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Dragon Quest 7: Fragments of the Forgotten Past |OT| Roman numerals are hard

MaxDOL

Member
Are there any guide for which job should I choose.

This is why I hate RPG with job systems, I don't know what job to choose for each character.

BTW which job has the best none/low MP usage multi enemies attack skill ?
(I remember for the PSX 's version shepherd has this multi attack skill.)
 

Mutagenic

Permanent Junior Member
4 islands down and is the whole game gonna be "do place then immediately go do exact same place again" until the endgame? Was hoping that cycle would've broken by now.
I'm in the same boat. It's already starting to annoy me a dozen hours in. I'm not too hopeful I'll finish this game. It isn't grabbing me.
 

silentbum

Neo Member
Just hit transfer and hover over the characters name. You don;t need to actually place it into someones inventory unless you want to equip it. It will give you a prompt to equip it as soon as you lace it in their inventory so you don't need to back out and go to a different menu.

Yeah, but this renders the whole separate equip screen pointless, doesn't it? It's a weird design decision that I imagine is a holdover from the original.
 

Forceatowulf

G***n S**n*bi
This game definitely has my favorite monster designs in the series so far. Actually, it's not even close...

I've only played VIII, IV, V, and now VII though - so my opinion is not exactly well rounded.
 

Timeaisis

Member
I'm not going to lie, this game is kind of boring sometimes.

I like it, but it feels like a grind fest half the time (backtrack, and fight the same monsters over an over again). The stories are interesting, at least. Everything else is just.. meh. Battles are hit A a lot...so far. I'm hoping for a shake up. No way I can do this for 100 hours.
 
I'm not going to lie, this game is kind of boring sometimes.

I like it, but it feels like a grind fest half the time (backtrack, and fight the same monsters over an over again). The stories are interesting, at least. Everything else is just.. meh. Battles are hit A a lot...so far. I'm hoping for a shake up. No way I can do this for 100 hours.
I'm a bit worried about this as well. Enjoying myself so far, but is it the same routine start to finish?
 

Eusis

Member
I have to admit, I like the game but really want to get into Cold Steel more, and both are monstrously long slogs. But while Cold Steel might be the better game arguably (or at least CSI+II) it also has way, WAY more stupid shit you can easily miss without a guide. DQ rarely blocks you off from that sort of thing, mainly just dialogue you could miss, so it's easier to just go into and play while Cold Steel I keep feeling like I should get a guide on hand to make sure I don't miss anything serious.

That's been kind of a general Kiseki problem though, the date system makes it more obvious but given that it's still basically proceeding based on progress choke points unlike Persona 3/4(/5?) it's still "Ok, what do I do before talking to X or sleeping for the night?"
 
It's uh... really easy to accidentally buy things in shops. As many menus as this game makes me go though it's not going to give me "Are you shure you want to purchase yes/no?"

Just for future reference, you have a chance to back out of the purchase every time. Just don't accept the item when it is time to assign it to a character's inventory or the bag.

I'm going to sleep now, but I almost finished all the Vocation grinding I wanted for today. Woo. I'll finish the second Monster Heart tomorrow, then go right back to story progression.

I kinda skipped a bunch of Tablet Shards from new islands in the Present because
I needed the Mighty Mervyn right away
!
 

MoonFrog

Member
Major spoiler (from Roamers future):

Well...just saw Kiefer's grave. In the buildup I half remember having spoiled myself when researching DQ as I first got into it a decade or so ago for his departure, but it's heart wrenching how subdued the whole affair is. Only the player seems to get the hint about the grave and the cast doesn't comment just like they didn't when he left. I mean the guy's taken a back seat since the adventure proper started, but it's still sad to just see him gone and the silence on his absence. 8 bit emotional story telling like a boss. But that's a lot of this game.
 
Well...just saw Kiefer's grave. In the buildup I half remember having spoiled myself when researching DQ as I first got into it a decade or so ago for his departure, but it's heart wrenching how subdued the whole affair is. Only the player seems to get the hint about the grave and the cast doesn't comment just like they didn't when he left. I mean the guy's taken a back seat since the adventure proper started, but it's still sad to just see him gone and the silence on his absence. 8 bit emotional story telling like a boss. But that's a lot of this game.

Should probably put a post like this with a warning that this is a major spoiler? Maybe? Probably? Be considerate. This game has been out less than a week.
 
