firehawk12
Subete no aware
Is this going up on PSN?
Dark Schala said:Out of curiosity, does The After Years still retain the post-chapter dungeons (since they are apparently arranged differently), or are they completely gone? Also, how is the encounter rate?
Thank you for answering. I'll keep myself in the dark about that boss for now.bubnbob said:They are there. Encounter Rate is the same as last time, really.
They also included a special post-game-game boss for you to tackle, not in Wii version. More info on GameFAQs if curious.
firehawk12 said:Is this going up on PSN?
jling84 said:Sorry but if you grew up playing the SNES FFIV the DS version is an abomination. This PSP version is not exactly like the SNES version but it is about a million times better than the DS one.
The Interlude took me about 2-3 hours. I enjoyed it, and it wasn't too easy. I haven't started the After Years yet.ronito said:so about how long are the interlude and after years?
Exercising your mental faculties in order to not have to brute force everything through grinding is what is fun and rewarding. Try it sometime.DiscoJer said:I just don't get people playing JRPGs for the difficult combat. You pick stuff from menus. It's not difficult, it's a matter of stats and grinding them up (which isn't fun).
That's good to hear. Though I wonder what made them say that it would take 15 hours. There likely isn't a part where you can have a little leeway to search for weapons or fight extra bosses, right? It seems all linear from what I've seen.Vincent Alexander said:The Interlude took me about 2-3 hours. I enjoyed it, and it wasn't too easy. I haven't started the After Years yet.
I checked my final time: 1 hour and 42 minutes.Dark Schala said:That's good to hear. Though I wonder what made them say that it would take 15 hours. There likely isn't a part where you can have a little leeway to search for weapons or fight extra bosses, right? It seems all linear from what I've seen.
Ahhh, I think I'm going to get this tomorrow and take the night off from studying to play through it.
I agree. FFIV was my first jRPG and I must have finished it at least 10 times on SNES. I really enjoyed the DS remake.Bizzyb said:FFIV, or as it was known in US, FF2, was the first FF game I played and was the first time I actually gave a damn about a videogame story/characters. It was the game that got me into the series. That said I thought the DS game was an excellent remake on the story/characters.
This difficulty was just right and the Bosses required real strategy. It also took the story and somehow made it even better. So I don't see how anyone could honestly call it an "abomination".
Ah thats the subtitle this thread is missing. Which number is fastest? 1? I remember in previous FFIV threads people being like, "ugh its so slow and the enmeis don't fight much and I've set it to the highest" only for that to be slowest.bubnbob said:The game is pretty cake up until you hit the, or just about, then you start finding your legs bent backwards and pants at your ankles.moon
Also having the battle speed at max can affect difficulty, since it also affects how fast enemies hit/cast spells.
Holy Order Sol said:I love how lightning fast this plays.
bubnbob said:That's because you have it on max speed. Lower it and you'll see the difference.
I disagree on the heart thing. I'm actually playing through the DS version again in light of this PSP's release. And the voice acting, 3D cinematic cut-scenes, and graphics really do enhance the experience. It's still pretty amazing seeing those tiny little mouths moving when the characters are speaking.jling84 said:I didn't word that really quite right, of course that is all in my opinion. I'm not trying to make it sound as if no one whose first experience with FFIV was on SNES would dislike the DS version.
To me the DS version had no heart. There's no arguing the difficulty difference, but either way both versions were pretty easy to me. With the move to 3D, the game felt completely soulless to me. The characters lost a lot of their, well, character.
jiggle said:ugh
memories are flooding back to me now on how much i hated the plot progression in this game
graphics sure are purty though
bubnbob said:re: Bio
I am fond of the original SCREEEEEEEEEEEEEE sound it made, so the blublublublub that we get is kinda meh
Me too. The current sound is really underwhelming.bubnbob said:re: Bio
I am fond of the original SCREEEEEEEEEEEEEE sound it made, so the blublublublub that we get is kinda meh
Hamauzu arranged the opening theme for the OP video, I think. http://vgmdb.net/album/22762Teknoman said:Still not sure since I remember hearing Hamauzu from X-XIII fame was supposed to do an arrangement of the main theme.
Personally, I think VI still looks great. I love the sprites and all. That isn't to say I don't love the original of IV.LegendOfGood said:Just bought this today and looks great!
Question: why haven't Square-Enix been as eager to make this kind of remake for FFV or FFVI? Surely those games are just as beloved, if not more than FFIV...
I would assume it's saving that stuff for the final chapter, though I haven't really played much of TaY (I own the first few chapters on Wii).SuperAngelo64 said:So I'm really enjoying this game. My only complaint is that I wish they would have kept the ff6 style sprites from the Wii TaY version. Other than that this is awesome.
I do have one question though; after each chapter it says that saving clear data retains your items and levels for other chapters. But each time I start a new Chapter my inventory is blank. I don't get what I'm doing wrong.
SuperAngelo64 said:So I'm really enjoying this game. My only complaint is that I wish they would have kept the ff6 style sprites from the Wii TaY version. Other than that this is awesome.
I do have one question though; after each chapter it says that saving clear data retains your items and levels for other chapters. But each time I start a new Chapter my inventory is blank. I don't get what I'm doing wrong.
CcrooK said:I remember way back when I was playing the DS version, I was up against theYet with this version, it did. Just like the good'ol times. But yeah, this is a lot of an easier play which is completely fine by me.Dark Elf and Tornado didn't work.
CcrooK said:I remember way back when I was playing the DS version, I was up against theYet with this version, it did. Just like the good'ol times. But yeah, this is a lot of an easier play which is completely fine by me.Dark Elf and Tornado didn't work.
WilyRook said:Is auto-battle customizable?
AdawgDaFAB said:Note: I play with the Cursor Keep battle setting, so I don't know if it is like this otherwise.
Auto-battle makes everything go in fast motion (including attack / spell animations) and has your team do whatever the last action you had them do was.
Ex: If Cecil attacked, Rosa did Curaja All and Rydia did a summon and then I hit select to turn on auto battle then they would just keep doing that over and over.