Dragon Age: Inquisition Review Thread

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The article makes some good points, but also lays on a thick layer of "in the old days this wasnt possible" crap.

At 80.000 words DA:I pales in comparison to the close to 800.000 words of PS:T, released 15 years ago, and still considered by many the best story driven crpg ever made.

So no, its not some magic next gen tech thats allowing for deep characters and story, and no the writers of crpg's made years ago were not inept at their craft, Gaider and company are not at the top of some imaginary evolution in crpg stories.

They do good work, but good writing has been present in many crpg's for many, many years now.
In your comparison, how much of the 800,000 words were voiced?
 
Thanks, think I'm going to give this a try. Since I only have like 10 hours of game time a week this and GTAV Ps4 will be the only games I need to keep me busy till Bloodborne's release.

Glad to see you on board what will most likely be GOTY.

There's a recent thread created by Ralemont to help Dragon Age newbies and those that have questions:
http://www.neogaf.com/forum/showthread.php?t=931900

There's a basic explanation of the world and a timeline in the OP, and a couple of posts below I posted some youtube links to some really well done Dragon Age lore series videos. You have the community at your disposal for any questions. The more people to enjoy the game with and talk in the OT the better.
 
This game was not even on my radar (apologies...I know...you don't have to say) but seems an ideal long term game, having never played the previous is it accessible as far as reading some backstory etc? Got ea access trial downloading.
 
Just finished watching the Giantbomb quick look ..

and yeah the absence of healing spells seems really weird. Especially considering you're running into random combat during exploration .. also .. DAT DRAGON !

The idea is that every time you venture forth from a camp your progress is limited by resources. In previous games your health and mana reset after every single battle. Now you have a limited amount of healing opportunities that are reset if you return to camp of find a new camp. So the system provides a bit of risk/reward for further exploration, especially since there is no level scaling.
 
Glad to see you on board what will most likely be GOTY.

There's a recent thread created by Ralemont to help Dragon Age newbies and those that have questions:
http://www.neogaf.com/forum/showthread.php?t=931900

There's a basic explanation of the world and a timeline in the OP, and a couple of posts below I posted some youtube links to some really well done Dragon Age lore series videos. You have the community at your disposal for any questions. The more people to enjoy the game with and talk in the OT the better.
Thanks for that, only just seen your link as didnt show up on phone.
 
This game was not even on my radar (apologies...I know...you don't have to say) but seems an ideal long term game, having never played the previous is it accessible as far as reading some backstory etc? Got ea access trial downloading.

Check out this thread - it'll give you some of the lore of the DA world. Also, use the Dragon Age Keep and possibly the wiki :) Hah, ninja'd by Barkspawn's owner :)
 
This game was not even on my radar (apologies...I know...you don't have to say) but seems an ideal long term game, having never played the previous is it accessible as far as reading some backstory etc? Got ea access trial downloading.
It should be pretty accessible since this is Bioware.
 
This game was not even on my radar (apologies...I know...you don't have to say) but seems an ideal long term game, having never played the previous is it accessible as far as reading some backstory etc? Got ea access trial downloading.

The game should have codex entries in-game to give you background info on material not related to the current plot. And usually they're very good on having questions for characters so they can give more background. But if not look at the post of mine right above you and click that link. DA fans, such as myself, are answering questions and posting information about the lore (First page has the OP and some links to youtube video series).

By not having played the previous two games you'll miss references to previous events and won't recognize characters, including returning party members, but it's a self-contained story in a universe full of shit happening. Whenever the OT for Dragon Age Inquisition is posted it will have a summary of the events of the previous two games. Mix that with the thread I linked above and you should be decently ok going into the game.

edit: I see you saw the link haha, good show
 
What does having voice overs have to do with the quality of the writing? Which was the only argument i was making.

I don't think Polygon was arguing that all video game writers have always been bad (he may not have played Planescape for all we know), just that it's tough to maintain that level of consistency and believability in a game spanning 80 hours or more - and that Bioware writers have managed it, which I think is fair enough and something deserving of recognition.

I loved the companions and the writing in general in PS:T - but really, that game was an exceptionally rare gem in so many ways.
 
Thanks for all the info folks, great thread ref as well with tons of detail for new starters, can't wait to give the 6 hour trial a go..defo picking this up!
 
Still need to try duel-wield rogue, but so far I'm 90% sure I'm going to be a warrior, which I've never done in a DA game. It just feels really great this time around. Hopefully this helps those who are sort of undecided on class.

