Wandering Leopard
Member
Let me get this straight, some people are seriously reviewing the graphics/performance of a demo.
Haven't played the demo myself yet but yikes, that video looks bad.
Yeah I just dont see this ever looking anything remotely as good as HFW. I remember SE saying they would address the performance mode on FFXVI and never did. I'll believe it literally when I see it.This is interesting, Jon is saying the performance mode, not the quality mode is actually running at about 1440p. Not 1080p or less like some, including myself are assuming. He says the blurriness on the performance mode is caused by the post processing not resolution. This sounds like something that they may be able to improve upon by tweaking their solution. May be a similar situation to Horizon Forbidden West I wonder.
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Well, a demo is meant to demonstrate the game, is it not?Let me get this straight, some people are seriously reviewing the graphics/performance of a demo.
Sorry, it’s a Bravia TV joke.How do you do that?
Its very good at recovering some lower res stuff isnt it. Unfortunately it does have its limits though.Sorry, it’s a Bravia TV joke.
Well, a demo is meant to demonstrate the game, is it not?
This is great news, if the actual resolution is decent then it sounds like an "easy" fix. Considering the demo is probably an older build anyway, it sounds quite promising assuming they read feedback. Then again, you never know with Japanese Devs.This is interesting, Jon is saying the performance mode, not the quality mode is actually running at about 1440p. Not 1080p or less like some, including myself are assuming. He says the blurriness on the performance mode is caused by the post processing not resolution. This sounds like something that they may be able to improve upon by tweaking their solution. May be a similar situation to Horizon Forbidden West I wonder.
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It looks like a 10 year old game. In fact, that's not fair. I'd say some 10 year old games look far better. Of course the fanbois are going to disagree, but such is life.
Yeah I just dont see this ever looking anything remotely as good as HFW. I remember SE saying they would address the performance mode on FFXVI and never did. I'll believe it literally when I see it.
Some people are fussy eaters, some aren't.Yeah people sometimes do some silly mental gymnastic to defend the undefendable.
Demo-nstration.Let me get this straight, some people are seriously reviewing the graphics/performance of a demo.
Haven't played the demo myself yet but yikes, that video looks bad.
People dont buy new gen hardware for having exclusives looking like this. There's no valid justification for this.You guys are trying too hard. This game looks way better than any repeating textures crap game you can bring up. It's the sum of its parts deal not a few bad textures here or there.
People dont buy new gen hardware for having exclusives looking like this. There's no valid justification for this.
Everything points to it being cross gen at first.I'm gonna assume it's because the game was likely cross-gen until late into development.
I doubt an FFVIIR Part 3 releases with UE4 (in this state, or UE4 at all) in the next couple of years.
People dont buy new gen hardware for having exclusives looking like this. There's no valid justification for this.
Yes, it does not look terrible. It looks good enough. But for being a ps5 game, it looks very underwhelming.
This is interesting, Jon is saying the performance mode, not the quality mode is actually running at about 1440p. Not 1080p or less like some, including myself are assuming. He says the blurriness on the performance mode is caused by the post processing not resolution. This sounds like something that they may be able to improve upon by tweaking their solution. May be a similar situation to Horizon Forbidden West I wonder.
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Less worrried about the IQ and more worried about the terrible texture and lighting.This is great news, if the actual resolution is decent then it sounds like an "easy" fix. Considering the demo is probably an older build anyway, it sounds quite promising assuming they read feedback. Then again, you never know with Japanese Devs.
People dont buy new gen hardware for having exclusives looking like this. There's no valid justification for this.
Yes, it does not look terrible. It looks good enough. But for being a ps5 game, it looks very underwhelming.
From what I saw last night, I was impressed. Perhaps I just didn't see something that people are pointing out as a glaring issue. I was watching the boy play on perf mode and I kept saying "are you sure this is perf mode?". I honestly thought it looked great.
Obviously this is just my 2p but I'm surprised people are saying it looks crap/ps4 quality - to me it's an obvious leap ahead of FFVII remake...
The posted video which is being discussed looked nothing like my experience last night. That looks like someone has deliberately run it through some video mangler to create the most artefact/choppy rendition possible.People are just looking for that new-gen experience and supposedly aren't seeing it from a fidelity standpoint. And the ongoing conversation is that the excuse Intergrade and the last 2/3rds of this game abandoned the PS4 and doesn't look like anything groundbreaking.
I thought it looked fine, especially in combat. I can see the gripes but I don't think that will deter the experience. And aren't we seeing TGS builds here?
The posted video which is being discussed looked nothing like my experience last night. That looks like someone has deliberately run it through some video mangler to create the most artefact/choppy rendition possible.
Biggest problem is performance mode looks very soft. Depending on your setup/TV distance it may not be that bad, on my side it's very noticeable on a monitor, but I wouldn't call it terrible either.From what I saw last night, I was impressed. Perhaps I just didn't see something that people are pointing out as a glaring issue. I was watching the boy play on perf mode and I kept saying "are you sure this is perf mode?". I honestly thought it looked great.
Obviously this is just my 2p but I'm surprised people are saying it looks crap/ps4 quality - to me it's an obvious leap ahead of FFVII remake...
