FINAL FANTASY XIII-2 Review Thread [Update: More Reviews]

Anyway, I totally agree with you in the end. I can't play any game that doesn't have a certain presence of story in it. The difference in our cases is that I enjoyed alot XIII's story so I'm looking forward to its sequel. That's all :P

Fair enough. I'll be posting in the official thread later this year. :)
 
Cocoon was horribly put together imo. There was no geographical reference for where you are at any given point, and no indication of how most areas connect to each other. Compared to Spira or (especially) Ivalice, it was a massive disappointment.

When playing the game, I thought the same thing regarding the lack of connections, but was almost ready to take the lack of geographical reference as a positive.

Remember, Cocoon is the inside of a small (by planet standards) sphere. People who've lived all their lives on such a surface aren't going to be attached to the cardinal directions like we are -- they can get to any location by going in any direction, particularly if the destination is at the polar opposite of your current location.

So while I first found the automatic rotation of the maps, and the complete lack of N/S/E/W orientation really annoying, I was ready to see it from the perspective of the people in that world.

And then when they get to Gran Pulse, a genuine planet surface where direction matters, they can't handle it because they've literally never experienced such an environment, so the in-game maps still auto-rotate.

I honestly vacillated between that and just thinking that the developers hadn't put any deep in-universe thought into it at all and just had the map rotate because there's really only one path through the areas, and you might as well make that direction always be "forward".

If the Matsuno/Ito/Minaba/etc. Vagrant Story/FF12 team had dome something like that, I would almost certainly have concluded the former, but since it's Toriyama and his happy band of imcompetents, I can't help but assume the latter.
 
Didn't they say a few months ago the game would have a hard mode too? Guess that got scrapped (or it'll be DLC, lol). XIII was piss easy enough already aside from the high level cei'th stone missions. Still getting it day one but this is disappointing.

Yeah, I might consider not buying it day 1 if I'm going to just breeze through the game. I seriously expected SE to add a higher difficulty mode for the Western release.

Hopeful thinking, I guess. One of the best parts that I remember fondly about FF13 was the trial and error level of difficulty in the game. I loved restarting a battle because I didn't Libra or switch to SEN/SEN/SEN in time for Long Gui's Ultima, or Bart's ultra-move.

It pains and irks me to hear that this game is such a cake-walk.
 
Pachterballs said:
EDGE Magazine said:
That’s arguably a matter of preference, but a much wider problem is the game’s lack of challenge. FFXIII-2 is the first game in the series with an adjustable difficulty mode – a choice between Normal and Easy – but even on Normal this is a very easy game indeed. Common enemies are walkovers, and despite often taking a good deal of punishment, bosses are rarely a threat. The time investment required to complete FFXIII-2 is huge, but our characters perished a mere handful of times. As an experiment, we left Serah and company to fend for themselves over the course of ten battles, with no player input. With an idle player character and two AI companions set up to attack and heal, our party emerged victorious from every fight.

The ATB system is still a fine achievement, and most of FFXIII-2’s tweaks are smart ones, but there’s just nothing worth fighting against. Only two bosses required retries throughout our entire runthrough.
I'm feeling a bit disappointed.

FFXIII's CSB only became fun to play around during the harder battles (ie: Barthandelus/post-game content). I mean, the demo was easy, and the part I played of the Japanese version was easy because my friend's party was overpowered, but sheesh...

I wanted a harder game than Final Fantasy XIII since difficulty is what makes CSB shine. I may have been in the minority, but I didn't find FFXIII that difficult due to Optima pre-planning and adjustment. At least implement a Hard Mode for those who want a challenge!

lol, watch them make it DLC
 
I'm just surprised that Square is obsessed with giving us the most putrid story lines ever after having quite a few successful tales in the past.
 
DLC...

AND you have to beat the whole game to access it. 100% it too.
I wouldn't be shocked if it were a fragment skill post-100%ing the game, and thus making it meaningless altogether, lol.

It'll be $5 or the same price as the costumes/arena monsters.
 
The EG review makes the game mechanics sound very good, I'll probably get this once I get a PS3. That'll make it my first FF since 6, should be interesting.
 