I'm trying really really hard to like this game. I love RPGs, I've been playing them since the early 90's. I'm almost 3 hours in and this is just a slow slog with nothing exciting happening. I don't know, I'll give it 10 hours but I hope I end up liking this.
 

Lindsay

Dot Hacked
I'm in the same boat. It's already starting to annoy me a dozen hours in. I'm not too hopeful I'll finish this game. It isn't grabbing me.
Yeah... I'm starting ta think that maybe this game may suck. An here I was calling Golden Sun: TLA "Backtracking: The RPG". An DQ7 strolls in an swipes that titles right away!

If you've been to a town in the past... why can't ya Zoom there in the future? To give your ship a reason to exist and see use? Is that it o.o? Gotta sail to the island. Gotta run across it again to get back to the town. Isn't this just pure filler? And ya gotta redo a dungeon you'd just finished minutes ago with almost no change in terrain or monsters? The games quickly heading into least favorite DQ territory -_-
 
Aaand I'm missing one green tablet to get to L'arca. Is there a tablet guide out there? No idea where I would have missed it.

Edit: Nvm, looks like I need to hit up
Burnmount present
.
 

Lothar

Banned
Yeah... I'm starting ta think that maybe this game may suck. An here I was calling Golden Sun: TLA "Backtracking: The RPG". An DQ7 strolls in an swipes that titles right away!

If you've been to a town in the past... why can't ya Zoom there in the future? To give your ship a reason to exist and see use? Is that it o.o? Gotta sail to the island. Gotta run across it again to get back to the town. Isn't this just pure filler? And ya gotta redo a dungeon you'd just finished minutes ago with almost no change in terrain or monsters? The games quickly heading into least favorite DQ territory -_-

Is that really that big of a deal? Sailing to a town? It's not like you sailed to it in the first place since you just appeared there in the past. If you could just use zoom everywhere without even going to the place, you wouldn't ever be traveling the world.

I could never have imagined that complaint.
 

Lindsay

Dot Hacked
Aaand I'm missing one green tablet to get to L'arca. Is there a tablet guide out there? No idea where I would have missed it.
Wouldn't the still un-named fairy tell ya where it is?

Is that really that big of a deal? Sailing to a town? It's not like you sailed to it in the first place since you just appeared there in the past. If you could just use zoom everywhere without even going to the place, you wouldn't ever be traveling the world.

I could never have imagined that complaint.
You've already travelled the world to get to said town? Its not like you're popped outta the shrine right infront of a town in the past. Ya gotta make your way across its island to the town. Now ya gotta do it a second time with the intermission of sailing there first. An at least so far ya can't just park your ship right next to the town. Instead ya gotta re-travel the path to the town with the time saving benefit(?) of there not being monsters in your way this go around.
 
Honestly, a lot of these complaints are endemic to this type of rpg. Chrono Trigger and Chrono Cross are no different. How many times do you have to go through Guardia Forest? A bunch. In Cross you go through a dungeon or town and then you see it again in the alternate timeline to see the differences. Repetition is unavoidable in a game that features time hopping or alternate timelines. It's not that big of a deal and if it is, you shouldn't be able to enjoy other similar RPGs.
 

Lindsay

Dot Hacked
It's not that big of a deal and if it is, you shouldn't be able to enjoy other similar RPGs.
"So ya liked this island huh? Cool! Now spend the next hour doing it again."
Quality gameplay progression!

Now I get why the original DQ7 was 100 hours long. Cause they make ya play the game twice!

Fuck that place and those scripted battles you always run into
Seconding this!


edit! also game could ya please, please stop shuffling my party lineup around? its hero -> kiefer ->
ruff
, maribel. not hero -> maribel -> others. I mean, Kiefer didn't even leave the party this time. No. Ya just up and decided to put him last anyway -.-
 

Delstius

Member
Loving the game, the characters and almost every story arc so far. But it sure take an awfully long time to open up with the first 20h being a succession of story/backtrack/press-A-to-win. I kind of remember the others DQ titles I played being slow as well but this one really seems like the worst offender to the point were in the end you don't feel like playing much.

And when finally you see the light of the job system coming your way...
well too bad because it will take basically forever to finish this freaking neverending Alltrades Abbey of madness arc.

That being said I explore everything, and like to see every small change in dialog with most npc so it sure didn't help in this case.

Anyway, 27h in, finally changed job and learning some abilities, I'm having fun again. Was about freaking time.
Now I can't wait to grind a few jobs and see what's the next arc is about... once I'm done with the backtracking of this damn place.
 

Lothar

Banned
Wouldn't the still un-named fairy tell ya where it is?


You've already travelled the world to get to said town? Its not like you're popped outta the shrine right infront of a town in the past. Ya gotta make your way across its island to the town. Now ya gotta do it a second time with the intermission of sailing there first. An at least so far ya can't just park your ship right next to the town. Instead ya gotta re-travel the path to the town with the time saving benefit(?) of there not being monsters in your way this go around.

How many seconds are we talking about to go from the edge of the island with the ship to the town without having to fight monsters?
 

Lindsay

Dot Hacked
How many seconds are we talking about to go from the edge of the island with the ship to the town without having to fight monsters?
Depends on the size of the island an placement of the town an where you're allowed ta dock! Either way its more seconds then it'd take ta open the menu and select Zoom to the entrance of the town you're headed to!
 

aravuus

Member
"So ya liked this island huh? Cool! Now spend the next hour doing it again."
Quality gameplay progression!

Now I get why the original DQ7 was 100 hours long. Cause they make ya play the game twice!

??? For the most part you don't even do the same things in the present islands you did in the past, how is it repetition at all? Hell, in some cases the whole island may be drastically different between the two time periods, with completely different towns and shit! The past has you solving their problems, in the present you'll get to see what effect your involvement has had on the island, its villages and the people. It's really fucking cool and I never felt like I was doing the same things again, because I really wasn't.

The sailing complaint is absolutely bonkers too, it literally takes a minute or two to get from the fragment shrine to any new island that's popped up. You have to do that once for every new island, which is like once every 2 to 4 hours.

But while Cold Steel might be the better game arguably (or at least CSI+II)

Avatar quote.

I personally wouldn't even compare something like Trails and Dragon Quest.
 
Past and future takes on towns is so different that I don't understand the big deal, and when you revisit you should be powerful enough that you one shot most monsters anyways. For most of the game, present tense is such a non issue that I'm confused about this backtracking complaint. In the original it was an issue because you had to manually find fragments. In the remake it's nice and fast to me. I legitimately like the feeling of going to a new island and seeing how everything is different, for better or worse.
 

Reknoc

Member
lol whoops, first wipe. To the boss in the cave near greenthumb, In my defence though, I was just going through the cave and wasn't prepared to fight it.
 

Bitanator

Member
Past and future takes on towns is so different that I don't understand the big deal, and when you revisit you should be powerful enough that you one shot most monsters anyways. For most of the game, present tense is such a non issue that I'm confused about this backtracking complaint. In the original it was an issue because you had to manually find fragments. In the remake it's nice and fast to me. I legitimately like the feeling of going to a new island and seeing how everything is different, for better or worse.

That is the best part, talking to each towns person, party chat. Some people like it some don't, those who don't will leave with a sour taste and experience with the game.
 

Mr. RPG

Member
I've noticed some people complaining about how the game is too easy or that the battles are boring. I think you'll find that the game is a lot more fun if you don't obsess with min-maxing or leveling. I've been keeping my party at a low level since I started the game and I have found that the battles are much more fun this way since I am forced to actually strategize in order to defeat most bosses.

Anyway, I just finished the Verdham and Deja tribe stories.
Goodbye Kiefer... :(
I wonder how much of the Dharma Temple area has changed. I really hope it will still be a challenge for me. It was probably the most difficult part of the original game. Actually, it was probably the only difficult part of the game for me. I can't remember many of the bosses after that area.
 
The thing is, enemies spawn so commonly and in the way that you'd have to run from quite a few battles to keep your levels low enough for that.

It's a far cry from the PS1 original where the game offered a pretty high level of challenge assuming you didn't do any grinding. I think they could have found a more happy medium but instead they went a bit too far into the direction of making the game easier.
 

Mr. RPG

Member
The thing is, enemies spawn so commonly and in the way that you'd have to run from quite a few battles to keep your levels low enough for that.

It's a far cry from the PS1 original where the game offered a pretty high level of challenge assuming you didn't do any grinding. I think they could have found a more happy medium but instead they went a bit too far into the direction of making the game easier.

I run away from most battles. I also wait for enemies to look away and then run past them. It helps reduce the amount of enemies you encounter.

Yeah, they definitely made the remake easier. Some bosses have been weakened. Also, I could be wrong, but I think leveling is faster in the remake.

I think the original game's difficulty was fine. I can't remember any part in the PlayStation version that gave me trouble except the Dharma Temple area. Maybe Orph?
 

