, heh.
Morrigan looks GOOD though, better than most other characters in the game if you ask me.
You know they screwed up Alistair's face when they had that glimpse of him in one of the earlier trailers and nobody was identifying that as Alistair. I think most people thought it was a random Grey Warden or even Carver. The whole "Oh, its been 10 years, they're older!" is just a lame excuse too.He looks better here than in 2 but, yeah, still not like himself.
Yeah, Varric looks fine and a pretty faithful recreation of how he looked in DA2. Cullen looking a bit different is ok since sort of like Isabela in Origins, she just sort of had a generic face since she was a minor NPC.Most of the past characters are misses although I think Varric is one of the few that looks fine.
A page late but since people were talking about it:
But that's the thing...I scoured the beach and even plundered the cave. No iron bull in sight
I honestly don't get why people say the characters look different.
they look pretty similar, as long as you ignore da2 where everyone looked stupid and awful.
they look pretty similar, as long as you ignore da2 where everyone looked stupid and awful.
I honestly don't get why people say the characters look different.
But that default female hawke tho.they look pretty similar, as long as you ignore da2 where everyone looked stupid and awful.