Jeels said:
Final Fantasy fans are known for over dramatizing this type of stuff. "Oh man, it doesn't feel like MY FAVORITE final fantasy, hence, it is the worst game I have ever played.
Jeels said:
Final Fantasy fans are known for over dramatizing this type of stuff. "Oh man, it doesn't feel like MY FAVORITE final fantasy, hence, it is the worst game I have ever played.
This is so exceedingly true it hurts. Everyone has their own expectations out of the games and everyone gets mad at each other when discussing those expectations.
I cannot relate to some of the current word, personally. For one classical JRPG towns needed to be purged with fire anyway. I'm not lamenting static NPCs and their one liners being a big omission at the moment.
If they wanted to shift and make a more progressive game model, that is fine, XI and XII had fine towns and XIV will probably have amazing ones. But by the normal definition of a JRPG town; I dont care.
And unless it's a card game, fuck mini games. I don't care how much you liked FFVII in years past, Chocobo Racing and Breeding sucks. It's clunky and boring and a strategy guide sink.
My complaints with XIII are things like lack of difficulty options. For a game that's focused on combat and development I want a truly punishing difficulty mode. Also, I wish to buy an accessory that shocks Vanille when she attempts to speak.
We'll see how it ends up though.
Also, since everyone else is doing it, my five favorites before XIII were:
-FFV
-FFIX
-FFX-2
-FFXI
-FFXII
I dont really hate any of them, but I probably like VII and VIII least. I started playing with FF"2" back on SNES not too long after it came out.
Im not getting the attack mash complaints. Pretty much...every FF game aside from XI and XI, a decent chunk of the beginning of the game, you could just X bash through most things aside from bosses. Same with mini games...which really didnt arrive in the series until VI-VII, VII more than anything...and they werent really that enjoyable (aside from card battles in VIII and IX).
XI, X-2 and XIII easily have the best combat engines. XII is fun in it's own way too but it didn't ape enough from XI. It's a shame because it makes good use of what it does have. In some ways better than X-2 and XIII because of how far it took itself.
XIII can be smashy if you're just hitting auto battle, but auto battle is only good maybe half the time at best. I only really use it if I absolutely need commands to be launching instantly. Like being late on the ATB bar, staggering falling off, trying to quickly heal, etc
A lot of the challenge in the fighting is the micromanagement of it all. Behind scenes and in battle. A lot of console players, this was evident by XII, seem to be extremely confused about this notion and consider going to magic > individual spell each time rather than making macros and presets, etc and developing combat in a more unique, in-depth manner as something bad. Some people just need more direct input even at the cost of everything else, and to that I dont know why theyre playing RPGs.