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FakeGAF 6: Fear the Walking Thirst

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zeemumu

Member
no i was making it in love2d. way more control over everything which is nice. wanted it to be 3d tho so its not happening till i either figure out modeling or get a 3d artist

the overall concept of the game was to get to to feel anxiety about the light and comfort in the dark. basically you are a group of kids that dare each other to spend a night in the haunted(?!) house down the road. sorta psychonautsy in art and such (tho less ugly). you choose so many of the kids to come to the house and each have different abilities but they count as your lives. you play one till the monster takes you away then it transitions to another till you run out. basically how the monster works is it can't exist in the dark and when it gets closer to you, slowly your senses of vision and hearing fade away till it gets dark. your overall goal is to trap it in a closet that has zero light coming in to it and you need to unlock different floors of your house to be able to get things that allow you to do so. in the morning theres a few different endings possible based on whether you survive and whether you trap him

I like this. Never used love2d but I have an idea of how you can get this to work in unity (aside from the sound stuff)
 

Misha

Banned
I like this. Never used love2d but I have an idea of how you can get this to work in unity (aside from the sound stuff)

it shouldn't be too hard. i just hate working with UIs. just give me a text editor and I can write it all by hand

I tried working with panda 3d on python awhile ago. no idea how it stacks up these days but i liked it a good bit
 

Ceallach

Smells like fresh rosebuds
She's not Hitler!!



I've played htem all and my favorite is Dawn of Sorrow. SOTN gets credit for establishing some things, but I'd rather play any of the DS ones.

The only one I haven't finished is Order of Ecclesia, which was very promising but my 3DS got stolen along with the game when I was midway through, and I've yet to get it again and start again.

Order of Ecclesia is probably my personal favt, nostagia of IV aside, but a lot of that owes to Shanoa who I love.

that's the great thing about SOTN. you can break it or not. it gives you tons of freedom in how you want to play it.

super metroid is pretty limited in it's options all things considered. it's a classic and one of the best games ever made but symphony of the night improved upon it in every way.

classic castlevania is a whole other thing. and I think castlevania bloodlines on genesis is tied with super castlevania for my favorite in that style.

Bloodlines is one of the weaker entries, imo IV, Rondo, and Haunted Castle are my personal favts.

And I can't agree with you. I don't think SotN improved on the Metroid formula, espcially not Super Metroid in ANY way. It's still a classic, fantastic game, but it is not Super Metroid. I think it made the game more approachable, easier, simpler, but not better.
 

DrM

Redmond's Baby
once upon a time dragonz did a snapchat filter that made her look like a dead person.

I then asked if anybody ever wondered about what it would be like to have sex with a dead person. the rest is history.

and radiohead is the greatest band on planet earth. they just came out with a new song and video today.

Those two new singles are soo good.

The corpse fucking was pages ago, interesting story that.

Also, Radiohead released a new single.

Oh thanks for recap, will check that corpsefucking stuff :) With some Cannibal corpse in the background
 

zeemumu

Member
it shouldn't be too hard. i just hate working with UIs. just give me a text editor and I can write it all by hand

I tried working with panda 3d on python awhile ago. no idea how it stacks up these days but i liked it a good bit

You should do it
 

FloatOn

Member
Bloodlines is one of the weaker entries, imo IV, Rondo, and Haunted Castle are my personal favts.

And I can't agree with you. I don't think SotN improved on the Metroid formula, espcially not Super Metroid in ANY way. It's still a classic, fantastic game, but it is not Super Metroid. I think it made the game more approachable, easier, simpler, but not better.

Bloodlines is a bit of a black sheep. It mixed up the formula a ton with the two very different characters and setting.

But once that game clicked for me it became pretty special in my view. It had a pretty great soundtrack too IIRC
 

Ceallach

Smells like fresh rosebuds
Oh god I am sitting here watching a cartoon about cockroaches with my kid. She LOVES it but roaches are soooooooooooooooooooo effing gross.
 

Misha

Banned
You'll should do it

I'm working on a different game rn and have two more concepts lined up after that. I might do it simultaneously with the second one or after that one since they could easily share assets. its much less of a passion project than the other ones
 

DrM

Redmond's Baby
you know what sucks?

Skinning your knuckle while trying to take a nut off then having to clean up the wound.

Ouch.
Skin injuries sucks.
The worst are paper/cardboard cuts below the nail. We have a lot of cardboard transport boxes at work and they have VERY sharp edges. And when I need to move those, I always put on safety gloves.
 
you know what sucks?

Skinning your knuckle while trying to take a nut off then having to clean up the wound.

Ouch.

I skinned a knuckle at some point yesterday and didn't even realize it until after I had dried off from my shower. There it was, inexplicable, all scabbed up and everything.
 

zeemumu

Member
I'm working on a different game rn and have two more concepts lined up after that. I might do it simultaneously with the second one or after that one since they could easily share assets. its much less of a passion project than the other ones

I have a lot more to learn about programming for games.
 

FloatOn

Member
oh! so I just remembered something

out of fucking nowhere I had a video game related dream last night.

so get this: In my dream half-life 3 was announced as a flagship VR title. all this stuff came out about how it was done years ago but then when valve found out about how VR was actually going to be a thing they had to redo it from the ground up.

I'm not even a big half-life fan or anything. so maybe I'm prophetic
 

marrec

Banned
I skinned a knuckle at some point yesterday and didn't even realize it until after I had dried off from my shower. There it was, inexplicable, all scabbed up and everything.

Isn't that always the shit? When you injure yourself but don't even notice until any potential for pain is long past. Bodies are fucking weird.

9pBEQTP.gif
9pBEQTP.gif
9pBEQTP.gif

OMG I JUST REALISED WHAT THIS IS HYPE OVERLOAD

Dawn of War II was one of the best games of the last 10 years.
 

