GymWolf
Gold Member
Size matters.The difference between the Uchigatana and the Nagakiba
Uchigatana
Nagakiba
Size matters.The difference between the Uchigatana and the Nagakiba
Uchigatana
Nagakiba
i did beat him , but i will go there again to look for the stone............editThere are others. Unless you’ve already collected them and need another.
You beaten Mohg? There’s one there just before the fight for example
It's absolutely RNG. I've seen zero Waterfowls in a fight, I've seen multiple back to back.I still think this fight is very RNG, when standing too close when she does THAT MOVE targeting you rather than the summon - it's over. At least for me.
A good tip is to keep the fat one in phase 1 and just keep killing the skinny one. The only real problem I had with that fight was when fatty did his roll.Godskin due was the hardest boss for me by far during the entire game. It's the boss fight that felt most out of place.
I don't have any evidence, but I was messing around on a new character yesterday, fighting the Tree Knight and based on that I'd say there are definitely more i-frames on light. When I switched from medium to light I stopped getting hit by some of his moves. And this post on Reddit basically confirms what I was seeing in my play:is there a general consensus on what is the actual difference between light and medium rolls?
from a video i saw the speed and distance is actually the same, but it was hypothesized that light roll would have more I-frames
anyone knows if in the meanwhile this has been proven?
also anyone focused on go from mid to light and thought it was worth the investment?
I spent a significant amount of by play through on my dex build at light and it was nice. I would have to manually equip my bow every time I wanted to use it, which became annoying after a while.It's absolutely RNG. I've seen zero Waterfowls in a fight, I've seen multiple back to back.
Even some of the really good kill videos I've seen would have ended in death had she done it instead of another move.
A good tip is to keep the fat one in phase 1 and just keep killing the skinny one. The only real problem I had with that fight was when fatty did his roll.
I don't have any evidence, but I was messing around on a new character yesterday, fighting the Tree Knight and based on that I'd say there are definitely more i-frames on light. When I switched from medium to light I stopped getting hit by some of his moves. And this post on Reddit basically confirms what I was seeing in my play:
"Got that backwards. It's been proven to be the same speed, distance, and stamina cost. It's all about the i-frames. The beginning and end of the medium roll have an almost imperceptibly different animation from the light roll, more of a lurch than a smooth roll and stand. These lurches are not invincible, losing 2-4 i-frames that the smoother and more immediate light roll gives. So it's not mobility speed, but more about i-frame trigger delay that is slower. "
I don't know if it's worth it for regular play but in my situation a single hit would kill me so armor, poise, etc. was irrelevant. In a normal playthrough those things might outweigh the extra i-frames.
So what exactly am I looking at with the Four Belfries?
Real locations on the map, alternate realities, or what?
Ah, but you dont have to beat his other form if you want the stone. Just...i did beat him , but i will go there again to look for the stone............edit
looks like i have to beat his other form in mohgwyn palace
yeah, the only way to avoid it is perfect spacing and stamina management on the first two flurries. A strat like this really only works if you're butt naked because of running speed but who does that.It's absolutely RNG. I've seen zero Waterfowls in a fight, I've seen multiple back to back.
Even some of the really good kill videos I've seen would have ended in death had she done it instead of another move.
I was pretty frustrated with this. I finished the game without guides, and while I was trying to do the legacy quest, I got stuck and had no idea where to go. When I was done with the main quest and looked at guides, I saw just how much I missed. I can't ever recall missing anything near this much in any FromSoftware game.It's all areas in the real game world map that you can't access any other way, including one you've been to before. Look it as an extra fancy stonesword key that takes you to a whole new area instead of just behind a fog gate. No Sites of Grace, you just go there, do some stuff, get a bit of loot, then warp out.
So I just finished the Ranni quest finally tonight, after working on it the last 3 days. I am absolutely blown away with the length and complexity of the quest line. I'm sad to say that I had to look up where to go a few times since my trails went cold for a few steps, but area after area was something unique, cool, and there was one that was god damn miserable in Miyazaki's intended way. I'm in awe of the map size and content in this game. Got myself some new toys and spells to play with, but I'm too exhausted to do anything else tonight. What a game.