Andyliini

Member
Have been playing this game for about 3 hours now, and I love it. It feels classically Dragon Quest, as it should, has interesting characters, the environments are cool, and especially the music is gorgeous. I could listen to the theme of Ballymolloy for ages, for example.

The funny thing is, I'm playing Tokyo Mirage Sessions #FE on Wii U at the same time as I'm playing DQVII, and despite both are JRPG's released in Europe in 2016, they are very different. I still enjoy both of them.
 

aravuus

Member
Yeah, they definitely made the remake easier. Some bosses have been weakened. Also, I could be wrong, but I think leveling is faster in the remake.

I think you class levels faster, but character levels a bit slower.

The difficulty has been fine so far, though I generally like easier JRPGs more than hard ones soooo.
 
Casino Log 4:

After making 28000 tokens, I have claimed the prizes I seek and played many rounds of lucky panel, earning more useful equipment and extra to sell for gold.

I should be sufficiently prepared for the trials ahead now.
 

BGBW

Maturity, bitches.
I've noticed some people complaining about how the game is too easy or that the battles are boring. I think you'll find that the game is a lot more fun if you don't obsess with min-maxing or leveling. I've been keeping my party at a low level since I started the game and I have found that the battles are much more fun this way since I am forced to actually strategize in order to defeat most bosses.

I have a feeling I was a bit over leveled near the beginning of the game. I was entering new areas and enemies I was seeing for the first time were already running away from me in battle.

I have countered this a bit by barely buying any items from the stores. Literally two weapons to move on from cypress sticks and a shield. Makes chests a bit more exciting too.
 

magnetic

Member
God damn Alltrades Abbey...

I literally deliberated for 30 mins on what vocation I'd have my characters choose then that turns out to be a trap...

...Then the revelation that you no longer have your skills or abilities makes it a really tough bit of gameplay considering how much you go through before getting them back (also, my first true party wipe in the game). At least now I can sweep hordes with Bang and Ruff's wolf abilities now. Still not finished with it though.

I never felt trolled by a game like this in recent memory. Totally caught me off guard.


If its like the psx version, animations unlock the more of that monster you kill.

I would love that - would be a cool gimmick to do on the side!

I'm in the same boat. It's already starting to annoy me a dozen hours in. I'm not too hopeful I'll finish this game. It isn't grabbing me.

I'm not going to lie, this game is kind of boring sometimes.

I like it, but it feels like a grind fest half the time (backtrack, and fight the same monsters over an over again). The stories are interesting, at least. Everything else is just.. meh. Battles are hit A a lot...so far. I'm hoping for a shake up. No way I can do this for 100 hours.


Honestly, I was getting pretty tired by this game around hours 8-15 as well. It felt like it never picked up steam. But then suddenly shit started happening, dungeons got more interesting, mechanics opened up.

I was even getting through a phase of buyers remorse - now I can't wait to continue onwards.

Not saying this will happen for you - DQ is definitely an acquired taste for me, and I always had the problem of abandoning them before they really got interesting. I'm definitely more a battle mechanics > everything else person in JRPGs, and this game is the slowest burn in a series that always started off simple and easy going.

Just had my first boss battle where I died three times in a row, carefully rearranged the items everyone was carrying, discovering new gear in the preceding dungeon, remembering that I can make a quick save just before the boss room, and then having a battle with only one character still standing.

And regular encounters started getting more interesting as well, with enemies being able to dazzle you for multiple turns, doing brutal fire attacks, or suiciding into your party.

I mean, your team unlocks only a handful of very basic abilities for the first 20 hours. Then it suddenly opens up this huge selection of classes.
If you are into these games for interesting mechanics like I am, the first 15 to 20 hours can feel like quite a tease, but it feels incredibly rewarding after that.

I honestly can't remember the last time a game did this to me. I'm so used to games offering me all their mechanics right from the start. But I probably wouldn't have kept at it if I wasn't aware of how much content the game has to offer after a certain point.
 

SuperSah

Banned
I'll admit it does crawl to a halt sometimes and the fact all scenarios are very similar in that you meet a town in trouble, kill the person behind it and everything is done can be fairly underwhelming, but it's such a good game.
 

goldenpp72

Member
Is there any way too see the Callaway and Lavender thing to a close? I explored the future and saw their resting place so I was confused.
 

BGBW

Maturity, bitches.
As much as I'd like to replay IX one day, I dare not wipe my file which has all the DLC quest downloaded on it.
 
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