Apologies for repeating myself, but: anyone have any advice for the Youth League Cup in X-2's Fiend Arena? I've tried different combinations of monsters and the girls.
My recommendation is recruiting a Tonberry, Goon/Elemental, and Chocobo.
All three are S-sized creatures. They are apparently one of the best teams in the creature arena with the right abilities taught to them.
http://imgur.com/F2b03PK,QVZ1bc4,YFF9wtE - The end result with best skills and auto abilities.
https://docs.google.com/spreadsheet...FAzTG83elYtQlY0RzFsektlT0E&usp=sharing#gid=11 - Here is where you can capture the fiends.
https://docs.google.com/spreadsheet...VFAzTG83elYtQlY0RzFsektlT0E&usp=sharing#gid=1 - a list of items or accessories you can "feed" your Creatures to teach them appropriate skills and auto-abilities.
The only change I would make is replacing the Chocobo's Rabite's Foot for a Key to Success because it does the same thing but also provide +100% to HP and MP to make the Chocobo have more survivability and keep up it's casting potential as a healer. Also eventually replacing that Adamantite the Tonberry has for an Iron Duke to make it pretty much an unstoppable killing machine.
EDIT: Star manipulation is also important in creature fights, which can be adjusted with L3 and R3. when set to 1 Star creatures receive and deal less damage and have the tendency to use more defensive / healing based moves, at 5 stars creatures take and dish out more damage and more often then not use their big attacks (good with Megiddo Garment for early Tournaments if you want a magic oriented creature equipped with a Ragnarok or has the No MP cost abiliy to spam Ultima)
Finally got 0:0:0 on Chocobo Catcher. And guess what I got? TURBO ETHER and nothing else. What the fuck!? I feel like throwing my ps3 out of the window.
You actually need to get a time below 0:0.0
You actually hit 0:0.0 on the dot and not under it, that is why you got a Turbo Ether.
My time was 0:39.4 and got 15 balloons and hit 2 birds. I thought that it makes it below 0:0.0?
0:39.4 hmm
15 Balloons x 3 = 45 - Two Birds (6) = 39
So your actual time would be 0.0.4 more or less. If you only had one more balloon. Damn
0:39.4 hmm
15 Balloons x 3 = 45 - Two Birds (6) = 39
So your actual time would be 0.0.4 more or less. If you only had one more balloon. Damn
Get a bit more Luck and you can ignore both.
Cavern is dangerous because of Dark Y, but I'd suggest going for the sidequests and monster capturing at this point. By the time you have done Cavern and Mt Gagazet, you'll be ready for Omega Ruins and Inside Sin.So I finally got the airship. I feel like doing some of the side quests before I proceed to Sin but I'm a bit lost as to what order to attempt them in.
I went back to Besaid to get the Jecht Sphere but was trounced by Dark Valefor.
Is it worth attempting Omega Ruins or Cavern of the Stolen Fayth yet or will I be vastly under levelled?
Is there a guide which says the best order to do things in?
IIRC bio helps.Fucking Seymour at Gagazet! Never had any trouble with him before... Might just have to Yojimbo him at this rate!
So what Armor should I wear while fighting Dark Yojimbo?
Only does 1200 damage though, that's not enough!IIRC bio helps.
Since you have maxed defense - Auto protect, Def 20% and Ribbon/Stoneproof are a must. He won't be able to kill you that way (unless you don't heal).
Ribbon makes it slightly easier because you won't have to remove his poison.
Cavern is dangerous because of Dark Y, but I'd suggest going for the sidequests and monster capturing at this point. By the time you have done Cavern and Mt Gagazet, you'll be ready for Omega Ruins and Inside Sin.
No auto-haste?
Currently I have Wakka with Auto-Haste and Auto-Phoenix while Tidus and Auron just have Auto-Phoenix. Probably should have only put Auto-Phoenix on two party members but it's to change that lol
I've got 99 Dark matters that I haven't used so I guess I'll throw Ribbon onto Wakka.
Only does 1200 damage though, that's not enough!
And why is there no cutscene skip?
I just used Hastega at the start of the battle. Takes one turn, no one should die during the fight and it saves you a slot on your armor.
The way it was for me:
Auron would go first because of first strike - He'd use Hastega and then I'd get 5 turns before Yojimbo could get his and used Aim x 5 (First fight being the exception because he ambushes you).
Rest was just Quick Hit/Attack Reels and Curaga/Esuna here and there. He didn't even get a chance to use Zanmato.
I just bought some new Tetra bangles so I could customize stuff on that. What OD mode do you recommend?
I never changed mine from Tonberry farming.....
So it was Wakka and Auron on Comrade and Tidus on stoic. So either stoic or comrade will work - you can simply Entrust your OD to Wakka.
I'll just put everyone on Comrade.
Going into the Cavern. Hope my 50ish luck with Aim is enough
Should be! You can always use Luck x5 if you're having a hard time.
Down once. 4 more times to go
Towards the end of the battle I was short a little bit of health and he killed Tidus, Wakka, and knocked Auron down to 300 hp. I was terrified. I had forgotten to equip the armor too so I had to switch mid battle
Will Dark Yojimbo wait till his turn to use his overdrive or will he counter an attack with his OD?
edit": nvm Just defended with everyone until right before Yojimbos turn then I summoned an Aeon as a meat shield
Yes, which makes the easier to get Cry in the Night compared to the original FFX-2 release which didn't have an arena. You could basically hunt Tonberries until one Oversouls then run away and fight the single Mega Tonberry in the Arena to rig the results for the Blue Bullet in your favor.
You need to beat Grand Cup: Hard 3 times. After that Shady Duo, Tonberry the Ripper, and Areq & Arroja are added to the roster of tournament matches from that point on.
Thankfully for a monster to appear in the battle simulator you don't need to beat them in the Tournament, just encounter them. Win or Lose they'll show up, the exception being the tournaments that give a game over.
Silence works as well? Ahhh damn it! Well he's toast now, Grand Summoned Bahamut to finish him off, now onto Sanctuary Keeper...Seymour can only get one turn for each of Mortiorchis's turns so he'll commonly 'skip' a turn and take Poison damage while doing nothing. It adds up pretty quickly. (You can even Haste him.)
Don't forget to Silence him.
Sanctuary Keeper...
You need to beat Grand Cup: Hard 3 times. After that Shady Duo, Tonberry the Ripper, and Areq & Arroja are added to the roster of tournament matches from that point on.
I almost got him first time, but that god damned haste curaga!Tips:Cast Bio and then Reflect on him and he'll cast Curaga very rarely and it'll heal you
By the time you actually need to farm Fortune Spheres, Earth Eater is a pushover though.Looking for fortune spheres. I just looked online and found out that the only monster that drops them is Earth eater? That was for FFX PS2 so I'm assuming it's the same for FFX HD. Is this correct? The only way to get them is to defeat the incredibly difficult Earth eater?
Looking for fortune spheres. I just looked online and found out that the only monster that drops them is Earth eater? That was for FFX PS2 so I'm assuming it's the same for FFX HD. Is this correct? The only way to get them is to defeat the incredibly difficult Earth eater?