ok yea this is another boss where yet again it has too many attacks to contend with if you're melee or need to be up close, I've gotten close a few times but yeaOk, so how the fuck are you even supposed to get close to? I swear for melee builds this game is unnecessarily harderAstel Naturalborn of the Void
Stay locked on the head, dodge the charged blast or two, dodge 2 tail attacks, wait for the charge attack when he flies towards/over you, get under him and start wailing. The trick here IMO is to stay closer to his head than the range of those explosives he's spraying. He'll teleport away eventually after a couple of hits. Strong ash pair like two azula beastmen or nightmaiden & swordstress work good as distraction. He's got an annoying instakill grab teleporting behind you (bad luck) and a meteor attack in 2nd phase, if you're far enough it will miss if you run perpendicularlyOk, so how the fuck are you even supposed to get close to? I swear for melee builds this game is unnecessarily harderAstel Naturalborn of the Void
Thanks, very similar to what I did to beat him!Stay locked on the head, dodge the charged blast or two, dodge 2 tail attacks, wait for the charge attack when he flies towards/over you, get under him and start wailing. The trick here IMO is to stay closer to his head than the range of those explosives he's spraying. He'll teleport away eventually after a couple of hits. Strong ash pair like two azula beastmen or nightmaiden & swordstress work good as distraction. He's got an annoying instakill grab teleporting behind you (bad luck) and a meteor attack in 2nd phase, if you're far enough it will miss if you run perpendicularly
Ok, so how the fuck are you even supposed to get close to? I swear for melee builds this game is unnecessarily harderAstel Naturalborn of the Void
Please provide an example of a game that is ‘less cryptic’ yet still does not reach the modern ‘in your face’ standard? At the same time it has the world building equal to From games? Just curious.. It can be less cryptic while still leaving mysteries for the lore detectives to discover the finer details.
Sekiro reaches a better balance with extra details you can discover about the world and characters and what's told to players through natural progression.Please provide an example of a game that is ‘less cryptic’ yet still does not reach the modern ‘in your face’ standard? At the same time it has the world building equal to From games? Just curious.
Their way is not above criticism. The gameplay is good enough to overlook this flaw but I maintain it's not good story telling if you have to rely on external sources to understand the story.Storytelling from From is their hallmark. Plain and simple. Want something else play another game.
Who cares about the story in these games? Apart from Bloodborne, it’s always:Sekiro reaches a better balance with extra details you can discover about the world and characters and what's told to players through natural progression.
Their way is not above criticism. The gameplay is good enough to overlook this flaw but I maintain it's not good story telling if you have to rely on external sources to understand the story.
I've played all souls game, some of them multiple times, and I have absolutely no idea what's going on in the story. not even the slightest clue. it feels like I'm dropped into a fully developed world much bigger than myself and it's why I love these games . kind of the same feeling I got from watching Dune, or Game of ThronesTheir way is not above criticism. The gameplay is good enough to overlook this flaw but I maintain it's not good story telling if you have to rely on external sources to understand the story.
Like I said earlier, a decent story can incentivise players to explore more, try out different things gameplay allows or connect better with the game world. If the gameplay's good enough, the lack of story matters less but a decent/good story + good gameplay > just good gameplay.Who cares about the story in these games? Apart from Bloodborne, it’s always:
it was a prosperous kingdom, then people with lust to power made everything go to shit, now everyone is stuck in a death rebirth circle.
Your job is to kill the demigods, ash lords whatever lords and either become the ash lord, Elden lord and make the land prosperous again or whatever.
It’s always this… the lore is there to add flavor but it’s not groundbreaking and only diehard fans really care about this.
These games are very gamey-game and that’s what good about them.
I have lots of games I adore and filled with stories like JRPGs. I don’t need this one to be story heavy.
It’s not a flaw, it’s by choice. It’s by design.
I do find DS worlds interesting and from that comes a desire to better understand what's going on. It's a complement to the world design that I want to know more about it. And when I see all the details there I do wish I'd known about them on my first playthrough and in a way I'm assuming a lot more players would've enjoyed their first playthrough more if they had known.I've played all souls game, some of them multiple times, and I have absolutely no idea what's going on in the story. not even the slightest clue. it feels like I'm dropped into a fully developed world much bigger than myself and it's why I love these games . kind of the same feeling I got from watching Dune, or Game of Thrones
You should watch the video I linked a few posts above. It's timestamped at the end that IMO gives an essential part of the story that should've been in the intro to make you care a little more for what's going on.The storytelling here is absolutely ass. I am 65 hours in and have no real idea WTF is going on or why I should care. Everything else in the game is a 10/10, but the story and the way it's told are terrible.
Melee character here. Beat him the same way I beat everything else: hiding behind my greatshield.Ok, so how the fuck are you even supposed to get close to? I swear for melee builds this game is unnecessarily harderAstel Naturalborn of the Void
It is. I’m making a dex/int character. Sorcery is OP. It’s not even the same game. Way easier, no frustration involved. I think they want people to use sorcery. incantations are really weak in the game, it’s not even fun.Ok, so how the fuck are you even supposed to get close to? I swear for melee builds this game is unnecessarily harderAstel Naturalborn of the Void
There are quests and certain areas that will be closed off after certain events but you can continue the game after the credits. To start journey 2 you get the option at the roundtable.Quick question. Does this game have a point of no return? Also, can I continue playing if I ever finish it? Or I'm forced to go to Ng+?
Yep, near the end you get showered in armor sets.is it normal that I'm 35-40 hours in and I barely have any armors? I miss fashion souls ;_:
I respecced to sorcery at SL57, feel incredibly weak.It is. I’m making a dex/int character. Sorcery is OP. It’s not even the same game. Way easier, no frustration involved. I think they want people to use sorcery. incantations are really weak in the game, it’s not even fun.
Bruh