Just noticed this. People "judge" all the time. Judgement is just a function of logic so there really shouldn't be a negative association with it.
The problem comes when people get mean spirited or nasty about it. I was just stating my personal preference when it comes to unnatural hair color, nothing mean spirited about that at all.
I was only taken aback by some of the reactions here because I rarely internally remark on unnaturally colored hair unless it looks blazing good and then I'm like "damn that looks good".
But ya, I agree with you, judgement is part of being human.
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So I progressed further in Dark Souls II last night, beating another boss (the one where you have to fight three things) and I've had a revelation. Dark Souls encounter design reminds me of WoW dungeon design.
You have trash mobs that are boring to kill but not easily killed (until later). You have boss runs, shortcuts, and necessary Trash you have to kill. And boss encounters become rather easy once you've figured out the tricks.
It's basically just a boss rush game tbh. What differentiates it from WoW for the most part is the fact that you can and absolutely should skip the trash mobs between you and the boss. Like, the entire goal of the game is just to open shortcuts to bosses so that you can NOT fight the garbage trash before the boss.
Honestly, I'm super not impressed.
I do like the boss encounters, but the other enemies in the game feel completely superfluous and the fact that they respawn only reminds you of how useless they are as you run past them a few times before you "figure out" the boss.
I just don't know if I'm having
fun doing this. I do like killing the bosses because they're well designed encounters with interesting arenas... but the in between parts are hellishly boring. What is the point of filling levels with endlessly respawning enemies that aren't hard to kill but take time to kill and you can just run past once you've opened whatever environmental shortcut you need to in order to quickly get to the boss?