Ass of Can Whooping
Member
It's my opinion. The second half of DS1 has terrible areas like the Crystal Cave and the final dungeon to the boss. Those are hi-de-ous. And I think miyazaki agrees and he hasnt attempted to do it again. Bottomless pits, narrow pathways and invisible pathways aren't fun.
Badly placement of enemies and ganking groups aren't fun.
Enemies that can hit you even if their animation doesn't connect to you isn't fun.
Speaking of gank squads I'm getting sick of them in ER. There's more than ever in this game. Probably a result of the copy paste content too.
Last edited: