In DRIVECLUB, you drive virtual versions of real cars on race tracks and closed off streets during multi-lap events, point-to-point races, time trials, and the occasional drifting contest. But while this is far removed from the sensitivity of Gran Turismo and other racing simulations, DRIVECLUB isnt as forgiving as, say, a Need For Speed, and is thus far removed from the smoothness of a MotorStorm. Which means you not only cant just let up on the gas and cruise through a corner, you have to hit the brakes, and sometimes hard.
This, annoyingly, isnt the only way in which DRIVECLUB is oversensitive. In fact, its so stringent and unforgiving about driving correctly that its kind of annoying. Rub up against a guard rail ever so slightly? Thatll cost ya. Trade just a small swatch of paint with another car, even if its not your fault? Thatll cost ya, too. Go off the track for just a second? Yeah, I know. Its like if my mother made a racing game.
While DRIVECLUB can be a bit of jerk, it can also be a bit of a taskmaster. When playing the career mode, every race has secondary objectives, which can include such goals as finishing in the top 3, finishing a lap in a certain amount of time, or finishing with a top speed in excess of a certain amount. All of which would make things more interesting
if they werent largely things youd try to do anyway.
Whats ultimately annoying about DRIVECLUB, though, is that theres a good racing game struggling to get out. The tracks are twisty and nicely varied, it does some interesting tricks with the sunlight, while the structure of the career mode makes you feel like youve actually accomplished something. But all of that is negated by the games annoying spike in difficulty, its prickly controls, and its dickish attitude. Which is why I have to take back what I said about my mom earlier. Because if she made a racing game, it would be a lot more fun than this.