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Elite: Dangerous |OT| Every Man's Sky

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Yesterday I was interdicted by System Authority ship. After interdiction (I submitted because was in the mood for fight, but did not expect to see System Authority) it said nothing, even did not scan me and flew away. Moreover, I am friendly with this system controlling faction (Federation), ship was green on my radar.

Yeah getting interdicted by friendly npc's is beyond annoying.
 

Raticus79

Seek victory, not fairness
I've been in Ho Hsi couple of days ago - there was high intensity combat zone and several low intensity ones. Looks like war is not over.

Oh, interesting - I remember the opposition in Ho Hsi turned out to be much stronger than the initiative for Jet Comms, so maybe this is Ho Hsi Corp continuing to try to take over the stations from Jet Comms. The war definitely ended, but they made the civil war cooldown period shorter so a new one has started.
 

kvk1

Member
Finally sat down and found my own trade routes after getting frustrated by the online tools.

The "public" routes either dry up too fast or are swarmed by real unpleasant CMDRs.

It took a good hour or so until I found something that yielded around 2300/ton profit bidirectional, which is a little less than what the online tools would provide, but I found it myself, so there is some pride in that!

Checked out the bulletin board to see the ship traffic, and it was around 20 ships for both trade stations. Pretty cool.
 

DrBo42

Member
Finally sat down and found my own trade routes after getting frustrated by the online tools.

The "public" routes either dry up too fast or are swarmed by real unpleasant CMDRs.

It took a good hour or so until I found something that yielded around 2300/ton profit bidirectional, which is a little less than what the online tools would provide, but I found it myself, so there is some pride in that!

Checked out the bulletin board to see the ship traffic, and it was around 20 ships for both trade stations. Pretty cool.

Mind sharing with a fellow Gaffer? :D
 

AJLma

Member
Is there any sort of GAF collective for this game? I've been playing pretty regularly lately, would be nice to know what systems are popular.
 

DrBo42

Member
Is there any sort of GAF collective for this game? I've been playing pretty regularly lately, would be nice to know what systems are popular.

The grouping system is coming early March so you should check back then. Or you can go into Private Groups that only populate the galaxy with you and your friends on that group list.
 

Mengy

wishes it were bannable to say mean things about Marvel
So I did something last night that I hadn't done before in Elite: I turned the music off. There I was scanning a dual star system that no one had ever scanned before, admiring the emptiness of space while I wait for my scan to complete, when I suddenly realized that the music felt out of place in a way. I had been playing for a few hours so maybe I had just gotten tired of it, but I turned it off just to see what that's like. And let me tell you, I kind of like playing with the music off. I mean I love the in game music and have zero problems with it, but the sound design in this game is so incredible that I think I like playing sans music better.
 

vMIQJKl.gif


Highlights:

  • Feedback shared across Wing: who is targeting who, ship statuses
  • Easier to follow in and out of super cruise
  • Status of Wingmen displayed in Ship UI
  • Wingmen color-coded on scanner/comms
  • Bounties shared for ships brought down together
  • To counteract increased firepower that Wings bring, tougher challenges will come in that basically require multiple ships' firepower to complete
  • Tougher challenges/missions bring better rewards/bounties
  • Four pilot limit per Wing to prevent "owning" a system
  • Multiple wings can be present at any given location
  • No "Wing leader"--each player has their own autonomy
  • When jumping, you can lock onto ANY member of the Wing to automatically follow them
  • "Rules" around manually entering/exiting a jump are more relaxed for Wings so you can more easily jump/arrive together
  • Wings aren't forced to stay together--no restrictions whatsoever on which system you can access
  • "If one of you gets into trouble you can immediately call the others for help from far away."--wonder if route planning can be extended to reaching a Wingman
  • Hope to create more dangerous encounters, both in normal and Super cruise
  • Future possibilities
    • Modify or add missions that cater to Wings. Specifically mention potentially adding cargo depots where multiple Wingmen can deposit cargo for the same mission.
    • Could also use limpets to transfer fuel to a Wingman
    • Take a specific formation around "stellar bodies and perform advanced linked scans"
  • 1.2 enters beta the first week of March
 
Honestly, shared bounties is the big addition for me. It's a pain in the ass trying to split up bounties now. I wish there was a way to simply transfer credits. Would make pirating much more appealing imo. "Transfer 20,000cr or I'll blow you up!"
 