I'd like to hear you stabby rogue impressions since that's the class I'll be going with.
 
I've played a mage on my first playthroughs in DA1 and DA2 I am wondering if I should switch it up this time. Warriors are fun this time around it sounds like?
 
The article makes some good points, but also lays on a thick layer of "in the old days this wasnt possible" crap.

At 80.000 words DA:I pales in comparison to the close to 800.000 words of PS:T, released 15 years ago, and still considered by many the best story driven crpg ever made.

So no, its not some magic next gen tech thats allowing for deep characters and story, and no the writers of crpg's made years ago were not inept at their craft, Gaider and company are not at the top of some imaginary evolution in crpg stories.

They do good work, but good writing has been present in many crpg's for many, many years now.

Where are you getting 80,000 from? Aaryn Flynn talked about "almost a million"
 
Well, the main difference is that you were comparing 80,000 *spoken lines of dialogue* to 800,000 words total, which isn't remotely comparable.

You are mistaking two very different concepts, voice overs are not indicative of quality of writing.

Tell me, what do you think is harder, maintaining consistency and quality over a 800.000 word script or a 80.000 script?

Anyways, my beef with the article in question has nothing to do with DA:I or its voice overs or its writers. I just pointed out that the reasoning behind some of the opinions the writer made was faulty.

Games like Arcanum, PS:T, Vampire Bloodlines (which had voiced dialogue), amongst others, managed to produce great characters, great stories, and a lot of writing depth, even tho they were made years ago. To simply sweep all these great rpg's under the mat because the writer thinks DA:I is awesome, is disingenuous to say the least.
 
I'm going to be a Qunari and I am disappointed
and disgusted
by those choosing elves instead of following the Qun.

It's not their fault for not knowing better, it is our job as Qunari to show them right way.

Edit: Just learned that Qunari inquisitor has never followed Qun and this is canon for DAI by BioWare. I'm kinda disappointed in this for some reason.

Well, the main difference is that you were comparing 80,000 *spoken lines of dialogue* to 800,000 words total, which isn't remotely comparable.

He never talked about if it is in VO or not. Voice overed dialogue won't magically make game good or deep experience if writing itself isn't working. Besides nothing in modern tech prevents you from putting VO to 800 000 words if you just choose to do it.

But original point he made was that games with deep characters etc. isn't anything new under the sun as games from years ago did it already. VO has nothing to do with it.
 
Do we have all the skills for Rift Mage yet? Is it any good?
So the rift mage spec stinks? So the only option for the traditional ranged glass cannon style mage is necromancer? Boo
Yes, we now have the full Rift mage tree, but scattered in different places (hope Dawg or someone else put them all in a single post). This is the most complete.

IMHO, Rift is the less interesting of most specializations because:
1. With one exception, talents are not related to "rifts" at all. Seem somewhat (but not fully) akin to a "force/gravity" mage.
2. Its Focus talent (Firestorm) should be in the Fire tree. And while quite a destructive AOE, archers and mages now move when attacked. So, will need other Crowd controlling effects -prior and after- to make it effective. But your mage cannot move while casting it, so you will always need assistance.
3. The passives are based on "weakened" effect. Which means no damage to enemies/barriers/guard, nor crowd control. Not even sure if there are other classes that generates that status. So, its "combo-able" effectiveness is unclear.
4. To make it worse -it seems- that only 1 of your actives generates the "weakened" status. So you are forced to use it, to take advantage of said passives.
5. Also, for passives to be more effective, you need to be close to multiple enemies. So you will be in more risk. And can't move. And the gains are quite pitiful.
6. Again, weakened means that enemies hit less hard. But if your mage is constantly being hit, you are doing it wrong.

I'm sure someone will find a good combo for it. But even then, the Elemental talents have better synergy, cost less mana and are more versatile. So, the main reason to pick it up would be for Story reasons (why I was interested) or to have a 2nd Firestorm to rain on bosses.
 
Are we doing EA Access trial impressions in here?

I've replayed the opening level (tutorial level) a few times trying out different classes. I won't be playing the full game on X1 so I'm not going to advance past the tutorial level.

I'm loving warrior this time around. Tried human male two-hand first, and it was a blast! The melee combat feels really impactful, screen lightly shakes on strikes and you can swipe with each pull of RT. I was also able to gain a few ability points, getting the ball & chain (MK Scorpion get-over-here device) and a block/parry move. I found it really, really fun.

