TylerDurden4321
Member
the really negative reviews call DriveClub out for not being "fun". Same could be said for longer races in say GT or FM. "Endurance" races aren't much "fun", but you play them anyway because, as you progress in those kind of games, the racing gets more serious. You tell yourself that it's sim'y, it's not supposed to be fun, it's supposed to be realistic / challenging and and you get nice rewards for completing those races.
That makes me hope that I will get a 80-90 review score feel out of the game, because I do like GT and FM for that. The problem is that some reviewers have called out the driving model to be (good but) unrealistic. If I can't convince my brain of the "realistic racing" (I mean: not a spectacle of instant rewards like colorful-number-popups and "sick powerslide, dude, here's NOS-fill-up for you!"s) aspects that made the game "not fun" for some reviewers, then I might not even play the 20€ I spent for the disc version out of it(amazon PS4 launch promo-discount last october).
That makes me hope that I will get a 80-90 review score feel out of the game, because I do like GT and FM for that. The problem is that some reviewers have called out the driving model to be (good but) unrealistic. If I can't convince my brain of the "realistic racing" (I mean: not a spectacle of instant rewards like colorful-number-popups and "sick powerslide, dude, here's NOS-fill-up for you!"s) aspects that made the game "not fun" for some reviewers, then I might not even play the 20€ I spent for the disc version out of it(amazon PS4 launch promo-discount last october).