Mengy

wishes it were bannable to say mean things about Marvel
Highlights:

  • Feedback shared across Wing: who is targeting who, ship statuses
  • Easier to follow in and out of super cruise
  • Status of Wingmen displayed in Ship UI
  • Wingmen color-coded on scanner/comms
  • Bounties shared for ships brought down together
  • To counteract increased firepower that Wings bring, tougher challenges will come in that basically require multiple ships' firepower to complete
  • Tougher challenges/missions bring better rewards/bounties
  • Four pilot limit per Wing to prevent "owning" a system
  • Multiple wings can be present at any given location
  • No "Wing leader"--each player has their own autonomy
  • When jumping, you can lock onto ANY member of the Wing to automatically follow them
  • "Rules" around manually entering/exiting a jump are more relaxed for Wings so you can more easily jump/arrive together
  • Wings aren't forced to stay together--no restrictions whatsoever on which system you can access
  • "If one of you gets into trouble you can immediately call the others for help from far away."--wonder if route planning can be extended to reaching a Wingman
  • Hope to create more dangerous encounters, both in normal and Super cruise
  • Future possibilities
    • Modify or add missions that cater to Wings. Specifically mention potentially adding cargo depots where multiple Wingmen can deposit cargo for the same mission.
    • Could also use limpets to transfer fuel to a Wingman
    • Take a specific formation around "stellar bodies and perform advanced linked scans"
  • 1.2 enters beta the first week of March


On one hand that sounds awesome. On the other hand, pirate wings are going to be something to really fear. I hope I never get interdicted by a pirate wing in my unarmed Asp Explorer. Also that "Hope to create more dangerous encounters, both in normal and Super cruise" has me worried.


o_O
 
On one hand that sounds awesome. On the other hand, pirate wings are going to be something to really fear. I hope I never get interdicted by a pirate wing in my unarmed Asp Explorer. Also that "Hope to create more dangerous encounters, both in normal and Super cruise" has me worried.


o_O

Pirate wings interdicting you will mean instant-death :O

Not if you had a wings group yourselves! Explorers are going to need to travel in packs.
 

jogu

Member
What i am missing? I leave a station and there is a planet between me and next target preventing me to frame shift. Is the only way tho turn on frameshift to target previous stationand then next target or can i force frameshift somehow?
 

Wreav

Banned
What i am missing? I leave a station and there is a planet between me and next target preventing me to frame shift. Is the only way tho turn on frameshift to target previous stationand then next target or can i force frameshift somehow?

Drive around the planet until you have a clear path, that's all.

And ohhhhhh boy at that 1.2 info. My pirate wing is going to be fucking awesome.
 

Mengy

wishes it were bannable to say mean things about Marvel
I wonder if going to high-pop systems solo is going to be like going to Cherno or Elektro in DayZ solo: don't do it.

That's what I fear, which will either:

a) force me to play in solo mode

or

b) force me to fly a cheaper ship with a smaller insurance cost

or

c) make me stay out in deep space as much as possible

or

d) make me want to play something else
 
What i am missing? I leave a station and there is a planet between me and next target preventing me to frame shift. Is the only way tho turn on frameshift to target previous stationand then next target or can i force frameshift somehow?

You can enter supercruise without a target. Use supercruise to go around the planet. You may have to map the command in the options if it isn't already.
 

Portman

Member
The news on the update sounds good and will serve to give me a reason to keep working on trades besides the Type-9 I have my eye on.

My friend that started with me has already dropped out due to being tired of the game and/or first week binge so I might have to find other people to fly with. I'm thinking there is a list in the first post of commander names from GAF but is there a possibility of a more organized GAF squad once the update shows up? I'd be willing to fund a Ventrillo server capable of supporting 5 or so wings if there isn't a plan in place for something like that already.
 

owlbeak

Member
An interesting thing about 1.2 with the threat of groups of pirates out there, traders and explorers may need to hire other players like mercenaries to ensure safe passage through high piracy systems like Lave.