Tried female elf Archer, archer is cool this time. Its really nice how mobile it is, you can run around the battlefield and played a ranged role, and cloak out of danger when enemies get too close.

I tried mage out switching to Solas the first two playthroughs, and then I made a female human mage for a restart, and I don't know...I'm not really feeling it. Like Angry Joe said in his preview, you are rooted while casting, and you just hold down RT. Kinda lose that visceral effect of attacking with a warrior, mage is really ranged and sort of docile to play. I know some of the skills in the trees are insane though, especially Knight Enchanter. KE will probably make playing as a mage better given that you can melee and get in the fight. I usually play mage in DA games, but I dont know feels a tad too ranged for me this time.

I also played a bunch as Cassandra, and I have to say, sword n board might be my favorite of all the classes I tried. Its just insanely fun, especially with the ability to deflect with the shield. The sword animations are really awesome and quick, and again melee feels very visceral with the camera shake and whatnot.

Still need to try duel-wield rogue, but so far I'm 90% sure I'm going to be a warrior, which I've never done in a DA game. It just feels really great this time around. Hopefully this helps those who are sort of undecided on class.

Read First Paragraph "Great! Maybe I will play a DPS warrior instead of a bow rogue"

Read Second paragraph "Well nevermind, Archer is fun. I'll stick with that, at least that solidifies that I won't play a Tank"

Read Fourth Paragraph "Well S***"
 
It's not their fault for not knowing better, it is our job as Qunari to show them right way.

Edit: Just learned that Qunari inquisitor has never followed Qun and this is canon for DAI by BioWare. I'm kinda disappointed in this for some reason..
Makes sense the inquisitor never followed the qun. If he did all his decisions would be revolving around the qun and its very strict teachings. Heck the mage qunari would start out as a slave and chained up, not having much free will to do anything.
 
What does having voice overs have to do with the quality of the writing? Which was the only argument i was making.

A lot actually, when you have a text based came its easy to make tweaks to the story and the writing. When most things are Voice Acted every change necessitates an actor and actress going into a recording studio
 
Makes sense the inquisitor never followed the qun. If he did all his decisions would be revolving around the qun and its very strict teachings. Heck the mage qunari would start out as a slave and chained up, not having much free will to do anything.

I still think it has certain plot hole in it.

At the beginning you are fully grown, adult, Qunari who just happened to be in wrong place at wrong time. Being Qunari would mean that at some point of our lives we would have been exposed to the Qun. Why we never followed it then, what made us to not accept it?

Are we some weird Qunari that was raised by wolv... I mean humans/elves/dwarfs?

Just seems weird that being from race whose whole name and identity comes from religion it follows, the Qun, but you are that one Qunari who has never followed it. Not turned away from the Qun, just never even followed it.
 
Is it worth it to finish origins ? I own it for the ps3 and played it quite a bit, however some of the technical problems irked me and I stopped playing since then.
 
Man, now I'm conflicted if I should make my second playthrough a necromancer or a rift mage? They both sound a bit dull, but I don't want to go through the game twice as knight enchanter. :P

Also, I'm sad that Reaver is so offensive. I was hoping I could build my Iron Bull to be a tank, but no matter how I see it, Cassandra is just the best alternative. Too bad she's so terrible, and Iron Bull is so amazing. The downside of character specific specializations. :(
 
I am having a major mental battle figuring out whether I should pick up Dragons Age or GTAV

I can only get one on the 18th.

Oh man, choosing sucks ass.

Either way I am missing out on great fun ( supposedly )

I have experienced GTAV before, never beat it though. I gave up on it about right when I hit online and saw how bad it was. And the games performance and horrible IQ really killed it for me on the PS3. So yeh, I barely got anything done within the Trevor story or beyond that. So it will be pretty fresh for me by this time, especially with it actually performing well ( god I hope so )

Dragons Age, man ... its a RPG! Can't get enough of those. And it sounds like it is actually massive and is well made and everything. So yeh, that makes the choice even harder.

GTAV or Dragons Age ... OR LBP3 for my daughter to enjoy.

Augh
 
You are mistaking two very different concepts, voice overs are not indicative of quality of writing.

Tell me, what do you think is harder, maintaining consistency and quality over a 800.000 word script or a 80.000 script?

Anyways, my beef with the article in question has nothing to do with DA:I or its voice overs or its writers. I just pointed out that the reasoning behind some of the opinions the writer made was faulty.

