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Final Fantasy 16 Extremely Underperformed On PC; Sold Only 289K Units Since Launch

ProtoByte

Weeb Underling
I don’t want them to make a BG3 ripoff. I want them to make a FFX ripoff. I just brought up BG3 as an example of an old game series that was modernized without completely switching genres.
I have doubts that it translates to FFX. The thing about CRPGs is that they were actually ahead of their time and never got the kind of production values needed to bring out the fullest potential. I doubt that applies to turn based JRPGs like FF.

Do you think a FF10 released today would do much better than FF16?
 

unlurkified

Member
With the exception of a few boss fights, they made the game way too easy and watered down. You end up playing for the spectacle, but even the best of that is in the very beginning of the game. The game wasn’t a complete package.
 

xenosys

Member
Both square and Sony need to learn if you're going after the pc market the need to release same time as console just for the hype buys alone. Pc players don't like to wait years for a half assed port. By then they've moved on to other games.

Ff16 would have sold a million at least plus same whatever it sold on console of it launched same as console.

Also FF brand just isn't what it used to be. Nobody is buying a console just to play FF. Far to much choice.

Just about ALL of Square Enix portfolio of games this year have gotten D1 releases on just about every platform, so it's not like they never do it. They ALMOST ALWAYS do it.

The problem is their biggest IP is being cock-blocked by their own stupidity and an unhealthy attachment to Sony.
 

AmuroChan

Member
One is a live service game and the other one is GTA. Why ignore the countless examples and use obvious exceptions?

Because that's my personal experience. I played SoT when it came to PS. I played GTAV on PC when it came out in 2015. Playing games on day 1 has never been a huge factor for me and rarely impacts my purchasing decision.
 

Celcius

°Temp. member
I did my part.
They need to release a patch to get rid of the freezing issue though. Not unplayable but annoying when it happens.
 

Pelao

Member
I enjoyed my time with the game, pretty fun hack and slash, but this shit isn't Final Fantasy, so I'm glad it failed so we don't get any more main entries like it.
 

Durin

Member
Unless your game is massive, or getting new updates/expanded content...releasing later is always going to yield worse sales than timing things to hit on all platforms at the same time.

The exclusivity thing only seems to benefit first parties or smaller studios that just need to cash to finish development. Third-party AAA needs to be multi-plat to succeed, and keep the budget down.
 

BennyBlanco

aka IMurRIVAL69
I have doubts that it translates to FFX. The thing about CRPGs is that they were actually ahead of their time and never got the kind of production values needed to bring out the fullest potential. I doubt that applies to turn based JRPGs like FF.

Do you think a FF10 released today would do much better than FF16?

dumb-and-dumber-uh.gif


Look at Expedition 33. Who is FFXVI made for? Not for fans of the series. If you removed the window dressing nostalgiabait like chocobis it’s completely unrecognizable as an entry in the FF series.
 

Rentahamster

Rodent Whores
Square instead thinks it was a good idea to make everyone mash the X button and watch the screen fill with particle effects while Clive does somersaults. I tapped out on FF after FFXV and FF7R.

FF7R is definitely not a "mash X button" style of combat, unless you're playing on easy or normal mode. The combat system has depth and timing.
 

vkbest

Member
They released it a year later and are shocked that game didnt have the same hype as at its initial launch?

Square-Enix never ceases to amaze me.

Day One or bust motherfuckers .
And yet Mass effect 2 sold over 3 million copies in PS3, 2 years after releasing on other platforms. Maybe PC is not the paradise some people preach
 
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