Kotaku really, really liked it: http://m.kotaku.com/5880275/final-fantasy-xiii+2-the-kotaku-review

And that's one more reviewer who liked the story, there actually seems to be a lot of them :

"Twisted Tales of Time Travel: Crafting an intricately detailed yet easy-to-follow fantasy tale meant to keep players involved for dozens of hours is no mean feat. Throw time travel into the mix and it's damn near impossible. Somehow Square Enix, a developer that's crafted some of the most dense and convoluted storylines of all time, has managed to craft a time-twisted narrative that I understood completely and, for the most part, enjoyed thoroughly (expect for the very last bit, grr).

A great deal of that enjoyment is due to the characterization and motivations of the game's three core characters. "
 
Hopeful thinking, I guess. One of the best parts that I remember fondly about FF13 was the trial and error level of difficulty in the game. I loved restarting a battle because I didn't Libra or switch to SEN/SEN/SEN in time for Long Gui's Ultima, or Bart's ultra-move.

Agreed, although I did wish that I could customize my paradigms or manually assign roles separate from the paradigm presets when things went south if I didn't have the right set up. I learned to appreciate XIII's combat but I still wished for greater micromanagement. At least XIII-2 lets you change party leader mid-battle, that's something.
 
"Twisted Tales of Time Travel: Crafting an intricately detailed yet easy-to-follow fantasy tale meant to keep players involved for dozens of hours is no mean feat. Throw time travel into the mix and it's damn near impossible. Somehow Square Enix, a developer that's crafted some of the most dense and convoluted storylines of all time, has managed to craft a time-twisted narrative that I understood completely and, for the most part, enjoyed thoroughly (expect for the very last bit, grr).

A great deal of that enjoyment is due to the characterization and motivations of the game's three core characters. "

zIRlY.jpg
 
People playing the game wrong and complaining about doom counters are to blame for this game being ridiculously easy by the sound of things.
 
People playing the game wrong and complaining about doom counters are to blame for this game being ridiculously easy by the sound of things.
I didn't even know there was a Doom counter outside of Summon battles until my friends expressed their dismay at losing regular battles because of it.

Much like Tales games, you have to use appropriate tactics to end the battle quickly to get a good score and item drops. If you're trying your hand at battles, and are spending a lot of time in them... long enough for a doom counter to be cast, retry and select better Optimae/choose better attack options next time (I assume that the Doom Counter is the game's way of subtly telling you this). You have to be tactically efficient in the XIII systems.
 
Yeah, really got put that Edge score in the title. Great.

And I like how the Edge review complains about the quests, yet that didn't seem to be a problem in Xenoblade. Or it's AI controlled battle system.
 
Yeah, really got put that Edge score in the title. Great.

And I like how the Edge review complains about the quests, yet that didn't seem to be a problem in Xenoblade. Or it's AI controlled battle system.

Haha, the line about boring side quests drew my mind to Xenoblade too. Hated most of those. (edit: the line about it being way too easy is even more worrying)

I'm still interested, mind you. By the time I get a PS3 it'll have come down in price enough for me to be okay even if it isn't great.
 
Heh, I've always felt like the way Pulse and Cocoon were designed, in-game, and XIII's gameplay progression were perfectly justified in the story, and made perfect sense. It was a bold decision, but if it had been done by a more beloved director/writer, people would've praised it.

And updating the title with the Edge score... why exactly?
 
Well its great hearing the positive reviews, and it seems that its some inconsistencies that hurt the game (not forgetting the ending or say lack of).

Hopefully DLC rounds it off nicely and we later get a GOTY version so that those of us who wait dont get to see the holes.
 
Game critics also praised the storytelling in Heavy Rain. Don't get your hopes up.

Some of them bashed NIER's story (it was AWESOME), and some LOVED Valkyria Chronicle's (it was terrible). It ends up being a matter of taste really, and I'd never trust reviewers about story, or about music for that matter.
 
Playing it wrong? Since when in RPG's, have time limits? If I want to fight a boss for 35mins or longer, then so be it. I shouldn't get an instant KO, just cause I didn't beat the boss in 5mins. It's just a retarded system.
 
I look at the thread title and thought this game was getting thrashed by reviewers...then I find out Edge is pretty much the outlier.

Nirolak, do yourself a favor and stop "updating" thread titles.
 
After actually opening the thread and seeing that it was an outlier, I was pleased to find it was averaging an 8/10. I think it calls more attention to how silly Edge is being, but whateva.
 
Fair enough... I guess? :D

Anyway, I'm still a bit pissed that they seemingly won't sell the retailer-exclusive DLC. I've been trying to win the Omega PS3 DLC on their Twitter, but it's pretty much impossible to be the first one to answer =/
 
People in the "edge" (lolz) of buying, will look at the thread title and won't even bother to enter and think everybody is hating the game.