Games like Arcanum, PS:T, Vampire Bloodlines (which had voiced dialogue), amongst others, managed to produce great characters, great stories, and a lot of writing depth, even tho they were made years ago. To simply sweep all these great rpg's under the mat because the writer thinks DA:I is awesome, is disingenuous to say the least.

Again though, I don't think the guy was arguing that only DAI (or Bioware) has ever done this, as much as they are saying that they are bringing this type and quality of character writing (and appreciation of it) to the mainstream. That's where the 'shift in design' comment came from, I think. Let's face it, as adored as the three games you mentioned were by critics and a relatively small number of gamers (myself included), they were basically ignored by the gaming masses (at least, I know Torment wasn't exactly a riproaring commercial success and there wasn't a rush out the door to do sequels to the other two either). I remember with horror the comments made about PS:T back then - 'it's like reading a book, far too much dialogue' etc - for an unfortunately large number of players, that wonderful writing and character development was 'suffered through', as the article says.

Things are changing though, and honestly VO, and writing for script is a part of that I think - it makes the writing (such as party banter) a part of the ambient experience, noticeable but more passive - rather than the active reading and clicking through lines of dialogue while everything else in the game stops around the conversation. It makes good/decent writing easier to digest for a lot of players, rather than hour after hour of densely written dialogue, as amazing as it may be. Also, good VO requires a lot of nuance and is pretty hard work, and for major roles involves a significant degree of collaboration between actor and writer, not to mention the vo director. It is very hard to convincingly voice badly written dialogue.

DAI stands a decent chance of doing relatively well in this mainstream, and hopefully (along with other devs such as CDPR) encouraging a higher standard of character writing across the (mainstream) board.
 
Anyone try early access ?

Does controlling with controller feel good with tactical camera ?

And how about nightmare mode ?

Lastly, when I can preload on PS4 ?
 
Man, now I'm conflicted if I should make my second playthrough a necromancer or a rift mage? They both sound a bit dull, but I don't want to go through the game twice as knight enchanter. :P

Also, I'm sad that Reaver is so offensive. I was hoping I could build my Iron Bull to be a tank, but no matter how I see it, Cassandra is just the best alternative. Too bad she's so terrible, and Iron Bull is so amazing. The downside of character specific specializations. :(

From what I've seen of the Champion spec, Blackwall has the potential to be an amazing tank.

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I am having a major mental battle figuring out whether I should pick up Dragons Age or GTAV

I can only get one on the 18th.

Oh man, choosing sucks ass.

Either way I am missing out on great fun ( supposedly )

I have experienced GTAV before, never beat it though. I gave up on it about right when I hit online and saw how bad it was. And the games performance and horrible IQ really killed it for me on the PS3. So yeh, I barely got anything done within the Trevor story or beyond that. So it will be pretty fresh for me by this time, especially with it actually performing well ( god I hope so )

Dragons Age, man ... its a RPG! Can't get enough of those. And it sounds like it is actually massive and is well made and everything. So yeh, that makes the choice even harder.

GTAV or Dragons Age ... OR LBP3 for my daughter to enjoy.

Augh

I will pick DAI because I want to start a new game with everyone.

There will be a lot of discussion I can participate about this new fresh game.

(Actually, I will buy both.)
 
Some good info. The description of each personal stat:

Strength: The character's physical strength and ability. Each point increases Attack (Warriors only) and Guard Damage Bonus.
Dexterity: The character's agility, reflexes, and coordination. Each point increases Attack (Rogues only) and Critical Damage Bonus.
Magic: The character's connection to the Fade and ability to manipulate it. Each point increases Attack (Mages only) and Barrier Damage Bonus.
Cunning: The character's intelligence and deviousness. Each point increases Critical Chance and Ranged Defense.
Willpower: The character's strength of mind and personality. Each point increases Attack (all classes) and Magic Defense.
Constitution:The character's physical robustness and endurance. Each point increases Health and Melee Defense.

This is fantastic! Nice and simple. Straight forward what each class needs, yet each stat serves purpose to all.

This really is going to be the best RPG in a long time...
 
Some good info. The description of each personal stat:
Strength: The character's physical strength and ability. Each point increases Attack (Warriors only) and Guard Damage Bonus.
Dexterity: The character's agility, reflexes, and coordination. Each point increases Attack (Rogues only) and Critical Damage Bonus.
Magic: The character's connection to the Fade and ability to manipulate it. Each point increases Attack (Mages only) and Barrier Damage Bonus.
Cunning: The character's intelligence and deviousness. Each point increases Critical Chance and Ranged Defense.
Willpower: The character's strength of mind and personality. Each point increases Attack (all classes) and Magic Defense.
Constitution:The character's physical robustness and endurance. Each point increases Health and Melee Defense.