Opens up some cool gameplay options!
 

calder

Member
I was a bit bored - or more accurately underwhelmed - by the missions starting out so last night I decided to try mining. Got the basic shit and went out, made a bit of money in not that long so I think I'm going to do this and save up for an intermediate explorer ship like an Adder.

I really want to do a long exploration trip, can't wait until I can outfit a ship to do it. Random related question, I was checking out components and stuff trying to figure out how I would kit out my hypothetical exploring vessel and I'm not sure what's more efficient - a higher class fuel scoop or FSD? Like if I have only one Class 3 internal compartment available should I use it for the best scoop or best FSD?


EDIT: about the missions, I'm just too indecisive at this point to do them I think. I don't mind the random small transport jobs but if the board doesn't have anything like that I feel the need to do a combat mission, and it seems like half the time I get there and the guy begs me to not kill him so I don't, mainly because I'm hesitant to get negative rep with any faction. I assume I'll have to pick a side at some point, but the combat in my Sidewinder with it's popgun lasers isn't exactly thrilling anyway.
 

Portman

Member
An interesting thing about 1.2 with the threat of groups of pirates out there, traders and explorers may need to hire other players like mercenaries to ensure safe passage through high piracy systems like Lave.

Opens up some cool gameplay options!

Is there a system in place where the local authorities will assist you when you are under attack? I'm thinking my friend has reported that when he was bounty hunting and once he became friendly with the Federation that they assisted in some combat. Granted I don't know if they jumped in to assist or if they were already present but maybe that could be incentive to build up reputation with the locals?

Speaking of that I've noticed that some of the stations I have traded with have gone green when I target them along with the local (federation?) security. Does that happen slowly from continually trading at a station and does that mean they will help out like I mentioned above?

Now that I've done a few long haul trade runs I was thinking that it would be neat to have a way to get an escort either by players or NPCs and it will be doubly useful after that idea of pirate groups.
 

Faith

Member
An interesting thing about 1.2 with the threat of groups of pirates out there, traders and explorers may need to hire other players like mercenaries to ensure safe passage through high piracy systems like Lave.

Opens up some cool gameplay options!
Or you can just play in Solo mode :p
 

Shifty76

Member
I was a bit bored - or more accurately underwhelmed - by the missions starting out so last night I decided to try mining. Got the basic shit and went out, made a bit of money in not that long so I think I'm going to do this and save up for an intermediate explorer ship like an Adder.

I really want to do a long exploration trip, can't wait until I can outfit a ship to do it. Random related question, I was checking out components and stuff trying to figure out how I would kit out my hypothetical exploring vessel and I'm not sure what's more efficient - a higher class fuel scoop or FSD? Like if I have only one Class 3 internal compartment available should I use it for the best scoop or best FSD?


EDIT: about the missions, I'm just too indecisive at this point to do them I think. I don't mind the random small transport jobs but if the board doesn't have anything like that I feel the need to do a combat mission, and it seems like half the time I get there and the guy begs me to not kill him so I don't, mainly because I'm hesitant to get negative rep with any faction. I assume I'll have to pick a side at some point, but the combat in my Sidewinder with it's popgun lasers isn't exactly thrilling anyway.

Best FSD and it isn't even close. Downsizing your FSD will halve or more your max jump distance.
 

Haluko

Member
I really want to do a long exploration trip, can't wait until I can outfit a ship to do it. Random related question, I was checking out components and stuff trying to figure out how I would kit out my hypothetical exploring vessel and I'm not sure what's more efficient - a higher class fuel scoop or FSD? Like if I have only one Class 3 internal compartment available should I use it for the best scoop or best FSD?


So, I have a bit of experience here since I've spent a lot of time exploring. Im currently at the galactic core 25,000 light years out. If you are serious about exploring you need an A class FSD at minimum and fuel scoop. Realistically, you should also have the advance scanner and detailed surface scanner. I would also suggest the largest fuel scoop you ship can fit. If you use a small scoop you will be waiting awhile to fill up. I would fit your class 3 with an A3 scoop. Unfortunately between the scanners and scoop it will set you back close to 3 million just for the modules.