Edit that shit!

By updating the topic title, it got more people interested in entering the thread. Huahaha.

Really? I see it as a hater magnet...
 
They will sell it all at some point. Maybe not day 1. But you can sure to see it all on PSN or XBLA sometime. Overly priced sure, but that's a different story.
 
Yeah, really got put that Edge score in the title. Great.

And I like how the Edge review complains about the quests, yet that didn't seem to be a problem in Xenoblade. Or it's AI controlled battle system.

Xenoblade's quests are far more interesting, and I say this as someone who gave XIII-2 a good score.
 
Kagari updated the title, not me.

I'm not the only one who uses this tag!

Thanks for being an asshat to me though.



You too.

wow lol I feel like quite the asshole now. I saw your name in the "last edited by" portion and assumed. My apologies.
 
wow lol I feel like quite the asshole now. I saw your name in the "last edited by" portion and assumed. My apologies.

That's fine, I just don't like getting accused of every update, since it gets me in trouble when I'm not causing problems. :P
 
Playing it wrong? Since when in RPG's, have time limits? If I want to fight a boss for 35mins or longer, then so be it. I shouldn't get an instant KO, just cause I didn't beat the boss in 5mins. It's just a retarded system.

Pretty sure Doom counters have been a staple in Final Fantasy for awhile (Plague in FF4 comes to mind) and it's generally been a handful of bosses in the game that utilize them.
 
I didn't even know there was a Doom counter outside of Summon battles until my friends expressed their dismay at losing regular battles because of it.

Much like Tales games, you have to use appropriate tactics to end the battle quickly to get a good score and item drops. If you're trying your hand at battles, and are spending a lot of time in them... long enough for a doom counter to be cast, retry and select better Optimae/choose better attack options next time (I assume that the Doom Counter is the game's way of subtly telling you this). You have to be tactically efficient in the XIII systems.

i agree with this ...didn't even know about this counter either ...
Playing it wrong? Since when in RPG's, have time limits? If I want to fight a boss for 35mins or longer, then so be it. I shouldn't get an instant KO, just cause I didn't beat the boss in 5mins. It's just a retarded system.

Since a long time ago ... in some situations , it's perfectly understandable that the game kills you if you take too long ..Several bosses in xenosaga 2 does this ...and at least 3 bosses in ff7 does this as well .

In most of these situations , you have ample time to just do it ... so do it. Expecting every game to give you a free pass on that aspect is retarded too ..
 
I never said that. Sometimes Doom never killed you in some of the FF games. It could miss? Also, I don't think those were timed related. Meaning you were going to slow. Here, let me slap you with Doom and beat me faster, or die.
 
Kotaku really, really liked it: http://m.kotaku.com/5880275/final-fantasy-xiii+2-the-kotaku-review

And that's one more reviewer who liked the story, there actually seems to be a lot of them :

As I told you, it's not rare at all finding in these reviews estremely positive facts about the story of XIII-2. I thought people got used to judge story in games by theirself and not relying on others' opinions too much at this point. Especially when it comes to jRPGs in the generation where japanese story-telling is hated the most.
 
To be fair to the game, Edge generally doesn't like RPGs that resemble RPGs.

The only exception I can think of to this off the top of my head is Neverwinter Nights 1.
 
Seems like it's a consensus that the battles are much easier this time around.

As I told you, it's not rare at all finding in these reviews estremely positive facts about the story of XIII-2. I thought people got used to judge story in games by theirself and not relying on others' opinions too much at this point. Especially when it comes to jRPGs in the generation where japanese story-telling is hated the most.

What?
 
I think I'll get this game when it drops below $40-45 or so. I don't have too much time right now anyway.

I never said that. Sometimes Doom never killed you in some of the FF games. It could miss? Also, I don't think those were timed related. Meaning you were going to slow. Here, let me slap you with Doom and beat me faster, or die.

There was a boss in FFIV:TAY (I believe, maybe a secret dungeon in the PSP version of FFIV) where all he did was cast Doom and Haste on your party members and had a brickload of HP (player is pretty much unable to take him out quickly). The strategy was, of course, to kill one (or more) of your party members purposefully and then revive them to get rid of the counter (until he cast it again). Otherwise the doom effect would kill all your members simultaneously.


EDIT: I had to lol at Perfo's tag
 
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