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I guess Mimic Tear got nerfed before I could even find it...
It should still be a good distraction, thing tanks like a champI guess Mimic Tear got nerfed before I could even find it...
Good thing I took down Mohgwyn before they nerfed the Sword of Night and Flame's laser and Mimic Tear.Patch 1.03 Notes;
Official Site | Bandai Namco Entertainment America
The official home for ELDEN RING, Armored Core, TEKKEN, DRAGON BALL, GUNDAM, PAC-MAN, and all your favorite video games!www.bandainamcoent.com
Notice of Update Distribution
We are distributing an update to improve the stability of gameplay and to adjust balance.
We apologize for the inconvenience, but please apply the latest update before you enjoy the game.
Targeted platforms:
- PlayStation 4
- PlayStation 5
- Xbox One
- Xbox Series X|S
- Steam
Major Changes Included in the Latest Update
Additional Elements Added
- Added a function to record an icon and the name of an NPC on the map when you encounter that NPC.
- Added NPC Jar-Bairn.
- Added new quest phases for the following NPCs: Diallos/ Nepheli Loux/ Kenneth Haight/ Gatekeeper Gostoc.
- Added some summonable NPCs in multiple situations.
- Increased the number of patterns of objects player can imitate when using Mimic’s Veil.
- Added night background music for some open field area.
Bug Fixed
- Fixed a bug that prevented summoned NPCs from taking damage in some boss battles.
- Fixed a bug that sometime prevented the player from obtaining item after boss battle.
- Fixed a bug that causes dialogue to be skipped when talking to NPCs and using custom key configurations.
- Fixed a bug that causes the player to freeze when riding.
- Fixed a bug that causes arcane to scale incorrectly for some weapons.
- In situation where the player cannot obtain more than 2 talisman pouches, added talisman pouch to Twin Maiden Husks shop line up.
- Fixed a bug that prevented the user from warping to sites of grace from the map at the end of the game.
- Fixed a bug that prevented the player from moving to the next area after the battle with the Fire Giant.
- Fixed a bug which causes some weapons to have incorrect scaling after strengthening.
- Fixed a bug which causes some weapons to not use stat scaling.
- Fixed hang-ups in certain occasions.
- Fixed a bug which incorrectly displays multiplayer area boundary when playing online.
- Fixed a bug that allows player to activate Erdtree Greatshield’s weapon skill without absorbing an attack using a special combination of item and incantation.
- Fixed a bug which causes Fire’s Deadly Sin incantation to have different effect.
- Fixed a bug with the Ash of War, Determination and Royal Knight's Resolve, where the damage buff will also apply to other weapons without that skill.
- Adjusted the visual effect of Unseen Form spell.
- Deleted the Ragged armor set from the game which was mistakenly obtainable in previous patch.
- Fixed a bug that causes some hostile NPCs to drop Furlcalling Finger Remedy.
- Fixed a bug that causes incorrect sound effect to play in some situations.
- Fixed a bug which causes visual animation and hitboxes to not be displayed correctly on some maps.
- Fixed bugs which causes incorrect visual and behavior for some enemies.
- Fixed a bug that causes incorrect stat parameter for some armor.
- Text fixes.
- Other performance improvement and bug fixes.
Balance Changes
The version number of this update shown at the lower right corner of the Title Screen will be as follows:
- Increased the drop rate of Smithing Stone for some enemies.
- Added Smithing Stone to some early game shop line up.
- Increased shield’s effectiveness.
- Increased the damage for all offensive cracked pot items.
- Increased the damage for the following items: Spark Aromatic/Poison Spraymist.
- Increased the effect duration for the following items: Uplifting Aromatic/ Ironjar Aromatic.
- Increased HP healing for Torrent when using the following items: Rowa Raisin/ Sweet Raisin/ Frozen Raisin
- Reduced FP consumption and increased the damage of the following sorceries: Glintstone Cometshard/ Comet/ Night Comet
- Increased the damage of the following sorceries: Gravity Well/ Collapsing Stars/ Crystal Barrage
- Decreased FP consumption of the following sorceries: Star Shower/ Rock Blaster/ Gavel of Haima/ Founding Rain of Stars/ Stars of Ruin/Greatblade Phalanx/Magic Downpour/ Loretta’s Greatbow/ Loretta’s Mastery/ Carian Greatsword/ Carian Piercer/ Shard Spiral
- Raised projectile speed and range of Great Glintstone Shard
- Decreased Ash of War, Hoarfrost Stomp's damage and increase cast time.
- Increased Ash of War, Bloody Slash's self-inflict damage while slightly lowering the damage and increasing the cast time.
- Decreased weapon skill, Sword of Night and Flame’s damage.
- Increased FP consumption and lower duration of Ash of War, Barricade Shield.
- Changed FP consumption timing of Ash of War, Prelate’s Charge.
- Decreased the damage of spirit summoned when using the item Mimic Tear Ash and changed the spirit’s behavior pattern.
- Other enemy and weapon balance changes
Online play requires the player to apply this update.
- App Ver. 1.03
- Regulation Ver. 1.03.1
We will continue to provide improvement update in the future so you can enjoy "ELDEN RING" more comfortably. Please stay tune for more news.
: / I'm not applying the new patch.Holy moly! The Mimic Tear really got nerfed! Really, really got nerfed.
: / I'm not applying the new patch.
Holy moly! The Mimic Tear really got nerfed! Really, really got nerfed.
And Hoarfrost Stomp got nerfed too.I guess Mimic Tear got nerfed before I could even find it...
The stomp was doing more damage than my comet with 60 int, and cost virtually no fp.They decreased the damage output for Hoarfrost Stomp. We all saw that coming.