I dropped all my cargo bays and fit my Asp with a B6 scoop. I can fill the tank after a 35ly jump in a few seconds.
 

owlbeak

Member
Is there a system in place where the local authorities will assist you when you are under attack? I'm thinking my friend has reported that when he was bounty hunting and once he became friendly with the Federation that they assisted in some combat. Granted I don't know if they jumped in to assist or if they were already present but maybe that could be incentive to build up reputation with the locals?
If you look at your right hand ship menu (default key: 4), you can go to Functions and set "Report Crimes Against Me" to ON and when you are attacked and in a system with security forces, they will eventually jump into your location and attack the ship that is attacking you. Assuming you survive that long. :)
 

Portman

Member
So, I have a bit of experience here since I've spent a lot of time exploring. Im currently at the galactic core 25,000 light years out.

Out of curiosity do NPCs show up around the stars (I assuming they are there due to NAV beacons in the core systems) or is it just barren systems out there besides the super rare player contact?

If you look at your right hand ship menu (default key: 4), you can go to Functions and set "Report Crimes Against Me" to ON and when you are attacked and in a system with security forces, they will eventually jump into your location and attack the ship that is attacking you. Assuming you survive that long. :)

Ah, good to know. That was how I envisioned it working but I wasn't 100% sure and I hadn't stuck around long enough when I was being attacked. I will have to test it out sometime to see it in action when I'm not loaded down with cargo.
 
I've got ~230k credits--figure I can earn enough this weekend for a Cobra.

Do y'all think I should also sell my Viper for some spare change? I mostly do bounty hunting right now, but am considering making the move to trading just to get some good income. Is the Cobra a capable fighter vs the Viper?
 

AJLma

Member
I've got ~230k credits--figure I can earn enough this weekend for a Cobra.

Do y'all think I should also sell my Viper for some spare change? I mostly do bounty hunting right now, but am considering making the move to trading just to get some good income. Is the Cobra a capable fighter vs the Viper?

They are both very capable fighters.

The Cobra is a much more massive ship, which makes it more survivable if things start to fall out of your favor in a fight, and also makes ramming smaller ships a valid combat tactic. The Viper has stronger shields and slightly better hardpoint placement which make it a better aggressive fighter but it's really fragile once the shields are gone.

If you're going to buy a Cobra I'd sell the Viper, they have too many overlaps with the Cobra really just being a more complete ship.
 

Haluko

Member
Out of curiosity do NPCs show up around the stars (I assuming they are there due to NAV beacons in the core systems) or is it just barren systems out there besides the super rare player contact?

Once you get about 500-800 light years away from inhabited space you will be totally alone. I haven't seen anybody in a very long time lol.
 

Haluko

Member
I've got ~230k credits--figure I can earn enough this weekend for a Cobra.

Do y'all think I should also sell my Viper for some spare change? I mostly do bounty hunting right now, but am considering making the move to trading just to get some good income. Is the Cobra a capable fighter vs the Viper?

I agree you should sell the viper. If you want to do only combat the viper is probably more fun to fly. The Cobra is an awesome multipurpose ship, I stayed in that ship for awhile. Once you make enough money you can buy another viper to toy around in.
 
I've got ~230k credits--figure I can earn enough this weekend for a Cobra.

Do y'all think I should also sell my Viper for some spare change? I mostly do bounty hunting right now, but am considering making the move to trading just to get some good income. Is the Cobra a capable fighter vs the Viper?

Equal firepower. Cobra has fewer power issues, a better jump range and a faster boost speed I think. The Viper is smaller so less inertia which results in better maneuverability, it also has better hard-points for fixed weapons. They are in the same league and against AI, both are perfectly capable. The Cobra is far more versatile though.

That being said, since I've bought my ASP, I typically use a Viper for bounty hunting because it is such a value as a fighter. ASP repair costs are too much to justify intentially putting it in harms way.
 

owlbeak

Member
They are both very capable fighters.

The Cobra is a much more massive ship, which makes it more survivable if things start to fall out of your favor in a fight, and also makes ramming smaller ships a valid combat tactic. The Viper has stronger shields and slightly better hardpoint placement which make it a better aggressive fighter but it's really fragile once the shields are gone.

