More games need overheads like Nanaya's 5[C], which is "slow" at 28 frames but can be done uncharged or partially charged with the same animation (just faster, but can be blocked low) to make anyone who tries to challenge it omega sad. It's something like -1 on block and +42643643643 on counterhit. It's a real jerkbag (but fair!) normal.
but it's an Anime Fighter Hell
Games like Acceleration of Suguri, Senko no Ronde, Immaterial and Missing Power, etc kind of have an inverted concept of footsies. In a classic 2D fighter your projectiles set up your footsies, but in those games the melee attacks (as they have various levels of projectile invincibility) tend to define how projectile spacing starts to work (along with VO/Gundam vs. style vector management).
I don't see it happening though, as you would need both multiple anime games to pick up beyond the hype GG Xrd is going to get and for some other games to drop off (TTT2? (replaced by TxSF?) KI? (post season 2?) Injustice? (replaced my MK10?) KoF? (who knows what SNK is doing)). I know it's a long ways off, but... it's NeoGAF.
You Thought it was a Street Fighter ParadiseSeriously, a new Guilty Gear, licensed ArcSys games, a new Arcana Heart, a new "Melty Blood", and no new Capcom games.
Dark Ages 2: Yandere Hell
but it's an Anime Fighter Hell
VF has plenty of footsies IMO, it's just not as apparent (or, to be honest, as important). A lot of the game is played at range 0 but good spacing can matter. Personally, I've lost count of the number of rounds that I've won from landing a max range 2K+G or 3K, especially since a lot of other players don't think they can get hit at those ranges. :xVF
Also, Suguri perhaps?
Games like Acceleration of Suguri, Senko no Ronde, Immaterial and Missing Power, etc kind of have an inverted concept of footsies. In a classic 2D fighter your projectiles set up your footsies, but in those games the melee attacks (as they have various levels of projectile invincibility) tend to define how projectile spacing starts to work (along with VO/Gundam vs. style vector management).
It's almost already happened: Evo 2010 nearly had an even split of anime and non-anime fighting games.If there ever comes the day when anime games outnumber non-anime games at Evo, they should trade out Redrapper for Josip on Deck.
When they swapped out BBCT for MvC2, it still did.