Misha

Banned
I have a lot more to learn about programming for games.

depends on the game. 2d puzzle games and to a lesser extent platformers (where the only goal is platforming) are super easy to make and stuff like adventure games(particularly text based ones) and turn based rpgs can work out decently though they would be very limited.

I made short games of each of those genres within 1 year of me learning programming. easy enough :)

oh! so I just remembered something

out of fucking nowhere I had a video game related dream last night.

so get this: In my dream half-life 3 was announced as a flagship VR title. all this stuff came out about how it was done years ago but then when valve found out about how VR was actually going to be a thing they had to redo it from the ground up.

I'm not even a big half-life fan or anything. so maybe I'm prophetic

that would be a really good decision from them but i doubt it. we'll see though
 

Granadier

Is currently on Stage 1: Denial regarding the service game future
Barista at Starbucks had a killer Iron Giant tattoo on her forearm. I commented on it and she got all excited and chatty about it. Theennnn I clammed up and took my latte in shame.
 

Jobbs

Banned
Barista at Starbucks had a killer Iron Giant tattoo on her forearm. I commented on it and she got all excited and chatty about it. Theennnn I clammed up asked her out and took my latte dick in shame.

I corrected it so you know what you should have done
 

zeemumu

Member

Poor Stephen King never had a chance

depends on the game. 2d puzzle games and to a lesser extent platformers (where the only goal is platforming) are super easy to make and stuff like adventure games(particularly text based ones) and turn based rpgs can work out decently though they would be very limited.

I made short games of each of those genres within 1 year of me learning programming. easy enough :)

It takes a while to learn all of the classes and what everything does.
 

Misha

Banned
It takes a while to learn all of the classes and what everything does.

yeah if you're using unity or unreal or something like that.

thats why i like love2d. every class i have to learn is directly about input or output. everything else i handle. that means theres maybe a dozen total things for me to look at and they're all in the wiki.

another that i've used is html5/canvas which is down to maybe 5 different things you have to know


of course it relies on you for managing the code properly but i'd rather that personally than leaving it up to generation
 

zeemumu

Member
yeah if you're using unity or unreal or something like that.

thats why i like love2d. every class i have to learn is directly about input or output. everything else i handle. that means theres maybe a dozen total things for me to look at and they're all in the wiki.

another that i've used is html5/canvas which is down to maybe 5 different things you have to know


of course it relies on you for managing the code properly but i'd rather that personally than leaving it up to generation

I guess I should learn to understand understand the concept of love.


My 2nd problem is creating sprites. Any suggestions?
 

marrec

Banned
Alright so I put on the new Radiohead song and made it to the point where Thom Yorke started doing Thom Yorke vocals and shut it down.

no thanks
 

Misha

Banned
I guess I should learn to understand understand the concept of love.


My 2nd problem is creating sprites. Any suggestions?
I don't know if you ever pulled apart minecraft and looked at how it works but its very interesting how its basically all in straight java. of course it runs like crap but it just used a java library rather than having a full blown engine

i've mostly just used shapes so far since i didn't want to be concerned over how nice it looks. plus i can just handle it on my own like for canvas i would have an array containing the image data and cycle through them at every screen update. haven't had any complicated sprites in there yet but i'll see
i did try sprites with unity and i didn't really follow.
 

marrec

Banned
what isn't to love?

I don't understand

The music, while interesting, has a driving style that makes one musical phrase seem very little different from the next (like many Radiohead songs). Thom Yorke's screeching, drawn out vocals with the slight reverb is parodied for a reason. I understand that there is an intentional otherworldliness that some people enjoy but I simply can't stand it. When he gets going into his big drawn out sections, it sounds like a separate instrument that is out of tune and out of tempo rather than a vocal track. Couple this with the hypnotic instrumentation and it's almost like driving on a long stretch of boring road. It starts putting me to sleep.

It's probably because more than anything else I enjoy the vocal track and the lyrics in songs.

The only exception to this rule is Sleater Kinney. Carrie Brownstein has a drawn out style but it has a raw, punk energy while Thom Yorke's has a soft, reverberating sleepiness.

It's simply not for me.

IKR?

2017, tho. Bear with me :(

Maaaan, at least they announced it, I was wonder if it was going to be dustbinned.
 
D

Deleted member 10571

Unconfirmed Member
out of the tub, sitting here half naked watching giantbomb, playing dark souls 3

#thisisthelife
 

zeemumu

Member
I don't know if you ever pulled apart minecraft and looked at how it works but its very interesting how its basically all in straight java. of course it runs like crap but it just used a java library rather than having a full blown engine

i've mostly just used shapes so far since i didn't want to be concerned over how nice it looks. plus i can just handle it on my own like for canvas i would have an array containing the image data and cycle through them at every screen update. haven't had any complicated sprites in there yet but i'll see
i did try sprites with unity and i didn't really follow.

I'll give Love2d a shot. It'll have to wait until I get home later but I'll let you know how it works out.
 

Misha

Banned
I'll give Love2d a shot. It'll have to wait until I get home later but I'll let you know how it works out.

fyi you need to learn lua to use it.

i'm more stating my preferences than trying to persuade you to use my methods btw :p . unity in theory should be a much faster way of making games but i just hate large uis for creation.
 

FloatOn

Member
Every radiohead song:

https://www.youtube.com/watch?v=RpCArGNKLR8

this marks the end of my current "banging on Radiohead" phase, expect more when the album drops.

blanket statements are lame.

sorry you don't have the comprehension to enjoy radiohead. you really are missing out.

but hey at least you have the lowest common denominator music to fall back on. you know, the stuff that isn't the least bit challenging

edit - this meme also conveys my point

JrpU2No.png
 
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