If you're going to buy a Cobra I'd sell the Viper, they have too many overlaps with the Cobra really just being a more complete ship.
I had both ships, and personally, I much prefer the Viper. I ended up selling my Cobra and went back to my Viper. The cargo space is nice on the Cobra, but I found in combat, it was not nearly as good as my Viper with all the upgrades I had on it. Even after upgrading the Cobra to similar levels, the Viper I had was much more capable in a fight. For starters, the hardpoint placement on the viper focuses all four guns on practically the same spot, allowing you to do very targeted damage to subsystems with all your firepower, even at close range. The shields and engines on the Viper are amazing for the ship, and when your shields go down you can divert full power to engines and outrun any other ship in the game while your shields recharge. That's a huge, understated benefit.

May want to hang on to the Viper at first and see how you like the Cobra.
 

GeoGonzo

Member
I'd agree that the Viper is flat out much better for combat, but the Cobra is a multipurpose ship: It will allow you to trade, while the Viper won't.

After a few trading runs you'll very quickly find yourself with more than enough money to buy a secondary ship for combat... and it will probably be the Viper, yes.
 

owlbeak

Member
Way to ruin the party, owlbeak.
Sorry! :)

I'd agree that the Viper is flat out much better for combat, but the Cobra is a multipurpose ship: It will allow you to trade, while the Viper won't.

After a few trading runs you'll very quickly find yourself with more than enough money to buy a secondary ship for combat... and it will probably be the Viper, yes.
Absolutely, Cobra is better for trading. If you're into trading, its worth it. I'd rather earn my money through exploration (which can be done in the Viper quite admirably, for relatively short range exploration, and can still hold its own when you get interdicted in deep space by some asshole NPC) and killing bounties in RES and Nav Beacons.

So if trading is his thing, absolutely go for the Cobra no questions asked!
 

Faith

Member
I kind of lost the joy in playing this game :/

Did some trading for 30 minutes (2.3Mio CR) in my Python and was already bored. My current assets are worth 73Mio CR, so I'm still far from the Anaconda.
 

DrBo42

Member
I kind of lost the joy in playing this game :/

Did some trading for 30 minutes (2.3Mio CR) in my Python and was already bored. My current assets are worth 73Mio CR, so I'm still far from the Anaconda.

Yeah, I'd recommend everyone take a break and come back when 1.2 goes live.
 
I kind of lost the joy in playing this game :/

Did some trading for 30 minutes (2.3Mio CR) in my Python and was already bored. My current assets are worth 73Mio CR, so I'm still far from the Anaconda.

Kind of the same. Have a pimped Anaconda with mostly A class and great defence but not sure what I want to do. I was really hoping for some great NPC Wing action but I think this patch is just going to be PVP Pirate Wings. Not sure of the point in paying for escorts. Nobody will want to follow me for hours between posts lol!

I enjoy PVE more than MP and PVP stuff so hopefully 1.2 has some surprises as 1.1 community goals were pretty sad.

Think I may just buy an Asp and head out exploring for a month.
 

DrBo42

Member
Kind of the same. Have a pimped Anaconda with mostly A class and great defence but not sure what I want to do. I was really hoping for some great NPC Wing action but I think this patch is just going to be PVP Pirate Wings. Not sure of the point in paying for escorts. Nobody will want to follow me for hours between posts lol!

I enjoy PVE more than MP and PVP stuff so hopefully 1.2 has some surprises as 1.1 community goals were pretty sad.

Think I may just buy an Asp and head out exploring for a month.

Exactly what I'm about to do.
 

RK9039

Member
Still saving up for an Asp. The grind just takes so damn long, I'm brain-numb after a couple hours of trading.

Yeah I've been there, now the jump from the ASP to Type7/Clipper is even bigger. I bought a Viper for some bounty hunting whenever I get bored of trading.
 

Jedi2016

Member
Yeah, that absolutely helps.. I have a Cobra back at Earth for that very purpose.

Another thing that helps (for folks in the same boat): Get some external music going. Queue up a couple of albums outside the game and listen to them while you're trading. I even have VoiceAttack set up to start playing them.
 
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