LowParry
Member
inner-G said:It means that she is a comedian, a writer and a cum producer, duh.
Yes, but the word "cum" used...boggling my mind.
inner-G said:It means that she is a comedian, a writer and a cum producer, duh.
CcrooK said:Explain what this means, "The young Aussie comedian-cum-writer-cum-producer".
phinious said:I'm having a problem following the story. It seems like cut scenes conflict with each other. in particular whereSnow gets captured and is handcuffed. He talks wit the Sanctum army commander. Then later he is fighting the commander's forces? wtf
kinggroin said:5 hours in, and I'm slowly starting to do a 180 on my opinion.
The game feels so regressive that it makes me feel like the Edge score was being generous. I simply can't shake this feeling that I'm going through levels, like in a platformer or something.
I HATE not having a world map. I HATE no being to explore. I HATE the absolute linearity of it all. Nothing feels cohesive at all; just a bunch of pretty looking stages.
Story is also beginning to lose my interest.
Oh, and I still hate only controlling one character and using the others through gambits. It's not a hard system or anything, but I at the very least wish I could have full control over everything.
Anyone out there significantly past Chapter 4, that can reassure me things get better?
depths20XX said:I really don't understand how the world in this game is supposed to be. I mean it tells you Cocoon is above Pulse or something, but I don't understand how it's designed. Are there any pictures of a world map in this game out there? Is Cocoon the size of a whole country, or a large city? How does a beach exist on Cocoon if it's above Pulse? It just really seems strange to me.
Peff said:Provoke and Challenge will redirect most enemies to attack your Sentinel, who in turn will have a huge defense boost thanks to his/her abilities. This leaves two charaters free to pummel the enemies or build buffs and debuffs freely.
rayner said:I guess this is more of a preference because I tend use Relentless Assault and then Heal with "Med-Med-Com" Are there any abilities of the Sentinel that will increase the Stagger-meter?
The story is very vaguely told, they throw all these factions and terms at you without properly explaining what/who they are. There is pulse, cocoon, the purge, fal'cie, l'cie, eden, sanctum, psicom and many more. Although i have to admit i haven't checked the datalog yet, but i hate reading in games. Anyone have a link where it is nicely explained? I'm in chapter 5 btw.depths20XX said:I really don't understand how the world in this game is supposed to be. I mean it tells you Cocoon is above Pulse or something, but I don't understand how it's designed. Are there any pictures of a world map in this game out there? Is Cocoon the size of a whole country, or a large city? How does a beach exist on Cocoon if it's above Pulse? It just really seems strange to me.
depths20XX said:I really don't understand how the world in this game is supposed to be. I mean it tells you Cocoon is above Pulse or something, but I don't understand how it's designed. Are there any pictures of a world map in this game out there? Is Cocoon the size of a whole country, or a large city? How does a beach exist on Cocoon if it's above Pulse? It just really seems strange to me.
Zoe said:Not sure if this appears in the datalog, but Cocoon is a sphere with several cities spread out on the inside edge of the sphere. The sky is actually just the space between one side of the sphere to the other.
Zoe said:Provoke
I prefer Med/Med/Sen because Provoke will keep the chain alive, and the rest of the time the Sen will be building up HP.
levious said:oh, so whenever the environment opens up, the sky you see is all within the cocoon? That's what was confusing me the most I think.
rayner said:I use the Com to keep the chain alive, I assume that a Com's attacks will do more damage than Provoke. I hope there is an auto-cure accessory in the game that way you wouldn't have to change paradigms as often and I'd use Com-Rav-Sen to cruise through normal encounters.
Wizpig said:Kind of an off-topic, but I never played FF 10: was it as linear as this one?
RockmanWhore said:Yay, I finally received my copy. I have only played trough the first chapter, and so far I'm loving it. The technic is flawless (no loading, no install, fuck awesome graphics and image quality). The battle system seems great, but I would like to have more than one or two techniques to attack (including the classic attack command :lol ), but I have no doubt that it will quickly get more complex.
I can already understand the hate for Hope, Vanille and Snow though. Snow is already pissing me off with its hero shit :lol I don't have any problem with Hope and Vanille though. Vanille seems to be acting super positive to hide her true feeling and to cheer Hope up, and I can understand Hope being in shock with what just happened in the first chapter. Sazh and Lighting are pretty awesome though
I am not sure where you are right now, but if you're talking aboutphinious said:I'm having a problem following the story. It seems like cut scenes conflict with each other.in particular where Snow gets captured and is handcuffed. He talks wit the Sanctum army commander. Then later he is fighting the commander's forces? wtf
Zoe said:What do you mean "when the environment opens up"?