Fixed a bug which causes Fire’s Deadly Sin incantation to have different effect.
It just took you 85 hours platinumed it ? Did you use guides ?85 hours, just platinum'ed it after I originally didn`t even want to play the game due to its performance issues.
Talk about addictive game design.
Bloody Slash was a cool & strong ability I randomly came across and now it gets nerfed just cuz some online people abuse it? Patches have been common for a long time now but I gotta say this is the first time my singleplayer experience has been tampered with mid-playthrough lol
Quick resume failed on me for the first time. I guess the game crashed somehow. Lost about 4/5 hours of gameplay (maybe not even 2 now I know where to go and what to do) Oh well I knew I playing with fire. Had to happen sometime.
This is why I don’t care about PVP in Souls games, for me the fun of these games comes from fighting interesting creatures and bosses not fighting other players who can suck all the fun out of the game over what’s “meta”.When I played MMO's a lot I used to hate that. Perfectly fine skill gets nerfed because fools online exploit it / spam it in PvP.
isn’t the game saving all the time. Not good if you can lose such a a hunk thanks to quick resume.
Just place 5 new ones down and delete them.I just want a patch that gives the option to remove all beacons, having to hunt them down is a pain.
Final boss of crumbling Farum Azura SUCKS.
Cool visual terrible, terrible boss fight, terrible gimmick. I don’t think I’d be able to beat it had I not cheesed. The combo i mentioned earlier is the only way to win this fight to me.
There’s no way this boss can be beaten by melee characters without cheese. No fucking way.use the mimic tear to catch malekith attention and hoar frost stomp him away. If the mimic dies, you can dodge and hoarfrost him while he’s preparing for another attack.
No finger used, it was an npc invasion and it happened on its own when I reached the place, it even made me dismount from my horse.I'm still in the early game but I lost one time to an invader and they respawned on the next visit.
Assuming you mean an NPC invader btw. Not sure what a "CPU Pre-planned invasion" is exactly.
If that's the case, Souls games usually respawn the invader but it wouldn't surprise me if there were a few one chance only encounters. Pretty sure that's not the case here though. Maybe go during the same time of day as you did previously?
Edit: and what do you mean by "it doesn't appear anymore"? If you touched a red summon sign that was a player (unless it's a small handful of NPC red summons). I only know of one of those but im early on.
Edit the edit: make sure you're using the finger so you can see the summon sign again if that was the case. Sorry if that's an obvious one.
Yeh. the first dragon heart I got was from one and I was wondering why I just got a dragon heart.Did Wyrms always give dragon hearts?
It's still really good. It's just not stupid overpowered, fight the boss solo for you good. Even post nerf it can do that on everything but the end game, though.Haha, I never even had a chance to use Mimic Tear because I only bought the game last week. I see how it is.
Patch 1.03 Notes;
Official Site | Bandai Namco Entertainment America
The official home for ELDEN RING, Armored Core, TEKKEN, DRAGON BALL, GUNDAM, PAC-MAN, and all your favorite video games!www.bandainamcoent.com
- Fixed a bug that allows player to activate Erdtree Greatshield’s weapon skill without absorbing an attack using a special combination of item and incantation.
- Fixed a bug which causes Fire’s Deadly Sin incantation to have different effect.
mwahahahahaha GIT GUD. Seriously now, I think they should rather triple the FP consumption on Hoarfrost it making it less spamable but this also sounds more reasonable.
- Decreased Ash of War, Hoarfrost Stomp's damage and increase cast time.
- Decreased the damage of spirit summoned when using the item Mimic Tear Ash and changed the spirit’s behavior pattern.
- Added a function to record an icon and the name of an NPC on the map when you encounter that NPC.
- Added NPC Jar-Bairn.
- Added new quest phases for the following NPCs: Diallos/ Nepheli Loux/ Kenneth Haight/ Gatekeeper Gostoc.
Final boss of crumbling Farum
Cool visual terrible, terrible boss fight, terrible gimmick. I don’t think I’d be able to beat it had I not cheesed. The combo i mentioned earlier is the only way to win this fight to me.
use the mimic tear to catch malekith attention and hoar frost stomp him away. If the mimic dies, you can dodge and hoarfrost him while he’s preparing for another attack.
There’s no way this boss can be beaten by melee characters without cheese.fucking Doway.
whats up with moonveil, is that the Katana? I just switched to that on my own free will after 80 hours of Uchi. I leveled it as high as I can and Im finally loving a different weapon as I am Dex/Int build. Please don't say the sword is going to get nerfed.Not updating my game till moonveil gets nerfed too, no way am I sacrificing my beloved SONAF if those fuckers can still milk that OP shite too
Once moonveil is nerfed I'll happily accept my slap on the wrist by Miyazaki.
It'll probably be next seeing as it does way more damage than SONAF does on PvP and that's just been nerfed to shit.whats up with moonveil, is that the Katana? I just switched to that on my own free will after 80 hours of Uchi. I leveled it as high as I can and Im finally loving a different weapon as I am Dex/Int build. Please don't say the sword is going to get nerfed.
I don't think it was nerfed because of pvp, it's easy to avoid both attacks from that sword the charge up time is long. However in pve that sword was a better azur comet (damage and fp efficiency) than actual azur comet unless you had the unlimited fp charge for the flask and you could only use that once a fight.It'll probably be next seeing as it does way more damage than SONAF does on PvP and that's just been nerfed to shit.
People expected moonveil to be nerfed this patch and it miraculously survived so it's a dead cert for next patch.
Meh... They buffed shitty spells that were useless before. Who would use cometshard/night comet when comet cost was only slightly more and did considerably more damage?
My face when they mega-buffed sorcerers.