The sociopath in me wonders what the attack gain is of Willpower opposed to the class specific stat
 
Anyone have any tips on the kind of mindset you have (or guidelines) when distributing attribute points?
This time, we do not directly change the attributes. Instead, weapons/armors increase those stats. You likely also gain some points when leveling. And finally, passive talents give 3 points to a single attribute.

It's a ..peculiar approach. I assume they did it to make item crafting more relevant. It makes even more sense, given that they added Multiplaying this time. Personally, I would have preferred direct input on it. Tests are needed to know what it means -for example- to increase Willpower by 1.
The article makes some good points, but also lays on a thick layer of "in the old days this wasnt possible" crap.
Its main point is that voice/face animations improve the experience. Which we can all somewhat agree. On the other hand, you are comparing this game to the best written RPG in the last years. Finally, is Polygon mate.
Man, now I'm conflicted if I should make my second playthrough a necromancer or a rift mage? They both sound a bit dull, but I don't want to go through the game twice as knight enchanter. :P
I don't replay games, but I would likely chose a warrior and focus on basic skills rather than on a spec. Reaver is awesome, but may (or not) require a bit too much micromanagement on Nightmare.

I still think it has certain plot hole in it.
Just seems weird that being from race whose whole name and identity comes from religion it follows, the Qun, but you are that one Qunari who has never followed it. Not turned away from the Qun, just never even followed it.
True. On the other hand, we will likely interact with followers of Qun, so I expect there will be special dialogue for our Qunari (for being a traitor). If that leads to interesting discussion on what that "religion" means, I would be satisfied. It's a big IF, though.
 
After today I'll start playing the copy of ACU my gamefly sent me. I'll probably return it this tuesday as I have no desire to play it. Plus it isn't doing spectacularly with critics or fans either.

I would atleast give it a chance. I too got it from GF and started it yesterday...it's beautiful to look at, the presentation and voice acting is done well, and so far the main character is pretty likable.I have already encountered a few severe slowdowns and a couple of glitches after only about an hour and a half though, but ehh even so...it might make the wait for Inquisition a bit more manageable!
 
Is there a thread for early access impressions? I don't have early access, just want to read the impressions lol. Especially if anyone played dual wield rogue. That's currently my class of choice.
 
I want to play this game but I didn't like the PC version of DA:O or DA2. It's too MMO like with all the hot keys and quick bar. Maybe I would like it better on consoles but I don't have a 360 or PS3 anymore. I won't touch DAI unless I play the first two or that dragon keep website thing fills in the story blanks really well.
 
True. On the other hand, we will likely interact with followers of Qun, so I expect there will be special dialogue for our Qunari (for being a traitor). If that leads to interesting discussion on what that "religion" means, I would be satisfied. It's a big IF, though.

I want game to explain to me why my Qunari has never even followed Qun, what happened to him to make it so? Was he raised by some humans or what? All I found was "If you play as Qunari you have never followed Qun in first place" and that to me is mindfuck considering all Qunari lore.

Is there even lore for Qunari that has never even followed Qun?
 
I want game to explain to me why my Qunari has never even followed Qun, what happened to him to make it so? Was he raised by some humans or what? All I found was "If you play as Qunari you have never followed Qun in first place" and that to me is mindfuck considering all Qunari lore.

Is there even lore for Qunari that has never even followed Qun?

You know about the Tal-Vashoth, right? You're probably a decedent of those who left the Qun and were raised to reject it.
 
I'm sure this has been addressed, but how are ability points distributed? If I remember correctly, once we unlocked specializations in DA2 we received points specifically for that.

I still think it has certain plot hole in it.

At the beginning you are fully grown, adult, Qunari who just happened to be in wrong place at wrong time. Being Qunari would mean that at some point of our lives we would have been exposed to the Qun. Why we never followed it then, what made us to not accept it?

Are we some weird Qunari that was raised by wolv... I mean humans/elves/dwarfs?

Just seems weird that being from race whose whole name and identity comes from religion it follows, the Qun, but you are that one Qunari who has never followed it. Not turned away from the Qun, just never even followed it.

I interpret "Never exposed to the Qun" as you were born and raised outside of the Qun. In my headcaonon (which will get modified if more comes up in game), my qunari's parents left the Qun and as she reached her late teens she joined up with the Valo-Kas mercenaries.
 
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