Yes, it will undermine everything if I understand you correctly.A question about OG ff7 zack
been decades since I played the game, but what was the point of having Zack in the story but for surprise! factor? What’s the point of having cloud go amnesiac? Now with rebirth, won’t that undermine cloud interactions with sepht if they play the surprise! card again?
How in the fuck are you able to do the piano game with analog sticks?
That shit is terribly impossible to get good at.
I thought it was going to be easier but it is just insane
It is like I am Joe Biden waking up everyday as president.
I think I have almost completed the demo. It is fun, but I played FF7 so long ago it is like a faded memory and the story is fairly new again. It is like I am Joe Biden waking up everyday as president.
No.Is there an VFR mode? Like 45 fps?
Tried the last of us 2 in VFR mode that shit is insane
Japan studios simply can’t compete with some western stuff.. you simply don’t spot shit like this is most western AAA titles.. this is just rushed shit and offsite shitYou guy
It's FFVII Remake launch assets all over again.
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I've played through the demo a few times on graphics mode, and I have a few gripes:
- Low resolution textures
- Rocks, given that Nibelheim is mostly rocks, this should be fixed, they look to be sub 1024x1024 on some fairly large assets, even the smaller rocks like stones have really low resolution textures applied.
- Smaller non "In your face" objects like the crates are fine and don't need HQ textures.
- Wood work - This one is for sure needed especially in cut scenes as they are rendered in-engine.
- Minor fit and finish issues
- In the reactor, there are a few assets that are used to frame a large series of grates on the floor, if you look on the edges of these grates, you'll see long vertical metal beam that has a zig zag pattern running the entire length, this asset also sits higher than the grates on both side, but, they took this same asset, used it on the floor closest to your character when you walk in, but sunk it floor level, and cut off half the zig zag pattern as they attempted to level it with the non grate portion of the floor.
- In the town, they have you crawl under some burning debris/assets that is clipped through 4 non damaged support pillars/assets, that one is kind of jarring.
- The piano mini-game
- The UI looks to be low resolution, not sure why that's the case, but it's a small gripe.
- Books
- When Sephiroth is loosing his marbles, he reads from a book and we get a glimpse of the pages, the text is pretty blocky/low res. (Not that we could read it because it doesn't look to be English or Japanese, but they could have given us some HQ text at least lol).
- Draw Distance/LOD
- When looking at the reactor from the village entrance, everything looks good, but once up top on the reactor looking back down, the town looks pretty bad.
- Minor effects
- During the opening sequence, when the transport truck is rolling down the road, it's raining, there are water droplets on the ground, but no water mist/trail being kicked up by the tires. Now, I'll admit, this one is petty, but at this point, it's practically free in terms of the amount of horse power that's required to add such an effect and it would really help ground the scene overall.
I am still day one lol, I pre-ordered the deluxe physical edition and I am even more excited after playing the demo. One thing I did notice, is that during the state of play, that said that they were able to use even higher quality assets thanks to the PS5's SSD, so I am still holding out hope for the final build of the game.
Here we go:The posted video which is being discussed looked nothing like my experience last night. That looks like someone has deliberately run it through some video mangler to create the most artefact/choppy rendition possible.
Here we go:
Let me get this straight- they've been working on a game for four years, they release a demo for it when it's less than a month from release, and you assume the demo does NOT accurately represent the full game.Let me get this straight, some people are seriously reviewing the graphics/performance of a demo.
That expression on his face, it’s like he has a completely different personality.I assumed it looked different because it was "in the past". I didn't really pay it much attention, but thought it looked kind of wonky and weird.. but this comparison makes it look downright awful.
He's 5 years younger and for other reasons it could be stylized but I think people are overreacting.I assumed it looked different because it was "in the past". I didn't really pay it much attention, but thought it looked kind of wonky and weird.. but this comparison makes it look downright awful.
Yeah I agree with that mostly. I figured the "wide eyed" thing was meant for that reason. But comparing them side to side in that Twitter video... The new one looks awful, not stylized. Dunno, I don't remember it looking that awful when I played the demo just a day ago or so but I also wasn't intently staring at his face, going to boot it back up because I almost don't believe it looks that bad.He's 5 years younger and for other reasons it could be stylized but I think people are overreacting.
Yeah I agree with that mostly. I figured the "wide eyed" thing was meant for that reason. But comparing them side to side in that Twitter video... The new one looks awful, not stylized. Dunno, I don't remember it looking that awful when I played the demo just a day ago or so but I also wasn't intently staring at his face, going to boot it back up because I almost don't believe it looks that bad.![]()
Genuine question. When you consider the Open World angle, the lengthier story and side story, the insane amount of mini games, and the overall size of the game, is it really….uh…THAT shocking that there’s technical imperfections, when they’re getting this game out in 4 years?
Unless you’re willing to wait 5-7 years between releases, with no compromise to the amount of content an FFVII remake should have, performance and visual issues should probably be expected. To make this game in its current form, look truly next gen, you’re looking at about two more years of development time. I don’t think people want this whole trilogy to take almost two decades to make, and neither does Square.