There are a couple things in the datalog that sort of indicate that, but I don't think it's stated explicitly. The only time I've ever been able to actually notice the shape of the environment reflecting that fact so far was when you're up high on one of the buildings looking out over the ocean inZoe said:Not sure if this appears in the datalog, but Cocoon is a sphere with several cities spread out on the inside edge of the sphere. The sky is actually just the space between one side of the sphere to the other.
Wizpig said:Kind of an off-topic, but I never played FF 10: was it as linear as this one?
I'm sure there were differences though, because that game got a big amount of love, this one not so much.
Maybe it had cities? overworld?
ElFly said:Yeah, I was thinking about that.
Chapter 10:the sphere in the sky is cocoon, but is it a moon, or a space station?
The forest you traverse with Sazh and Vanille is in cocoon or pulse?
MetatronM said:I also haven't figured out how sunsets work. :lol I mean, I know how the sun and the climate stuff works, but I haven't been able to wrap my head around scenes were the "sun" is "setting."
MetatronM said:I guess the atmosphere is fairly dense, but it seems to me the place would have to be absolutely gargantuan for the opposite side to be invisible even at night (or forget the opposite sides, even the curving sides around you).
Skilletor said:Um, yeah, I don't know what Chapter I'm on (9, I think), but I have not used anything other than auto battle. I'm about ready to give up on this game. I'm bored as hell, and I don't like the characters. I don't like forced parties, and apparently I'm quite a few hours away from being able to choose my own. I've got like 15 hours and I'm STILL getting tutorial prompts.I just got Sentinel! Huzzah...
Ugh.
you say that is if there hasn't been an FF like that in over a decadeHost Samurai said:I am very surprised on how much I have been enjoying this game. Does it feel like a Final Fantasy game? NO! but I give SE props for having the balls to take their most popular series in wild directions.
The world in this game is well....very alien and unique, by gaming standards. I dont know how to describe it because I dont remember the last time I have seen a world as crazy. The missing towns dont bother me THAT much. The battle system is amazing and the game is one of the most beautiful games I have ever seen graphically and artistically.
All that aside, as a long time Final Fantasy fan I think its about time the series returns to its pre FF7 roots. I would love to return to a world thats more "magical and mythological" I want my flying boat ships, victory fanfare, prelude, godly villain like Kefka, world map, towns etc. Like the Resident Evil series, Final Fantasy must return to its roots for #15. No more futuristic worlds (leave that for the new Zelda )
So...FF IX, XI, and XIV?Host Samurai said:I am very surprised on how much I have been enjoying this game. Does it feel like a Final Fantasy game? NO! but I give SE props for having the balls to take their most popular series in wild directions.
The world in this game is well....very alien and unique, by gaming standards. I dont know how to describe it because I dont remember the last time I have seen a world as crazy. The missing towns dont bother me THAT much. The battle system is amazing and the game is one of the most beautiful games I have ever seen graphically and artistically.
All that aside, as a long time Final Fantasy fan I think its about time the series returns to its pre FF7 roots. I would love to return to a world thats more "magical and mythological" I want my flying boat ships, victory fanfare, prelude, godly villain like Kefka, world map, towns etc. Like the Resident Evil series, Final Fantasy must return to its roots for #15. No more futuristic worlds (leave that for the new Zelda )
I understand that. That doesn't explain the physics of how the sun "sets" over the horizon, though.Castor Krieg said:Easy.THere is no sun like Earth's Sun. Instead Fal'Cie Phoenix is responsible for sunsets and sundowns.
From the wikia page i posted previously:depths20XX said:It would be way easier to understand how the world is designed if you could actually get a good view of Cocoon from the outside. I can't believe they don't have any artwork of that. It still seems really abstract to me, even with the explanations.
Zalasta said:People who complain about FF13's story must be accomplished writers themselves[...]
BocoDragon said:The way this game has chapters where the scene music plays through the battle sequences is great. This game basically gives us both classic FF-style "battle music" and later FF12-style, which maintains the driving level music through battles.
depths20XX said:It would be way easier to understand how the world is designed if you could actually get a good view of Cocoon from the outside. I can't believe they don't have any artwork of that. It still seems really abstract to me, even with the explanations.
Naeblish said:From the wikia page i posted previously:
RPGCrazied said:would a sent help with the boss on the tower?
I just cant seem to take the impact of the flominus wrath attack, kills hope isntantly an leaves light an sazh near death
Dead said:you say that is if there hasn't been an FF like that in over a decade
IX - Fantasy, airships, etc
X - Fantasy, airships, etc
XII - Fantasy, airships, etc
XIII - Sci-fi