That’s arguably a matter of preference, but a much wider problem is the game’s lack of challenge. FFXIII-2 is the first game in the series with an adjustable difficulty mode – a choice between Normal and Easy – but even on Normal this is a very easy game indeed. Common enemies are walkovers, and despite often taking a good deal of punishment, bosses are rarely a threat. The time investment required to complete FFXIII-2 is huge, but our characters perished a mere handful of times. As an experiment, we left Serah and company to fend for themselves over the course of ten battles, with no player input. With an idle player character and two AI companions set up to attack and heal, our party emerged victorious from every fight.
The ATB system is still a fine achievement, and most of FFXIII-2’s tweaks are smart ones, but there’s just nothing worth fighting against. Only two bosses required retries throughout our entire runthrough. Meanwhile, the addition of QTEs, bringing a few simplistic flourishes at the end of big battles, does little to enhance your sense of satisfaction.